CmD3D11RenderSystem.h 392 B

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  1. #pragma once
  2. #include "CmD3D11Prerequisites.h"
  3. #include "CmRenderSystem.h"
  4. namespace CamelotEngine
  5. {
  6. class CM_D3D11_EXPORT D3D11RenderSystem : public RenderSystem
  7. {
  8. public:
  9. static D3D11Device& getPrimaryDevice();
  10. void determineFSAASettings(UINT32 fsaa, const String& fsaaHint, DXGI_FORMAT format, DXGI_SAMPLE_DESC* outFSAASettings);
  11. protected:
  12. private:
  13. };
  14. }