BearishSun 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 years ago
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BsGpuResourcePool.cpp 1a1b8bc0d5 Hierarchical Z generation 8 years ago
BsImageBasedLighting.cpp 824849ff57 Added upsampling to SSAO (untested) 8 years ago
BsLightGrid.cpp 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 years ago
BsLightProbes.cpp 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 years ago
BsLightRendering.cpp fb505fd6fd More work on screen space reflections 8 years ago
BsObjectRendering.cpp 3eb9c8b634 Removing reliance on shader semantics 8 years ago
BsPostProcessing.cpp 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 years ago
BsRenderBeast.cpp 55e942d2fa More work on temporal resolve shader 8 years ago
BsRenderBeastFactory.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsRenderBeastPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 years ago
BsRenderTargets.cpp 55e942d2fa More work on temporal resolve shader 8 years ago
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsRendererScene.cpp 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 years ago
BsRendererView.cpp 55e942d2fa More work on temporal resolve shader 8 years ago
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsShadowRendering.cpp 55e942d2fa More work on temporal resolve shader 8 years ago
BsStandardDeferredLighting.cpp 824849ff57 Added upsampling to SSAO (untested) 8 years ago