BearishSun abf3c6d06f Added a property to modify brightness of the image-based sky light 8 vuotta sitten
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Win32 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationManager.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 vuotta sitten
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 vuotta sitten
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsBlendState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCAnimation.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCBone.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCamera.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 vuotta sitten
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCJoint.cpp e51517f40e More work on user manuals 9 vuotta sitten
BsCLight.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 vuotta sitten
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCReflectionProbe.cpp 3e10138c98 Added a skybox component 8 vuotta sitten
BsCRenderable.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 vuotta sitten
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSkybox.cpp b905718c34 Skybox related fixes 8 vuotta sitten
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCamera.cpp 720cf52617 Added an example for testing the initial PBS implementation 8 vuotta sitten
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsComponent.cpp 01946d1a00 Getting the new component system to work 8 vuotta sitten
BsCoreApplication.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 vuotta sitten
BsCoreObject.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 vuotta sitten
BsCoreObjectCore.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 vuotta sitten
BsCoreObjectManager.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 vuotta sitten
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 vuotta sitten
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 vuotta sitten
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsDepthStencilState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 vuotta sitten
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGpuBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsGpuParam.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 vuotta sitten
BsGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsGpuParams.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 vuotta sitten
BsGpuParamsSet.cpp c0bd8e8f9f Fixing an issue with bone matrices weren't being properly bound for skinned animation 8 vuotta sitten
BsGpuPipelineParamInfo.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 vuotta sitten
BsGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsGpuProgram.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsGpuProgramManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsLight.cpp 6f4c8d3a17 Directional area light functional 8 vuotta sitten
BsMaterial.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 vuotta sitten
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMaterialParam.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 vuotta sitten
BsMaterialParams.cpp b2dd0ffa03 Work on transparent rendering path 9 vuotta sitten
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMesh.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 vuotta sitten
BsMeshBase.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMeshHeap.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 vuotta sitten
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 vuotta sitten
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 vuotta sitten
BsMeshUtility.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 vuotta sitten
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsParamBlocks.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 vuotta sitten
BsPass.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import 9 vuotta sitten
BsPixelUtil.cpp 19427512bd Added code for decoding 10 and 11 bit floating point values back to normal floats 8 vuotta sitten
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPrefabDiff.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 vuotta sitten
BsPrefabUtility.cpp 64535d3e8c Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it 8 vuotta sitten
BsProfilerCPU.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsProfilerGPU.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsRasterizerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsReflectionProbe.cpp b905718c34 Skybox related fixes 8 vuotta sitten
BsRenderAPI.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRenderAPIManager.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 vuotta sitten
BsRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsRenderTarget.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsRenderTexture.cpp e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 vuotta sitten
BsRenderWindow.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsRenderable.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsRenderer.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsRendererExtension.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsRendererManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsRendererMeshData.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 vuotta sitten
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResources.cpp 6e1c80700f More work on reflection probes 8 vuotta sitten
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsSavedResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSceneManager.cpp f04992fbd4 Added skeleton code for reflection probes 8 vuotta sitten
BsSceneObject.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 vuotta sitten
BsShader.cpp b2dd0ffa03 Work on transparent rendering path 9 vuotta sitten
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSkybox.cpp abf3c6d06f Added a property to modify brightness of the image-based sky light 8 vuotta sitten
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsStringTableManager.cpp 39627c97f2 More work on user manuals 9 vuotta sitten
BsTechnique.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 vuotta sitten
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsTexture.cpp 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 vuotta sitten
BsTextureImportOptions.cpp c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 vuotta sitten
BsTextureManager.cpp d2aa2bd074 Properly initialize a texture created with initial pixel data 9 vuotta sitten
BsTextureView.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 vuotta sitten
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsTransientMesh.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsVertexData.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsVertexDataDesc.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 vuotta sitten
BsVertexDeclaration.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsViewport.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 vuotta sitten