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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/GUI/BsScriptGUIProgressBar.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsMonoMethod.h"
- #include "Image/BsSpriteTexture.h"
- #include "BsMonoUtil.h"
- #include "GUI/BsGUILayout.h"
- #include "GUI/BsGUIProgressBar.h"
- #include "GUI/BsGUIOptions.h"
- #include "Wrappers/GUI/BsScriptGUIElementStyle.h"
- #include "Wrappers/GUI/BsScriptGUILayout.h"
- #include "Wrappers/BsScriptHString.h"
- #include "Wrappers/GUI/BsScriptGUIContent.h"
- using namespace std::placeholders;
- namespace bs
- {
- ScriptGUIProgressBar::ScriptGUIProgressBar(MonoObject* instance, GUIProgressBar* progressBar)
- :TScriptGUIElement(instance, progressBar)
- {
- }
- void ScriptGUIProgressBar::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUIProgressBar::internal_createInstance);
- metaData.scriptClass->addInternalCall("Internal_SetPercent", (void*)&ScriptGUIProgressBar::internal_setPercent);
- metaData.scriptClass->addInternalCall("Internal_GetPercent", (void*)&ScriptGUIProgressBar::internal_getPercent);
- metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUIProgressBar::internal_setTint);
- }
- void ScriptGUIProgressBar::internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions)
- {
- GUIOptions options;
- ScriptArray scriptArray(guiOptions);
- UINT32 arrayLen = scriptArray.size();
- for (UINT32 i = 0; i < arrayLen; i++)
- options.addOption(scriptArray.get<GUIOption>(i));
- GUIProgressBar* progressBar = GUIProgressBar::create(options, MonoUtil::monoToString(style));
- new (bs_alloc<ScriptGUIProgressBar>()) ScriptGUIProgressBar(instance, progressBar);
- }
- void ScriptGUIProgressBar::internal_setPercent(ScriptGUIProgressBar* nativeInstance, float percent)
- {
- GUIProgressBar* progressBar = (GUIProgressBar*)nativeInstance->getGUIElement();
- progressBar->setPercent(percent);
- }
- float ScriptGUIProgressBar::internal_getPercent(ScriptGUIProgressBar* nativeInstance)
- {
- GUIProgressBar* progressBar = (GUIProgressBar*)nativeInstance->getGUIElement();
- return progressBar->getPercent();
- }
- void ScriptGUIProgressBar::internal_setTint(ScriptGUIProgressBar* nativeInstance, Color* color)
- {
- GUIProgressBar* progressBar = (GUIProgressBar*)nativeInstance->getGUIElement();
- progressBar->setTint(*color);
- }
- }
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