BearishSun cf2934f786 Skybox and ReflectionProbe components exposed to C# %!s(int64=8) %!d(string=hai) anos
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Camera.cs a4c6d018cb Added reflection cubemap filtering for skybox %!s(int64=8) %!d(string=hai) anos
Light.cs 49a338f456 Area light sources (WIP) %!s(int64=8) %!d(string=hai) anos
Material.cs a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ %!s(int64=8) %!d(string=hai) anos
Mesh.cs b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) %!s(int64=9) %!d(string=hai) anos
PostProcessSettings.cs 8d74761ad7 Moved camera to core layer so animation manager has access to it %!s(int64=9) %!d(string=hai) anos
RenderTarget.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
RenderTexture.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
RenderTexture2D.cs a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ %!s(int64=8) %!d(string=hai) anos
Renderable.cs 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code %!s(int64=8) %!d(string=hai) anos
Shader.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
ShaderInclude.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
Texture.cs d4e397920d AsyncOp & Texture are now auto-generated %!s(int64=8) %!d(string=hai) anos