BsHandleDrawManager.cpp 8.7 KB

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  1. #include "BsHandleDrawManager.h"
  2. #include "BsDrawHelper.h"
  3. #include "BsMaterial.h"
  4. #include "BsBuiltinEditorResources.h"
  5. #include "BsCoreThread.h"
  6. #include "BsRendererManager.h"
  7. #include "BsCoreRenderer.h"
  8. #include "BsTransientMesh.h"
  9. #include "BsCamera.h"
  10. #include "BsRendererUtility.h"
  11. #include "BsSceneObject.h"
  12. using namespace std::placeholders;
  13. namespace BansheeEngine
  14. {
  15. const UINT32 HandleDrawManager::SPHERE_QUALITY = 1;
  16. const UINT32 HandleDrawManager::WIRE_SPHERE_QUALITY = 10;
  17. const UINT32 HandleDrawManager::ARC_QUALITY = 10;
  18. HandleDrawManager::HandleDrawManager()
  19. :mCore(nullptr)
  20. {
  21. mTransform = Matrix4::IDENTITY;
  22. mDrawHelper = bs_new<DrawHelper>();
  23. HMaterial solidMaterial = BuiltinEditorResources::instance().createSolidHandleMat();
  24. HMaterial wireMaterial = BuiltinEditorResources::instance().createWireHandleMat();
  25. SPtr<MaterialCore> solidMaterialProxy = solidMaterial->getCore();
  26. SPtr<MaterialCore> wireMaterialProxy = wireMaterial->getCore();
  27. mCore.store(bs_new<HandleDrawManagerCore>(HandleDrawManagerCore::PrivatelyConstruct()), std::memory_order_release);
  28. gCoreAccessor().queueCommand(std::bind(&HandleDrawManager::initializeCore, this, wireMaterialProxy, solidMaterialProxy));
  29. }
  30. HandleDrawManager::~HandleDrawManager()
  31. {
  32. bs_delete(mDrawHelper);
  33. gCoreAccessor().queueCommand(std::bind(&HandleDrawManager::destroyCore, this, mCore.load(std::memory_order_relaxed)));
  34. }
  35. void HandleDrawManager::initializeCore(const SPtr<MaterialCore>& wireMat, const SPtr<MaterialCore>& solidMat)
  36. {
  37. THROW_IF_NOT_CORE_THREAD;
  38. mCore.load(std::memory_order_acquire)->initialize(wireMat, solidMat);
  39. }
  40. void HandleDrawManager::destroyCore(HandleDrawManagerCore* core)
  41. {
  42. THROW_IF_NOT_CORE_THREAD;
  43. bs_delete(core);
  44. }
  45. void HandleDrawManager::setColor(const Color& color)
  46. {
  47. mDrawHelper->setColor(color);
  48. }
  49. void HandleDrawManager::setTransform(const Matrix4& transform)
  50. {
  51. mTransform = transform;
  52. }
  53. void HandleDrawManager::setLayer(UINT64 layer)
  54. {
  55. mDrawHelper->setLayer(layer);
  56. }
  57. void HandleDrawManager::drawCube(const Vector3& position, const Vector3& extents, float size)
  58. {
  59. Matrix4 scale = Matrix4::scaling(size);
  60. mDrawHelper->setTransform(mTransform * scale);
  61. mDrawHelper->cube(position, extents);
  62. }
  63. void HandleDrawManager::drawSphere(const Vector3& position, float radius, float size)
  64. {
  65. Matrix4 scale = Matrix4::scaling(size);
  66. mDrawHelper->setTransform(mTransform * scale);
  67. mDrawHelper->sphere(position, radius);
  68. }
  69. void HandleDrawManager::drawWireCube(const Vector3& position, const Vector3& extents, float size)
  70. {
  71. Matrix4 scale = Matrix4::scaling(size);
  72. mDrawHelper->setTransform(mTransform * scale);
  73. mDrawHelper->wireCube(position, extents);
  74. }
  75. void HandleDrawManager::drawWireSphere(const Vector3& position, float radius, float size)
  76. {
  77. Matrix4 scale = Matrix4::scaling(size);
  78. mDrawHelper->setTransform(mTransform * scale);
  79. mDrawHelper->wireSphere(position, radius);
  80. }
  81. void HandleDrawManager::drawCone(const Vector3& base, const Vector3& normal, float height, float radius, float size)
  82. {
  83. Matrix4 scale = Matrix4::scaling(size);
  84. mDrawHelper->setTransform(mTransform * scale);
  85. mDrawHelper->cone(base, normal, height, radius);
  86. }
  87. void HandleDrawManager::drawLine(const Vector3& start, const Vector3& end, float size)
  88. {
  89. Matrix4 scale = Matrix4::scaling(size);
  90. mDrawHelper->setTransform(mTransform * scale);
  91. mDrawHelper->line(start, end);
  92. }
  93. void HandleDrawManager::drawDisc(const Vector3& position, const Vector3& normal, float radius, float size)
  94. {
  95. Matrix4 scale = Matrix4::scaling(size);
  96. mDrawHelper->setTransform(mTransform * scale);
  97. mDrawHelper->disc(position, normal, radius);
  98. }
  99. void HandleDrawManager::drawWireDisc(const Vector3& position, const Vector3& normal, float radius, float size)
  100. {
  101. Matrix4 scale = Matrix4::scaling(size);
  102. mDrawHelper->setTransform(mTransform * scale);
  103. mDrawHelper->wireDisc(position, normal, radius);
  104. }
  105. void HandleDrawManager::drawArc(const Vector3& position, const Vector3& normal, float radius, Degree startAngle, Degree amountAngle, float size)
  106. {
  107. Matrix4 scale = Matrix4::scaling(size);
  108. mDrawHelper->setTransform(mTransform * scale);
  109. mDrawHelper->arc(position, normal, radius, startAngle, amountAngle);
  110. }
  111. void HandleDrawManager::drawWireArc(const Vector3& position, const Vector3& normal, float radius, Degree startAngle, Degree amountAngle, float size)
  112. {
  113. Matrix4 scale = Matrix4::scaling(size);
  114. mDrawHelper->setTransform(mTransform * scale);
  115. mDrawHelper->wireArc(position, normal, radius, startAngle, amountAngle);
  116. }
  117. void HandleDrawManager::drawRect(const Rect3& area, float size)
  118. {
  119. Matrix4 scale = Matrix4::scaling(size);
  120. mDrawHelper->setTransform(mTransform * scale);
  121. mDrawHelper->rectangle(area);
  122. }
  123. void HandleDrawManager::draw(const CameraPtr& camera)
  124. {
  125. mDrawHelper->clearMeshes();
  126. mDrawHelper->buildMeshes(DrawHelper::SortType::BackToFront, camera->getPosition(), camera->getLayers());
  127. const Vector<DrawHelper::ShapeMeshData>& meshes = mDrawHelper->getMeshes();
  128. Vector<HandleDrawManagerCore::MeshData> proxyData;
  129. for (auto& meshData : meshes)
  130. {
  131. if (meshData.type == DrawHelper::MeshType::Solid)
  132. {
  133. proxyData.push_back(HandleDrawManagerCore::MeshData(
  134. meshData.mesh->getCore(), HandleDrawManagerCore::MeshType::Solid));
  135. }
  136. else // Wire
  137. {
  138. proxyData.push_back(HandleDrawManagerCore::MeshData(
  139. meshData.mesh->getCore(), HandleDrawManagerCore::MeshType::Wire));
  140. }
  141. }
  142. HandleDrawManagerCore* core = mCore.load(std::memory_order_relaxed);
  143. gCoreAccessor().queueCommand(std::bind(&HandleDrawManagerCore::updateData, core,
  144. camera->getCore(), proxyData));
  145. mDrawHelper->clear();
  146. }
  147. HandleDrawManagerCore::~HandleDrawManagerCore()
  148. {
  149. CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
  150. if (mCamera != nullptr)
  151. activeRenderer->_unregisterRenderCallback(mCamera.get(), 20);
  152. }
  153. void HandleDrawManagerCore::initialize(const SPtr<MaterialCore>& wireMat, const SPtr<MaterialCore>& solidMat)
  154. {
  155. {
  156. mWireMaterial.mat = wireMat;
  157. SPtr<GpuParamsCore> vertParams = wireMat->getPassParameters(0)->mVertParams;
  158. vertParams->getParam("matViewProj", mWireMaterial.mViewProj);
  159. }
  160. {
  161. mSolidMaterial.mat = solidMat;
  162. SPtr<GpuParamsCore> vertParams = solidMat->getPassParameters(0)->mVertParams;
  163. SPtr<GpuParamsCore> fragParams = solidMat->getPassParameters(0)->mFragParams;
  164. vertParams->getParam("matViewProj", mSolidMaterial.mViewProj);
  165. fragParams->getParam("viewDir", mSolidMaterial.mViewDir);
  166. }
  167. }
  168. void HandleDrawManagerCore::updateData(const SPtr<CameraCore>& camera, const Vector<MeshData>& meshes)
  169. {
  170. if (mCamera != camera)
  171. {
  172. CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
  173. if (mCamera != nullptr)
  174. activeRenderer->_unregisterRenderCallback(mCamera.get(), 20);
  175. if (camera != nullptr)
  176. activeRenderer->_registerRenderCallback(camera.get(), 20, std::bind(&HandleDrawManagerCore::render, this));
  177. }
  178. mCamera = camera;
  179. mMeshes = meshes;
  180. }
  181. void HandleDrawManagerCore::render()
  182. {
  183. THROW_IF_NOT_CORE_THREAD;
  184. if (mCamera == nullptr)
  185. return;
  186. SPtr<RenderTargetCore> renderTarget = mCamera->getViewport()->getTarget();
  187. float width = (float)renderTarget->getProperties().getWidth();
  188. float height = (float)renderTarget->getProperties().getHeight();
  189. Rect2 normArea = mCamera->getViewport()->getNormArea();
  190. Rect2I screenArea;
  191. screenArea.x = (int)(normArea.x * width);
  192. screenArea.y = (int)(normArea.y * height);
  193. screenArea.width = (int)(normArea.width * width);
  194. screenArea.height = (int)(normArea.height * height);
  195. Matrix4 viewProjMat = mCamera->getProjectionMatrixRS() * mCamera->getViewMatrix();
  196. mSolidMaterial.mViewProj.set(viewProjMat);
  197. mSolidMaterial.mViewDir.set((Vector4)mCamera->getForward());
  198. mWireMaterial.mViewProj.set(viewProjMat);
  199. MeshType currentType = MeshType::Solid;
  200. if (mMeshes.size() > 0)
  201. {
  202. currentType = mMeshes[0].type;
  203. if (currentType == MeshType::Solid)
  204. gRendererUtility().setPass(mSolidMaterial.mat, 0);
  205. else
  206. gRendererUtility().setPass(mWireMaterial.mat, 0);
  207. }
  208. for (auto& meshData : mMeshes)
  209. {
  210. if (currentType != meshData.type)
  211. {
  212. if (meshData.type == MeshType::Solid)
  213. gRendererUtility().setPass(mSolidMaterial.mat, 0);
  214. else
  215. gRendererUtility().setPass(mWireMaterial.mat, 0);
  216. currentType = meshData.type;
  217. }
  218. gRendererUtility().draw(meshData.mesh, meshData.mesh->getProperties().getSubMesh(0));
  219. }
  220. }
  221. }