BearishSun 6edba43c31 Vulkan: Properly handle unbound textures преди 8 години
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Win32 df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit преди 9 години
BsVulkanCommandBuffer.cpp dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use преди 8 години
BsVulkanCommandBufferManager.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass преди 9 години
BsVulkanDescriptorLayout.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsVulkanDescriptorManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsVulkanDescriptorPool.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects преди 9 години
BsVulkanDescriptorSet.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsVulkanDevice.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled преди 9 години
BsVulkanEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsVulkanFramebuffer.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. преди 9 години
BsVulkanGLSLProgramFactory.cpp 775b9c4431 Vulkan up and running on the unified shader platform преди 8 години
BsVulkanGpuBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures преди 8 години
BsVulkanGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsVulkanGpuParams.cpp 6edba43c31 Vulkan: Properly handle unbound textures преди 8 години
BsVulkanGpuPipelineParamInfo.cpp 6edba43c31 Vulkan: Properly handle unbound textures преди 8 години
BsVulkanGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsVulkanGpuProgram.cpp 6edba43c31 Vulkan: Properly handle unbound textures преди 8 години
BsVulkanHardwareBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures преди 8 години
BsVulkanHardwareBufferManager.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects преди 9 години
BsVulkanIndexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures преди 8 години
BsVulkanOcclusionQuery.cpp 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources преди 8 години
BsVulkanPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins преди 8 години
BsVulkanQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsVulkanQueue.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled преди 9 години
BsVulkanRenderAPI.cpp 775b9c4431 Vulkan up and running on the unified shader platform преди 8 години
BsVulkanRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI преди 9 години
BsVulkanRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsVulkanRenderTexture.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. преди 9 години
BsVulkanRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsVulkanResource.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsVulkanSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsVulkanSwapChain.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering преди 9 години
BsVulkanTexture.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures преди 8 години
BsVulkanTextureManager.cpp 6edba43c31 Vulkan: Properly handle unbound textures преди 8 години
BsVulkanTimerQuery.cpp 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources преди 8 години
BsVulkanUtility.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering преди 9 години
BsVulkanVertexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures преди 8 години
BsVulkanVertexInputManager.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години