Marko Pintera cd4008400e Added DX11 RenderWindow 13 vuotta sitten
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 vuotta sitten
Win32 8b3a2497ae Removing createRenderWindow from RenderSystem 13 vuotta sitten
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 vuotta sitten
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 vuotta sitten
CmApplication.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmBlendState.cpp aeed45563e Render systems now use blend states 13 vuotta sitten
CmCamera.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmCgProgram.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 vuotta sitten
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 vuotta sitten
CmCommandQueue.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmComponent.cpp 93e2676b37 RenderManager initial work 13 vuotta sitten
CmDefaultHardwareBufferManager.cpp 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration 13 vuotta sitten
CmDeferredRenderContext.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmDepthStencilBuffer.cpp cd4008400e Added DX11 RenderWindow 13 vuotta sitten
CmDepthStencilState.cpp 2f668d6cbe Added depth stencil state 13 vuotta sitten
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 vuotta sitten
CmGpuProgram.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmGpuProgramManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmGpuProgramParams.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 vuotta sitten
CmHardwareBufferManager.cpp 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration 13 vuotta sitten
CmHardwareConstantBuffer.cpp 323608b2b8 More DX11 buffers 13 vuotta sitten
CmHardwareIndexBuffer.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 vuotta sitten
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 vuotta sitten
CmHardwarePixelBuffer.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 vuotta sitten
CmHardwareVertexBuffer.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmHighLevelGpuProgram.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmHighLevelGpuProgramManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmImporter.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 vuotta sitten
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 vuotta sitten
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 vuotta sitten
CmMaterial.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmMaterialRTTI.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 vuotta sitten
CmMesh.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 vuotta sitten
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 vuotta sitten
CmPass.cpp 2f668d6cbe Added depth stencil state 13 vuotta sitten
CmRasterizerState.cpp 3424578403 Rasterizer state 13 vuotta sitten
CmRenderStateManager.cpp 2f668d6cbe Added depth stencil state 13 vuotta sitten
CmRenderSystem.cpp e94ca6b9d6 RenderSystem is now a module 13 vuotta sitten
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 vuotta sitten
CmRenderSystemManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmRenderTarget.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmRenderTexture.cpp c138b62b72 GLRenderSystem ported to x64 13 vuotta sitten
CmRenderWindow.cpp cd4008400e Added DX11 RenderWindow 13 vuotta sitten
CmRenderWindowManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 vuotta sitten
CmRendererManager.cpp 7f49bdd956 Forward renderer 13 vuotta sitten
CmResource.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 vuotta sitten
CmResources.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 vuotta sitten
CmSamplerState.cpp aeed45563e Render systems now use blend states 13 vuotta sitten
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 vuotta sitten
CmShader.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 vuotta sitten
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 vuotta sitten
CmTechnique.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmTexture.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmTextureManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmVertexIndexData.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmViewport.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmWindowEventUtilities.cpp 47f4d31dda Fixed x64 issue with window handles 13 vuotta sitten
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 vuotta sitten