Marko Pintera cd4008400e Added DX11 RenderWindow 13 лет назад
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 лет назад
Win32 54d787cc56 Some cursor management methods 13 лет назад
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 лет назад
CmApplication.h 8b3a2497ae Removing createRenderWindow from RenderSystem 13 лет назад
CmBlendState.h 3424578403 Rasterizer state 13 лет назад
CmBlendStateRTTI.h aeed45563e Render systems now use blend states 13 лет назад
CmCamera.h 8b3a2497ae Removing createRenderWindow from RenderSystem 13 лет назад
CmCameraRTTI.h 93e2676b37 RenderManager initial work 13 лет назад
CmCgProgram.h fed686f420 Shader unload only callable from render thread 13 лет назад
CmCgProgramFactory.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
CmCgProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 лет назад
CmCommandQueue.h 6166de8dc2 New deferred context works! 13 лет назад
CmCommon.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 лет назад
CmComponent.h 7ef92f594e Some fixes with camera rotation 13 лет назад
CmComponentRTTI.h 93e2676b37 RenderManager initial work 13 лет назад
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmDefaultHardwareBufferManager.h 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration 13 лет назад
CmDeferredRenderContext.h 2f668d6cbe Added depth stencil state 13 лет назад
CmDepthStencilBuffer.h cd4008400e Added DX11 RenderWindow 13 лет назад
CmDepthStencilState.h 2f668d6cbe Added depth stencil state 13 лет назад
CmDepthStencilStateRTTI.h 2f668d6cbe Added depth stencil state 13 лет назад
CmGameObject.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmGpuProgram.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 лет назад
CmGpuProgramManager.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
CmGpuProgramParams.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 лет назад
CmGpuProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 лет назад
CmHardwareBuffer.h 323608b2b8 More DX11 buffers 13 лет назад
CmHardwareBufferManager.h 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration 13 лет назад
CmHardwareConstantBuffer.h 323608b2b8 More DX11 buffers 13 лет назад
CmHardwareIndexBuffer.h 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 лет назад
CmHardwareOcclusionQuery.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmHardwarePixelBuffer.h 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 лет назад
CmHardwareVertexBuffer.h 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 лет назад
CmHighLevelGpuProgram.h fed686f420 Shader unload only callable from render thread 13 лет назад
CmHighLevelGpuProgramManager.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
CmImporter.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 лет назад
CmInput.h 3a33dcbc18 OIS set up but not working 13 лет назад
CmInputHandler.h 3a33dcbc18 OIS set up but not working 13 лет назад
CmMaterial.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 лет назад
CmMaterialRTTI.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 лет назад
CmMesh.h 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 лет назад
CmMeshData.h bc4b1b0d9a Mesh save/load works 13 лет назад
CmMeshDataRTTI.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmOSCursor.h 54d787cc56 Some cursor management methods 13 лет назад
CmPass.h 2f668d6cbe Added depth stencil state 13 лет назад
CmPassRTTI.h 2f668d6cbe Added depth stencil state 13 лет назад
CmPrerequisites.h cd4008400e Added DX11 RenderWindow 13 лет назад
CmRasterizerState.h 5f312797a4 D3D9 multisample enable and antialiased line support 13 лет назад
CmRasterizerStateRTTI.h 3424578403 Rasterizer state 13 лет назад
CmRenderOperation.h 6c9f086e37 Some more render context work 13 лет назад
CmRenderStateManager.h 2f668d6cbe Added depth stencil state 13 лет назад
CmRenderSystem.h e94ca6b9d6 RenderSystem is now a module 13 лет назад
CmRenderSystemCapabilities.h 3da577fc99 Cg up and running 13 лет назад
CmRenderSystemFactory.h e94ca6b9d6 RenderSystem is now a module 13 лет назад
CmRenderSystemManager.h dfb8b81ded Removed remainining referenced to RenderSystemManager 13 лет назад
CmRenderTarget.h cd4008400e Added DX11 RenderWindow 13 лет назад
CmRenderTexture.h cd4008400e Added DX11 RenderWindow 13 лет назад
CmRenderWindow.h 8b3a2497ae Removing createRenderWindow from RenderSystem 13 лет назад
CmRenderWindowManager.h 8b3a2497ae Removing createRenderWindow from RenderSystem 13 лет назад
CmRenderable.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 лет назад
CmRenderableRTTI.h 93e2676b37 RenderManager initial work 13 лет назад
CmRenderer.h f4cf3ec60e Bunch of renames and starting work on deferred render system 13 лет назад
CmRendererFactory.h 7f49bdd956 Forward renderer 13 лет назад
CmRendererManager.h 7f49bdd956 Forward renderer 13 лет назад
CmResource.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 лет назад
CmResourceHandle.h c49ed432df Gpu programs now get loaded properly before initializing material 13 лет назад
CmResourceHandleRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 лет назад
CmResourceRTTI.h 288f2f37e7 Resource references 13 лет назад
CmResources.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 лет назад
CmResourcesRTTI.h d0f2212f2a Resource meta files 13 лет назад
CmSamplerState.h aeed45563e Render systems now use blend states 13 лет назад
CmSamplerStateRTTI.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 лет назад
CmSceneManager.h 7ef92f594e Some fixes with camera rotation 13 лет назад
CmShader.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmShaderRTTI.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmSpecificImporter.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 лет назад
CmTechnique.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmTechniqueRTTI.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmTexture.h 68dc280360 More work on DX11 13 лет назад
CmTextureManager.h cd4008400e Added DX11 RenderWindow 13 лет назад
CmTextureRTTI.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmVertexDeclarationRTTI.h 43d1b87b50 Ported Renderer to x64 13 лет назад
CmVertexIndexData.h 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 лет назад
CmViewport.h 8b3a2497ae Removing createRenderWindow from RenderSystem 13 лет назад
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад