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- #pragma once
- #include "CmD3D11Prerequisites.h"
- #include "CmRenderSystem.h"
- namespace CamelotEngine
- {
- class CM_D3D11_EXPORT D3D11RenderSystem : public RenderSystem
- {
- public:
-
- static D3D11Device& getPrimaryDevice();
- void determineFSAASettings(UINT32 fsaa, const String& fsaaHint, DXGI_FORMAT format, DXGI_SAMPLE_DESC* outFSAASettings);
- protected:
- private:
- };
- }
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