BsGUIVector3Field.cpp 3.4 KB

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  1. #include "BsGUIVector3Field.h"
  2. #include "BsGUILayoutX.h"
  3. #include "BsGUILayoutY.h"
  4. #include "BsGUILabel.h"
  5. #include "BsGUIFloatField.h"
  6. #include "BsBuiltinResources.h"
  7. #include "BsCGUIWidget.h"
  8. #include "BsGUIMouseEvent.h"
  9. #include "BsGUISpace.h"
  10. #include "BsCGUIWidget.h"
  11. using namespace std::placeholders;
  12. namespace BansheeEngine
  13. {
  14. const UINT32 GUIVector3Field::ELEMENT_LABEL_WIDTH = 10;
  15. GUIVector3Field::GUIVector3Field(const PrivatelyConstruct& dummy, const GUIContent& labelContent,
  16. UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel)
  17. :TGUIField(dummy, labelContent, labelWidth, style, dimensions, withLabel),
  18. mFieldX(nullptr), mFieldY(nullptr), mFieldZ(nullptr)
  19. {
  20. mFieldX = GUIFloatField::create(HString(L"X"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  21. mFieldY = GUIFloatField::create(HString(L"Y"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  22. mFieldZ = GUIFloatField::create(HString(L"Z"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  23. mFieldX->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  24. mFieldY->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  25. mFieldZ->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  26. mFieldX->onConfirm.connect(std::bind(&GUIVector3Field::inputConfirmed, this));
  27. mFieldY->onConfirm.connect(std::bind(&GUIVector3Field::inputConfirmed, this));
  28. mFieldZ->onConfirm.connect(std::bind(&GUIVector3Field::inputConfirmed, this));
  29. mLayout->removeElement(mLabel);
  30. GUILayout* layout = mLayout->addNewElement<GUILayoutY>();
  31. layout->addElement(mLabel);
  32. mLabel->resetDimensions();
  33. GUILayout* elementLayout = layout->addNewElement<GUILayoutX>();
  34. elementLayout->addElement(mFieldX);
  35. elementLayout->addElement(mFieldY);
  36. elementLayout->addElement(mFieldZ);
  37. }
  38. Vector3 GUIVector3Field::getValue() const
  39. {
  40. Vector3 value;
  41. value.x = mFieldX->getValue();
  42. value.y = mFieldY->getValue();
  43. value.z = mFieldZ->getValue();
  44. return value;
  45. }
  46. void GUIVector3Field::setValue(const Vector3& value)
  47. {
  48. mFieldX->setValue(value.x);
  49. mFieldY->setValue(value.y);
  50. mFieldZ->setValue(value.z);
  51. }
  52. bool GUIVector3Field::hasInputFocus() const
  53. {
  54. return mFieldX->hasInputFocus() || mFieldY->hasInputFocus() || mFieldZ->hasInputFocus();
  55. }
  56. void GUIVector3Field::setTint(const Color& color)
  57. {
  58. if (mLabel != nullptr)
  59. mLabel->setTint(color);
  60. mFieldX->setTint(color);
  61. mFieldY->setTint(color);
  62. mFieldZ->setTint(color);
  63. }
  64. void GUIVector3Field::styleUpdated()
  65. {
  66. if (mLabel != nullptr)
  67. mLabel->setStyle(getSubStyleName(getLabelStyleType()));
  68. mFieldX->setStyle(getSubStyleName(getFloatFieldStyleType()));
  69. mFieldY->setStyle(getSubStyleName(getFloatFieldStyleType()));
  70. mFieldZ->setStyle(getSubStyleName(getFloatFieldStyleType()));
  71. }
  72. void GUIVector3Field::valueChanged(float newValue)
  73. {
  74. onValueChanged(getValue());
  75. }
  76. void GUIVector3Field::inputConfirmed()
  77. {
  78. onConfirm();
  79. }
  80. const String& GUIVector3Field::getGUITypeName()
  81. {
  82. static String typeName = "GUIVector3Field";
  83. return typeName;
  84. }
  85. const String& GUIVector3Field::getFloatFieldStyleType()
  86. {
  87. static String LABEL_STYLE_TYPE = "EditorFloatField";
  88. return LABEL_STYLE_TYPE;
  89. }
  90. }