BearishSun c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
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Build c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
CodeEditor c45cd7247f Build: Updated 'bsf' version %!s(int64=7) %!d(string=hai) anos
EditorWindow c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUI c45cd7247f Build: Updated 'bsf' version %!s(int64=7) %!d(string=hai) anos
Handles 6fdfb0f7c8 Refactor: EditorBuiltinResources script interface now exported via script binding generator %!s(int64=7) %!d(string=hai) anos
Library c45cd7247f Build: Updated 'bsf' version %!s(int64=7) %!d(string=hai) anos
Private 68251b009f Refactor: Faster ProjectLibrary entry lookup, in order to avoid slow start-up times in debug mode due to excessive dynamic allocations %!s(int64=7) %!d(string=hai) anos
Scene 811196db64 Feature: Added Gizmo drawing for the particle system component %!s(int64=7) %!d(string=hai) anos
SceneView cfce5c4694 Feature: Added 3D scene icons for camera/light/decal/particle/audio/etc. %!s(int64=7) %!d(string=hai) anos
Settings e71fa93990 Feature: EditorSettings and ProjectSettings can now store arbitrary objects %!s(int64=7) %!d(string=hai) anos
Testing bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads %!s(int64=7) %!d(string=hai) anos
UndoRedo bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads %!s(int64=7) %!d(string=hai) anos
Utility c45cd7247f Build: Updated 'bsf' version %!s(int64=7) %!d(string=hai) anos
BsEditorApplication.cpp c45cd7247f Build: Updated 'bsf' version %!s(int64=7) %!d(string=hai) anos
BsEditorApplication.h c45cd7247f Build: Updated 'bsf' version %!s(int64=7) %!d(string=hai) anos
BsEditorConfig.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsEditorPrerequisites.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
CMakeLists.txt f6dc6ab3ac Build: Updated 'bsf' to a new version %!s(int64=7) %!d(string=hai) anos
CMakeSources.cmake 8ab791f7f0 Refactor: GUITextureField now accepts both sprite and normal texture %!s(int64=7) %!d(string=hai) anos