BearishSun 77fd1ec83a Added a way to create new resources in Library Window há 10 anos atrás
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Win32 77fd1ec83a Added a way to create new resources in Library Window há 10 anos atrás
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore há 10 anos atrás
BsCommandQueue.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test há 10 anos atrás
BsCoreApplication.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload há 10 anos atrás
BsCoreObject.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations há 10 anos atrás
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsCoreObjectManager.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations há 10 anos atrás
BsCoreRenderer.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names há 10 anos atrás
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown há 10 anos atrás
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore há 10 anos atrás
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFont.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations há 10 anos atrás
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFontManager.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGameObject.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGameObjectHandle.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGameObjectManager.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test há 10 anos atrás
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsGpuParam.cpp d0793ab046 Shader default values (untested) há 10 anos atrás
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuParams.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuProgram.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsHString.cpp d293414daf Support for multiple StringTables há 10 anos atrás
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too há 11 anos atrás
BsIconUtility.cpp d90ea6b4a0 .exe icon replacement finalized and working há 10 anos atrás
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsImporter.cpp 43c78bc4d0 WIP shader includes há 10 anos atrás
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsInput.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMaterial.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations há 10 anos atrás
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around há 10 anos atrás
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMesh.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer há 10 anos atrás
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes há 10 anos atrás
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) há 11 anos atrás
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPass.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations há 10 anos atrás
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPixelData.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders há 10 anos atrás
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPrefab.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library há 10 anos atrás
BsPrefabDiff.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsPrefabImporter.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library há 10 anos atrás
BsPrefabUtility.cpp 1f31bf9385 Documentation há 10 anos atrás
BsProfilerCPU.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation há 11 anos atrás
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsQueryManager.cpp 3a6ccf391c Refactored Event: há 10 anos atrás
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore há 10 anos atrás
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets há 10 anos atrás
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed há 10 anos atrás
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation há 10 anos atrás
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar há 10 anos atrás
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsResource.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes há 10 anos atrás
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too há 11 anos atrás
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource há 11 anos atrás
BsResources.cpp fb10aa71f2 Project Load/Unload (not tested) há 10 anos atrás
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object há 10 anos atrás
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 há 11 anos atrás
BsSceneObject.cpp 2efd26a9a3 Added project-specific properties to EditorSettings há 10 anos atrás
BsShader.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations há 10 anos atrás
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes há 10 anos atrás
BsShaderManager.cpp 43c78bc4d0 WIP shader includes há 10 anos atrás
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily há 10 anos atrás
BsStringTableManager.cpp d293414daf Support for multiple StringTables há 10 anos atrás
BsTechnique.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations há 10 anos atrás
BsTextData.cpp 0ddc6c09b5 Working on new UI há 10 anos atrás
BsTexture.cpp d90ea6b4a0 .exe icon replacement finalized and working há 10 anos atrás
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsTextureManager.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsUUID.cpp ee9c441334 Proper UUID generation há 10 anos atrás
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference há 11 anos atrás
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement há 11 anos atrás
BsViewport.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations há 10 anos atrás