BsScriptEnginePrerequisites.h 5.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsMonoPrerequisites.h"
  5. #if (BS_PLATFORM == BS_PLATFORM_WIN32) && !defined(__MINGW32__)
  6. # ifdef BS_SCR_BE_EXPORTS
  7. # define BS_SCR_BE_EXPORT __declspec(dllexport)
  8. # else
  9. # if defined( __MINGW32__ )
  10. # define BS_SCR_BE_EXPORT
  11. # else
  12. # define BS_SCR_BE_EXPORT __declspec(dllimport)
  13. # endif
  14. # endif
  15. #elif defined ( BS_GCC_VISIBILITY )
  16. # define BS_SCR_BE_EXPORT __attribute__ ((visibility("default")))
  17. #else
  18. # define BS_SCR_BE_EXPORT
  19. #endif
  20. /** @addtogroup Plugins
  21. * @{
  22. */
  23. /** @defgroup SBansheeEngine SBansheeEngine
  24. * Contains script interop objects and other scripting functionality for the engine layer.
  25. * @{
  26. */
  27. /** @defgroup ScriptInteropEngine Interop
  28. * Script interop objects for communicating between native code and MBansheeEngine managed assembly.
  29. */
  30. /** @cond RTTI */
  31. /** @defgroup RTTI-Impl-SEngine RTTI types
  32. * Types containing RTTI for specific classes.
  33. */
  34. /** @endcond */
  35. /** @} */
  36. /** @} */
  37. namespace BansheeEngine
  38. {
  39. class ScriptObjectBase;
  40. class ScriptResourceManager;
  41. class ScriptResourceBase;
  42. class ScriptFont;
  43. class ScriptSpriteTexture;
  44. class ScriptShaderInclude;
  45. class ScriptTexture2D;
  46. class ScriptTexture3D;
  47. class ScriptTextureCube;
  48. class ScriptPlainText;
  49. class ScriptScriptCode;
  50. class ScriptShader;
  51. class ScriptMaterial;
  52. class ScriptMesh;
  53. class ScriptPrefab;
  54. class ScriptStringTable;
  55. class ScriptGUIElementStyle;
  56. class ScriptGUIElementStateStyle;
  57. class ScriptGUILayout;
  58. class ScriptGUILabel;
  59. class ScriptGUIScrollArea;
  60. class ScriptGUIScrollAreaLayout;
  61. class ScriptGameObjectBase;
  62. class ScriptSceneObject;
  63. class ScriptComponent;
  64. class ScriptManagedResource;
  65. class ScriptRenderTarget;
  66. class ScriptRenderTexture2D;
  67. class ScriptCamera;
  68. class ScriptTextureBase;
  69. class ScriptMeshData;
  70. class ManagedComponent;
  71. class ManagedSerializableFieldData;
  72. class ManagedSerializableFieldKey;
  73. class ManagedSerializableFieldDataEntry;
  74. class ManagedSerializableTypeInfo;
  75. class ManagedSerializableTypeInfoPrimitive;
  76. class ManagedSerializableTypeInfoObject;
  77. class ManagedSerializableTypeInfoArray;
  78. class ManagedSerializableTypeInfoList;
  79. class ManagedSerializableTypeInfoDictionary;
  80. class ManagedSerializableObject;
  81. class ManagedSerializableArray;
  82. class ManagedSerializableList;
  83. class ManagedSerializableDictionary;
  84. class ManagedSerializableAssemblyInfo;
  85. class ManagedSerializableObjectInfo;
  86. class ManagedSerializableFieldInfo;
  87. class ManagedSerializableObjectData;
  88. class ManagedSerializableDiff;
  89. class ManagedResource;
  90. class ManagedResourceMetaData;
  91. class ScriptSerializableProperty;
  92. class ScriptAssemblyManager;
  93. class ScriptHString;
  94. class ScriptContextMenu;
  95. class ScriptGUISkin;
  96. class ScriptResourceRef;
  97. class ScriptPhysicsMaterial;
  98. class ScriptPhysicsMesh;
  99. class ScriptRigidbody;
  100. class ScriptColliderBase;
  101. class ScriptAudioClip;
  102. typedef GameObjectHandle<ManagedComponent> HManagedComponent;
  103. typedef ResourceHandle<ManagedResource> HManagedResource;
  104. enum TypeID_BansheeScript
  105. {
  106. TID_ManagedComponent = 50000,
  107. TID_ScriptSerializableObject = 50001,
  108. TID_ScriptSerializableArray = 50002,
  109. TID_SerializableAssemblyInfo = 50004,
  110. TID_SerializableObjectInfo = 50005,
  111. TID_SerializableFieldInfo = 50006,
  112. TID_SerializableTypeInfo = 50007,
  113. TID_SerializableTypeInfoPrimitive = 50008,
  114. TID_SerializableTypeInfoObject = 50009,
  115. TID_SerializableTypeInfoArray = 50010,
  116. TID_SerializableFieldData = 50011,
  117. TID_SerializableFieldKey = 50012,
  118. TID_SerializableFieldDataEntry = 50013,
  119. TID_SerializableFieldDataBool = 50014,
  120. TID_SerializableFieldDataChar = 50015,
  121. TID_SerializableFieldDataI8 = 50016,
  122. TID_SerializableFieldDataU8 = 50017,
  123. TID_SerializableFieldDataI16 = 50018,
  124. TID_SerializableFieldDataU16 = 50019,
  125. TID_SerializableFieldDataI32 = 50020,
  126. TID_SerializableFieldDataU32 = 50021,
  127. TID_SerializableFieldDataI64 = 50022,
  128. TID_SerializableFieldDataU64 = 50023,
  129. TID_SerializableFieldDataFloat = 50024,
  130. TID_SerializableFieldDataDouble = 50025,
  131. TID_SerializableFieldDataString = 50026,
  132. TID_SerializableFieldDataResourceRef = 50027,
  133. TID_SerializableFieldDataGameObjectRef = 50028,
  134. TID_SerializableFieldDataObject = 50029,
  135. TID_SerializableFieldDataArray = 50030,
  136. TID_SerializableFieldDataList = 50031,
  137. TID_SerializableFieldDataDictionary = 50032,
  138. TID_SerializableTypeInfoList = 50033,
  139. TID_SerializableTypeInfoDictionary = 50034,
  140. TID_ScriptSerializableList = 50035,
  141. TID_ScriptSerializableDictionary = 50036,
  142. TID_ManagedResource = 50037,
  143. TID_ManagedResourceMetaData = 50038,
  144. TID_ScriptSerializableObjectData = 50039,
  145. TID_ScriptSerializableDiff = 50040,
  146. TID_ScriptModification = 50041,
  147. TID_ScriptModifiedObject = 50042,
  148. TID_ScriptModifiedArray = 50043,
  149. TID_ScriptModifiedDictionary = 50044,
  150. TID_ScriptModifiedEntry = 50045,
  151. TID_ScriptModifiedField = 50046,
  152. TID_ScriptModifiedArrayEntry = 50047,
  153. TID_ScriptModifiedDictionaryEntry = 50048,
  154. TID_ScriptSerializableDictionaryKeyValue = 50049,
  155. TID_SerializableTypeInfoRef = 50050
  156. };
  157. }