BearishSun a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
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GUIButton.cs a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
GUIContent.cs 839ae0f784 Better icons for the console window %!s(int64=10) %!d(string=hai) anos
GUIElement.cs a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
GUIElementStateStyle.cs a634379664 Various fixes to GUI dictionary %!s(int64=10) %!d(string=hai) anos
GUIElementStyle.cs a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
GUILabel.cs a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
GUILayout.cs 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) %!s(int64=10) %!d(string=hai) anos
GUILayoutUtility.cs 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
GUILayoutX.cs 57cc31e562 Documentation %!s(int64=10) %!d(string=hai) anos
GUILayoutY.cs 57cc31e562 Documentation %!s(int64=10) %!d(string=hai) anos
GUIListBox.cs a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
GUIListView.cs f65d75410c More work on the console window (finished for now) %!s(int64=10) %!d(string=hai) anos
GUIOption.cs 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
GUIPanel.cs 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
GUIProgressBar.cs a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
GUIRenderTexture.cs a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
GUIScrollArea.cs a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
GUISkin.cs bb3af44595 Added a generic way to create new instance of serializable objects %!s(int64=10) %!d(string=hai) anos
GUISlider.cs a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
GUISpace.cs 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
GUITextBox.cs a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
GUITexture.cs a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
GUIToggle.cs a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
GUIToggleGroup.cs 8cc7fecd61 Saving a scene properly re-loads the scene %!s(int64=10) %!d(string=hai) anos