CmGLDepthStencilBuffer.cpp 266 B

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  1. #include "CmGLDepthStencilBuffer.h"
  2. namespace CamelotEngine
  3. {
  4. GLDepthStencilBuffer::GLDepthStencilBuffer(UINT32 bitDepth, UINT32 width, UINT32 height, UINT32 fsaa, const String &fsaaHint)
  5. :DepthStencilBuffer(bitDepth, width, height, fsaa, fsaaHint)
  6. { }
  7. }