BearishSun 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation пре 8 година
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Blit.bsl 1fe0027295 WIP: Getting OpenGL up to date пре 8 година
Clear.bsl 088aacbffd Bugfix: Fix Vulkan complaining about an unused vertex attribute пре 8 година
DebugDraw.bsl 565a72c133 Hooked up SSAO with indirect diffuse and specular пре 8 година
Default.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
DeferredDirectionalLight.bsl bee6a1a7b1 WIP: Deferred MSAA пре 8 година
DeferredPointLight.bsl bee6a1a7b1 WIP: Deferred MSAA пре 8 година
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
IrradianceAccumulateCubeSH.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
IrradianceAccumulateSH.bsl 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation пре 8 година
IrradianceComputeSH.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
IrradianceComputeSHFrag.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
IrradianceEvaluate.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
IrradianceProjectSH.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
IrradianceReduceSH.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) пре 8 година
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
MSAACoverage.bsl 1fe0027295 WIP: Getting OpenGL up to date пре 8 година
MSAACoverageStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date пре 8 година
PPBuildHiZ.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) пре 8 година
PPCreateTonemapLUT.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping пре 8 година
PPEncodeDepth.bsl b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes пре 8 година
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
PPEyeAdaptation.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
PPEyeAdaptationBasic.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
PPEyeAdaptationBasicSetup.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
PPFXAA.bsl 845452c806 Added FXAA пре 8 година
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA пре 8 година
PPGaussianDOFCombine.bsl 845452c806 Added FXAA пре 8 година
PPGaussianDOFSeparate.bsl a5ac5b5584 DOF now works with MSAA пре 8 година
PPSSAO.bsl 565a72c133 Hooked up SSAO with indirect diffuse and specular пре 8 година
PPSSAOBlur.bsl 210100d2ed SSAO: Added a separate bilateral blur step пре 8 година
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) пре 8 година
PPSSRResolve.bsl 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling пре 8 година
PPSSRStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date пре 8 година
PPSSRTrace.bsl 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling пре 8 година
PPTonemapping.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
ReflectionCubeDownsample.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) пре 8 година
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) пре 8 година
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights пре 8 година
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional пре 8 година
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional пре 8 година
ShadowProject.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) пре 8 година
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps пре 8 година
ShadowProjectStencil.bsl bdcdee2641 Clean up and polish for SSRR пре 8 година
Skybox.bsl 9aef51e069 All renderer materials refactored: пре 8 година
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader пре 8 година
SpriteText.bsl af7e3c0606 Feature: Added 'alias' modified to BSL пре 8 година
TetrahedraRender.bsl 38f39b60ea WIP: Getting OpenGL up to date пре 8 година
TiledDeferredImageBasedLighting.bsl 97aeb51353 WIP: Getting OpenGL up to date пре 8 година
TiledDeferredLighting.bsl 8e451ac36f WIP - Deferred MSAA пре 8 година
Transparent.bsl 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled пре 8 година