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Cocoa
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58db262ed7
Linux/Mac OSCursor implementations (untested)
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13 vuotta sitten |
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Win32
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8b3a2497ae
Removing createRenderWindow from RenderSystem
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13 vuotta sitten |
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X11
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58db262ed7
Linux/Mac OSCursor implementations (untested)
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13 vuotta sitten |
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CamelotRenderer.cpp
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7f49bdd956
Forward renderer
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13 vuotta sitten |
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CmApplication.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmBlendState.cpp
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aeed45563e
Render systems now use blend states
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13 vuotta sitten |
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CmCamera.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmCgProgram.cpp
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0e72046097
Refactoring how Pass/RenderSystem and other classes handle render states. Part 1
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13 vuotta sitten |
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CmCgProgramFactory.cpp
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655f82b5a4
Removing unused stuff from GpuPrograms
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13 vuotta sitten |
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CmCommandQueue.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmComponent.cpp
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93e2676b37
RenderManager initial work
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13 vuotta sitten |
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CmDefaultHardwareBufferManager.cpp
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6156f0c7a1
Added DX11 HardwareBufferManager & VertexDeclaration
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13 vuotta sitten |
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CmDeferredRenderContext.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmDepthStencilBuffer.cpp
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cd4008400e
Added DX11 RenderWindow
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13 vuotta sitten |
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CmDepthStencilState.cpp
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2f668d6cbe
Added depth stencil state
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13 vuotta sitten |
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CmGameObject.cpp
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7ef92f594e
Some fixes with camera rotation
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13 vuotta sitten |
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CmGpuProgram.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmGpuProgramManager.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmGpuProgramParams.cpp
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0e72046097
Refactoring how Pass/RenderSystem and other classes handle render states. Part 1
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13 vuotta sitten |
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CmHardwareBufferManager.cpp
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6156f0c7a1
Added DX11 HardwareBufferManager & VertexDeclaration
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13 vuotta sitten |
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CmHardwareConstantBuffer.cpp
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323608b2b8
More DX11 buffers
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13 vuotta sitten |
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CmHardwareIndexBuffer.cpp
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1c73bb445a
More DX11 work, and refactor on Hardware buffers
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13 vuotta sitten |
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CmHardwareOcclusionQuery.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 vuotta sitten |
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CmHardwarePixelBuffer.cpp
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1c73bb445a
More DX11 work, and refactor on Hardware buffers
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13 vuotta sitten |
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CmHardwareVertexBuffer.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmHighLevelGpuProgram.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmHighLevelGpuProgramManager.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmImporter.cpp
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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13 vuotta sitten |
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CmInput.cpp
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dd60bfafb3
Removed boost dependencies from linker, they're loaded automatically
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13 vuotta sitten |
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CmManagedDataBlock.cpp
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52ab5975f5
Material RTTI slowly coming together
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13 vuotta sitten |
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CmMaterial.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmMaterialRTTI.cpp
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0e72046097
Refactoring how Pass/RenderSystem and other classes handle render states. Part 1
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13 vuotta sitten |
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CmMesh.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmMeshData.cpp
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bc4b1b0d9a
Mesh save/load works
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13 vuotta sitten |
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CmMeshRTTI.h
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c6b1e6a880
More work on fixing up multithreading and getting everything to work
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13 vuotta sitten |
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CmPass.cpp
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2f668d6cbe
Added depth stencil state
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13 vuotta sitten |
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CmRasterizerState.cpp
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3424578403
Rasterizer state
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13 vuotta sitten |
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CmRenderStateManager.cpp
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2f668d6cbe
Added depth stencil state
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13 vuotta sitten |
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CmRenderSystem.cpp
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e94ca6b9d6
RenderSystem is now a module
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13 vuotta sitten |
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CmRenderSystemCapabilities.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 vuotta sitten |
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CmRenderSystemManager.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmRenderTarget.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmRenderTexture.cpp
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c138b62b72
GLRenderSystem ported to x64
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13 vuotta sitten |
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CmRenderWindow.cpp
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cd4008400e
Added DX11 RenderWindow
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13 vuotta sitten |
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CmRenderWindowManager.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmRenderable.cpp
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26bb37f13b
Rendering meshes straight from GameObject
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13 vuotta sitten |
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CmRendererManager.cpp
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7f49bdd956
Forward renderer
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13 vuotta sitten |
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CmResource.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmResourceHandle.cpp
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c6b1e6a880
More work on fixing up multithreading and getting everything to work
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13 vuotta sitten |
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CmResources.cpp
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0e72046097
Refactoring how Pass/RenderSystem and other classes handle render states. Part 1
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13 vuotta sitten |
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CmSamplerState.cpp
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aeed45563e
Render systems now use blend states
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13 vuotta sitten |
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CmSceneManager.cpp
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43d1b87b50
Ported Renderer to x64
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13 vuotta sitten |
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CmShader.cpp
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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13 vuotta sitten |
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CmSpecificImporter.cpp
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9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
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13 vuotta sitten |
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CmTechnique.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmTexture.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmTextureManager.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmVertexIndexData.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmViewport.cpp
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 vuotta sitten |
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CmWindowEventUtilities.cpp
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47f4d31dda
Fixed x64 issue with window handles
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13 vuotta sitten |
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stdafx.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 vuotta sitten |