CmDefaultHardwareBufferManager.h 6.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165
  1. /*
  2. -----------------------------------------------------------------------------
  3. This source file is part of OGRE
  4. (Object-oriented Graphics Rendering Engine)
  5. For the latest info, see http://www.ogre3d.org/
  6. Copyright (c) 2000-2011 Torus Knot Software Ltd
  7. Permission is hereby granted, free of charge, to any person obtaining a copy
  8. of this software and associated documentation files (the "Software"), to deal
  9. in the Software without restriction, including without limitation the rights
  10. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. copies of the Software, and to permit persons to whom the Software is
  12. furnished to do so, subject to the following conditions:
  13. The above copyright notice and this permission notice shall be included in
  14. all copies or substantial portions of the Software.
  15. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. THE SOFTWARE.
  22. -----------------------------------------------------------------------------
  23. */
  24. #ifndef __DefaultHardwareBufferManager_H__
  25. #define __DefaultHardwareBufferManager_H__
  26. #include "CmPrerequisites.h"
  27. #include "CmHardwareBufferManager.h"
  28. #include "CmHardwareVertexBuffer.h"
  29. #include "CmHardwareIndexBuffer.h"
  30. #include "CmHardwareConstantBuffer.h"
  31. namespace CamelotEngine {
  32. /** \addtogroup Core
  33. * @{
  34. */
  35. /** \addtogroup RenderSystem
  36. * @{
  37. */
  38. /// Specialisation of HardwareVertexBuffer for emulation
  39. class CM_EXPORT DefaultHardwareVertexBuffer : public HardwareVertexBuffer
  40. {
  41. protected:
  42. unsigned char* mpData;
  43. /** See HardwareBuffer. */
  44. void* lockImpl(UINT32 offset, UINT32 length, LockOptions options);
  45. /** See HardwareBuffer. */
  46. void unlockImpl(void);
  47. public:
  48. DefaultHardwareVertexBuffer(UINT32 vertexSize, UINT32 numVertices, HardwareBuffer::Usage usage);
  49. DefaultHardwareVertexBuffer(HardwareBufferManagerBase* mgr, UINT32 vertexSize, UINT32 numVertices,
  50. HardwareBuffer::Usage usage);
  51. ~DefaultHardwareVertexBuffer();
  52. /** See HardwareBuffer. */
  53. void readData(UINT32 offset, UINT32 length, void* pDest);
  54. /** See HardwareBuffer. */
  55. void writeData(UINT32 offset, UINT32 length, const void* pSource,
  56. bool discardWholeBuffer = false);
  57. /** Override HardwareBuffer to turn off all shadowing. */
  58. void* lock(UINT32 offset, UINT32 length, LockOptions options);
  59. /** Override HardwareBuffer to turn off all shadowing. */
  60. void unlock(void);
  61. };
  62. /// Specialisation of HardwareIndexBuffer for emulation
  63. class CM_EXPORT DefaultHardwareIndexBuffer : public HardwareIndexBuffer
  64. {
  65. protected:
  66. unsigned char* mpData;
  67. /** See HardwareBuffer. */
  68. void* lockImpl(UINT32 offset, UINT32 length, LockOptions options);
  69. /** See HardwareBuffer. */
  70. void unlockImpl(void);
  71. public:
  72. DefaultHardwareIndexBuffer(IndexType idxType, UINT32 numIndexes, HardwareBuffer::Usage usage);
  73. ~DefaultHardwareIndexBuffer();
  74. /** See HardwareBuffer. */
  75. void readData(UINT32 offset, UINT32 length, void* pDest);
  76. /** See HardwareBuffer. */
  77. void writeData(UINT32 offset, UINT32 length, const void* pSource,
  78. bool discardWholeBuffer = false);
  79. /** Override HardwareBuffer to turn off all shadowing. */
  80. void* lock(UINT32 offset, UINT32 length, LockOptions options);
  81. /** Override HardwareBuffer to turn off all shadowing. */
  82. void unlock(void);
  83. };
  84. /// Specialisation of HardwareConstantBuffer for emulation
  85. class CM_EXPORT DefaultHardwareConstantBuffer : public HardwareConstantBuffer
  86. {
  87. protected:
  88. unsigned char* mpData;
  89. /** See HardwareBuffer. */
  90. void* lockImpl(UINT32 offset, UINT32 length, LockOptions options);
  91. /** See HardwareBuffer. */
  92. void unlockImpl(void);
  93. public:
  94. DefaultHardwareConstantBuffer(HardwareBufferManagerBase* mgr, UINT32 sizeBytes, HardwareBuffer::Usage usage);
  95. ~DefaultHardwareConstantBuffer();
  96. /** See HardwareBuffer. */
  97. void readData(UINT32 offset, UINT32 length, void* pDest);
  98. /** See HardwareBuffer. */
  99. void writeData(UINT32 offset, UINT32 length, const void* pSource,
  100. bool discardWholeBuffer = false);
  101. /** Override HardwareBuffer to turn off all shadowing. */
  102. void* lock(UINT32 offset, UINT32 length, LockOptions options);
  103. /** Override HardwareBuffer to turn off all shadowing. */
  104. void unlock(void);
  105. };
  106. /** Specialisation of HardwareBufferManagerBase to emulate hardware buffers.
  107. @remarks
  108. You might want to instantiate this class if you want to utilise
  109. classes like MeshSerializer without having initialised the
  110. rendering system (which is required to create a 'real' hardware
  111. buffer manager.
  112. */
  113. class CM_EXPORT DefaultHardwareBufferManagerBase : public HardwareBufferManagerBase
  114. {
  115. public:
  116. DefaultHardwareBufferManagerBase();
  117. ~DefaultHardwareBufferManagerBase();
  118. /// Creates a hardware vertex buffer
  119. HardwareVertexBufferPtr
  120. createVertexBuffer(UINT32 vertexSize, UINT32 numVerts,
  121. HardwareBuffer::Usage usage, bool streamOut = false);
  122. /// Create a hardware index buffer
  123. HardwareIndexBufferPtr
  124. createIndexBuffer(HardwareIndexBuffer::IndexType itype, UINT32 numIndexes,
  125. HardwareBuffer::Usage usage);
  126. /// Create a hardware constant buffer
  127. HardwareConstantBufferPtr
  128. createConstantBuffer(UINT32 sizeBytes, HardwareBuffer::Usage usage);
  129. };
  130. /// DefaultHardwareBufferManager as a Singleton
  131. class CM_EXPORT DefaultHardwareBufferManager : public HardwareBufferManager
  132. {
  133. public:
  134. DefaultHardwareBufferManager()
  135. : HardwareBufferManager(new DefaultHardwareBufferManagerBase())
  136. {
  137. }
  138. ~DefaultHardwareBufferManager()
  139. {
  140. delete mImpl;
  141. }
  142. };
  143. /** @} */
  144. /** @} */
  145. }
  146. #endif