BearishSun ae757a15ef Started work on shadow mapping 8 years ago
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
Default.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
Diffuse.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
FlatFramebufferToTexture.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
IrradianceComputeSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
IrradianceProjectSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
IrradianceReduceSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
LightGridLLCreation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
LightGridLLReduction.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
PPCreateTonemapLUT.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
PPDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
PPEyeAdaptHistogram.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
PPEyeAdaptHistogramReduce.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
PPEyeAdaptation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
PPTonemapping.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
ReflectionCubeDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
ReflectionCubeImportanceSample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
ShadowDepthCube.bsl ae757a15ef Started work on shadow mapping 8 years ago
ShadowDepthNormal.bsl ae757a15ef Started work on shadow mapping 8 years ago
Skybox.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
SpriteImageAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
SpriteImageNoAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
SpriteLine.bsl 775b9c4431 Vulkan up and running on the unified shader platform 8 years ago
SpriteText.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
TestFX.bsl 775b9c4431 Vulkan up and running on the unified shader platform 8 years ago
TiledDeferredImageBasedLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
TiledDeferredLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 years ago
Transparent.bsl 585e0a6e67 Fixing transparent shaders 8 years ago