| 12345678 |
- #include "CmGLDepthStencilBuffer.h"
- namespace CamelotEngine
- {
- GLDepthStencilBuffer::GLDepthStencilBuffer(UINT32 bitDepth, UINT32 width, UINT32 height, UINT32 fsaa, const String &fsaaHint)
- :DepthStencilBuffer(bitDepth, width, height, fsaa, fsaaHint)
- { }
- }
|