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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __GpuProgramManager_H_
- #define __GpuProgramManager_H_
- // Precompiler options
- #include "CmPrerequisites.h"
- #include "CmException.h"
- #include "CmGpuProgram.h"
- #include "CmModule.h"
- namespace CamelotFramework {
- /** \addtogroup Core
- * @{
- */
- /** \addtogroup Resources
- * @{
- */
- class CM_EXPORT GpuProgramManager : public Module<GpuProgramManager>
- {
- public:
- typedef Set<String>::type SyntaxCodes;
- protected:
- /** General create method
- */
- virtual GpuProgramPtr create(const String& source, const String& entryPoint, const String& language, GpuProgramType gptype, GpuProgramProfile profile) = 0;
- public:
- GpuProgramManager();
- virtual ~GpuProgramManager();
- /** Returns the syntaxes that this manager supports. */
- virtual const SyntaxCodes& getSupportedSyntax(void) const;
-
- /** Returns whether a given syntax code (e.g. "ps_1_3", "fp20", "arbvp1") is supported. */
- virtual bool isSyntaxSupported(const String& syntaxCode) const;
-
-
- /** Converts a generic GpuProgramProfile identifier into a render-system specific one.
- *
- * Returns an empty string if it can't convert it.
- */
- virtual String gpuProgProfileToRSSpecificProfile(GpuProgramProfile gpuProgProfile) const;
-
- /** Create a GPU program from a string of assembly code.
- @remarks
- Use this method in preference to the 'load' methods if you wish to define
- a GpuProgram, but not load it yet; useful for saving memory.
- @par
- The assembly code must be compatible with this manager - call the
- getSupportedSyntax method for details of the supported syntaxes
- @param name The identifying name to give this program, which can be used to
- retrieve this program later with getByName.
- @param groupName The name of the resource group
- @param code A string of assembly code which will form the program to run
- @param gptype The type of program to create.
- @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
- */
- GpuProgramPtr createProgram(const String& source, const String& entryPoint, const String& language, GpuProgramType gptype, GpuProgramProfile profile);
- };
- /** @} */
- /** @} */
- }
- #endif
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