Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms пре 13 година
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) пре 13 година
Win32 54d787cc56 Some cursor management methods пре 13 година
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) пре 13 година
CamelotRenderer.cpp 7f49bdd956 Forward renderer пре 13 година
CmApplication.cpp 289ddb78eb Window loops now run on the render thread пре 13 година
CmCamera.cpp 7970ff490b Refactored Textures part #1 пре 13 година
CmCgProgram.cpp 655f82b5a4 Removing unused stuff from GpuPrograms пре 13 година
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms пре 13 година
CmComponent.cpp 93e2676b37 RenderManager initial work пре 13 година
CmDefaultHardwareBufferManager.cpp 98e7cb3402 Mesh importing пре 13 година
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation пре 13 година
CmGpuProgram.cpp 655f82b5a4 Removing unused stuff from GpuPrograms пре 13 година
CmGpuProgramManager.cpp 655f82b5a4 Removing unused stuff from GpuPrograms пре 13 година
CmGpuProgramParams.cpp 655f82b5a4 Removing unused stuff from GpuPrograms пре 13 година
CmHardwareBufferManager.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically пре 13 година
CmHardwareIndexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmHardwarePixelBuffer.cpp a884d33548 Exception ported пре 13 година
CmHardwareVertexBuffer.cpp f67e37bb8c Add DeferredRenderer and a bunch of deferred render commands пре 13 година
CmHighLevelGpuProgram.cpp 655f82b5a4 Removing unused stuff from GpuPrograms пре 13 година
CmHighLevelGpuProgramManager.cpp 655f82b5a4 Removing unused stuff from GpuPrograms пре 13 година
CmImporter.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms пре 13 година
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically пре 13 година
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together пре 13 година
CmMaterial.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work пре 13 година
CmMaterialRTTI.cpp cca0196f6c Renamed ResourceRef to ResourceHandle пре 13 година
CmMesh.cpp 636cca60e3 Both DX and GL versions load up and work fine even with multithreading пре 13 година
CmMeshData.cpp bc4b1b0d9a Mesh save/load works пре 13 година
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work пре 13 година
CmPass.cpp cca0196f6c Renamed ResourceRef to ResourceHandle пре 13 година
CmRenderSystem.cpp aebfb59579 Dont store name for render window пре 13 година
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmRenderSystemContext.cpp 616f686c12 Refactored Render system context into two different types пре 13 година
CmRenderSystemManager.cpp 7f49bdd956 Forward renderer пре 13 година
CmRenderTarget.cpp 08f61d9d01 Separated viewport from RenderTarget пре 13 година
CmRenderTexture.cpp a884d33548 Exception ported пре 13 година
CmRenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject пре 13 година
CmRendererManager.cpp 7f49bdd956 Forward renderer пре 13 година
CmResource.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work пре 13 година
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work пре 13 година
CmResources.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. пре 13 година
CmSamplerState.cpp 4556df668c Serialize/Deserialize sampler states пре 13 година
CmSceneManager.cpp 7ef92f594e Some fixes with camera rotation пре 13 година
CmShader.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms пре 13 година
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. пре 13 година
CmTechnique.cpp 4071a77c19 Added RTTI for various Material/Shader classes пре 13 година
CmTexture.cpp 0e2e1461aa Made some constructors private to make sure constructor methods are used пре 13 година
CmTextureManager.cpp 0e2e1461aa Made some constructors private to make sure constructor methods are used пре 13 година
CmVertexIndexData.cpp aa4ba9a93f Bunch more methods ported to use render system context пре 13 година
CmViewport.cpp aa4ba9a93f Bunch more methods ported to use render system context пре 13 година
CmWindowEventUtilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година