#3d #game-engine #engine #gamedev

Marko Pintera c9b3b5c492 More work on text selection 12 years ago
BansheeEngine c9b3b5c492 More work on text selection 12 years ago
BansheeForwardRenderer 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 years ago
BansheeOctreeSM d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CamelotClient 1c77359dc5 Fixed DX11 resize 12 years ago
CamelotCore c9b3b5c492 More work on text selection 12 years ago
CamelotD3D11RenderSystem 63b75b834b Move/resize work adequately 12 years ago
CamelotD3D9Renderer 63b75b834b Move/resize work adequately 12 years ago
CamelotEditor d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CamelotFBXImporter 8c982e0422 Moved the core thread outside of the render system 12 years ago
CamelotFontImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 years ago
CamelotFreeImgImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 years ago
CamelotGLRenderer 63b75b834b Move/resize work adequately 12 years ago
CamelotOISInput 0f201050b2 Better handling of focus changed events 12 years ago
CamelotUtility 63b75b834b Move/resize work adequately 12 years ago
BansheeEngine.sln 3856bcb79d Refactored D3D9 RenderWindow a bit 12 years ago
CSharpWrap.txt 3856bcb79d Refactored D3D9 RenderWindow a bit 12 years ago
Dependencies.txt 1c48c8a736 Hooked up custom OIS 12 years ago
Notes.txt da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 years ago
TODO.txt 1c07c98c7e Most of work done for input caret 12 years ago
TODODoc.txt 3856bcb79d Refactored D3D9 RenderWindow a bit 12 years ago
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 years ago
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 years ago