BearishSun 5486740789 Vulkan index, vertex, gpu and gpu param block buffer implementations преди 9 години
..
Win32 52970a388f Minor tweaks to follow engine guidelines преди 9 години
BsAnimation.cpp 9a6ee5a831 Root motion import implemented преди 9 години
BsAnimationClip.cpp 9a6ee5a831 Root motion import implemented преди 9 години
BsAnimationCurve.cpp 33e1a48673 Properly handle evaluating a curve with a single keyframe at non-zero time преди 9 години
BsAnimationManager.cpp e8175f03bf Fixing a nasty task scheduler issue, where re-queuing the task and requesting wait(), would not properly block the calling thread until task finished. преди 9 години
BsAnimationUtility.cpp aa19851692 Properly handle time wrapping when the range is 0 преди 9 години
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components преди 9 години
BsAudioClip.cpp a774a03552 AnimationClip foundation преди 9 години
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional преди 9 години
BsAudioListener.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default преди 9 години
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown преди 9 години
BsAudioSource.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default преди 9 години
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD преди 9 години
BsBlendState.cpp ca328eff7d Finishing up Vulkan sampler states преди 9 години
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource преди 9 години
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources преди 9 години
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization преди 9 години
BsCCamera.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it преди 9 години
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization преди 9 години
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class преди 9 години
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor преди 9 години
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization преди 9 години
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive преди 9 години
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization преди 9 години
BsCJoint.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default преди 9 години
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code преди 9 години
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive преди 9 години
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization преди 9 години
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization преди 9 години
BsCamera.cpp 9d73cc1da2 Various tweaks to the previous merge преди 9 години
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsCommandBuffer.cpp 59db12dbc5 Added special Vulkan command buffers for transfer operations преди 9 години
BsCommandBufferManager.cpp ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs преди 9 години
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative преди 9 години
BsComponent.cpp 399936e1bf Properly initialize notify flags when deserializing a Component преди 9 години
BsCoreApplication.cpp 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory преди 9 години
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative преди 9 години
BsCoreObjectManager.cpp 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory преди 9 години
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) преди 9 години
BsCoreSceneManager.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it преди 9 години
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) преди 9 години
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization преди 9 години
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsDepthStencilState.cpp ca328eff7d Finishing up Vulkan sampler states преди 9 години
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization преди 9 години
BsEventQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future преди 9 години
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization преди 9 години
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsGpuBuffer.cpp 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation преди 9 години
BsGpuParam.cpp 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design преди 9 години
BsGpuParamBlockBuffer.cpp 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation преди 9 години
BsGpuParams.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support преди 9 години
BsGpuParamsSet.cpp 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design преди 9 години
BsGpuPipelineState.cpp a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap преди 9 години
BsGpuProgram.cpp 142c7970fc Cleaned up render API capabilities class преди 9 години
BsGpuProgramManager.cpp 34e313c12d Neater creation of GpuPrograms преди 9 години
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsHardwareBufferManager.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support преди 9 години
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization преди 9 години
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows преди 9 години
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsImporter.cpp be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt преди 9 години
BsIndexBuffer.cpp 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation преди 9 години
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsMaterial.cpp 6f316d48bf Added support for shader technique inheritance преди 9 години
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsMaterialParam.cpp 78a144768e Mark material parameters as dirty when they are modified преди 9 години
BsMaterialParams.cpp 78a144768e Mark material parameters as dirty when they are modified преди 9 години
BsMaterialRTTI.cpp 103a9ea757 Refactored material so it supports multiple techniques преди 9 години
BsMesh.cpp 5486740789 Vulkan index, vertex, gpu and gpu param block buffer implementations преди 9 години
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsMeshData.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default преди 9 години
BsMeshHeap.cpp f2cf9d3387 WIP Vulkan buffers преди 9 години
BsMeshImportOptions.cpp b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) преди 9 години
BsMeshManager.cpp 92aca46056 Added morph shapes to Mesh преди 9 години
BsMeshUtility.cpp 7df08fef41 Fixing tangent frame generation so it properly accumulates tangents/normals преди 9 години
BsMorphShapes.cpp b89005a830 Added morph shape curve evaluation преди 9 години
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative преди 9 години
BsOcclusionQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future преди 9 години
BsPass.cpp f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. преди 9 години
BsPhysics.cpp f92ea8ea21 Removed unused Physics code преди 9 години
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsPixelData.cpp 9d73cc1da2 Various tweaks to the previous merge преди 9 години
BsPixelUtil.cpp bd8d872f2f Style changes преди 9 години
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it преди 9 години
BsPrefab.cpp 8fb8ad8a59 Fixing issues with Prefab link ID assignment: преди 9 години
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles преди 9 години
BsPrefabUtility.cpp 8fb8ad8a59 Fixing issues with Prefab link ID assignment: преди 9 години
BsProfilerCPU.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) преди 9 години
BsProfilerGPU.cpp 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) преди 9 години
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative преди 9 години
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsRasterizerState.cpp ca328eff7d Finishing up Vulkan sampler states преди 9 години
BsRenderAPI.cpp 0f68b63eb4 Vulkan render target binding and render pass start преди 9 години
BsRenderAPICapabilities.cpp 9555982752 Fixing OpenGL texture and image binding преди 9 години
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings преди 9 години
BsRenderStateManager.cpp ca328eff7d Finishing up Vulkan sampler states преди 9 години
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsRenderTexture.cpp b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) преди 9 години
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative преди 9 години
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsRendererMeshData.cpp a69052d9c5 Morph shape evaluation преди 9 години
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it преди 9 години
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative преди 9 години
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative преди 9 години
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsResources.cpp be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt преди 9 години
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code преди 9 години
BsSamplerState.cpp ca328eff7d Finishing up Vulkan sampler states преди 9 години
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsSceneObject.cpp 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) преди 9 години
BsShader.cpp 103a9ea757 Refactored material so it supports multiple techniques преди 9 години
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline преди 9 години
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines преди 9 години
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsSkeleton.cpp 3bfa432c8c Fixing an crash when number of animation curves doesn't match the number of skeleton bones преди 9 години
BsSkeletonMask.cpp 6164237881 Added bone filtering to animation преди 9 години
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization преди 9 години
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization преди 9 години
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsTechnique.cpp e4637da406 Added tags to material techniques преди 9 години
BsTextData.cpp 863efab630 Fixed incorrect clipping for certain text characters преди 9 години
BsTexture.cpp b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) преди 9 години
BsTextureImportOptions.cpp b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) преди 9 години
BsTextureManager.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater преди 9 години
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsTimerQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future преди 9 години
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks преди 9 години
BsVertexBuffer.cpp cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues преди 9 години
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering преди 9 години
BsVertexDeclaration.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support преди 9 години
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години