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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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Default.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 years ago |
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Diffuse.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 years ago |
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FlatFramebufferToTexture.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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IrradianceComputeSH.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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IrradianceProjectSH.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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IrradianceReduceSH.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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LightGridLLCreation.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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LightGridLLReduction.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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PPCreateTonemapLUT.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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PPDownsample.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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PPEyeAdaptHistogram.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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PPEyeAdaptHistogramReduce.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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PPEyeAdaptation.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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PPTonemapping.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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ReflectionCubeDownsample.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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ReflectionCubeImportanceSample.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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ShadowDepthCube.bsl
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ae757a15ef
Started work on shadow mapping
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8 years ago |
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ShadowDepthNormal.bsl
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ae757a15ef
Started work on shadow mapping
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8 years ago |
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Skybox.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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SpriteImageAlpha.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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SpriteImageNoAlpha.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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SpriteLine.bsl
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775b9c4431
Vulkan up and running on the unified shader platform
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8 years ago |
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SpriteText.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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TestFX.bsl
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775b9c4431
Vulkan up and running on the unified shader platform
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8 years ago |
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TiledDeferredImageBasedLighting.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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TiledDeferredLighting.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 years ago |
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Transparent.bsl
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585e0a6e67
Fixing transparent shaders
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8 years ago |