#3d #game-engine #engine #gamedev

Marko Pintera ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. %!s(int64=12) %!d(string=hai) anos
BansheeEngine ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. %!s(int64=12) %!d(string=hai) anos
BansheeForwardRenderer 2b14aca1e0 Added basic drop overlay mesh and material %!s(int64=12) %!d(string=hai) anos
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CamelotClient ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. %!s(int64=12) %!d(string=hai) anos
CamelotCore ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. %!s(int64=12) %!d(string=hai) anos
CamelotD3D11RenderSystem ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. %!s(int64=12) %!d(string=hai) anos
CamelotD3D9Renderer ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. %!s(int64=12) %!d(string=hai) anos
CamelotEditor b19b034abb Added DebugRelease build %!s(int64=12) %!d(string=hai) anos
CamelotFBXImporter 2b14aca1e0 Added basic drop overlay mesh and material %!s(int64=12) %!d(string=hai) anos
CamelotFontImporter 69e5e73335 Moved all x86 files into separate x86 subfolder (like x64 already is) %!s(int64=12) %!d(string=hai) anos
CamelotFreeImgImporter 69e5e73335 Moved all x86 files into separate x86 subfolder (like x64 already is) %!s(int64=12) %!d(string=hai) anos
CamelotGLRenderer ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. %!s(int64=12) %!d(string=hai) anos
CamelotOISInput 69e5e73335 Moved all x86 files into separate x86 subfolder (like x64 already is) %!s(int64=12) %!d(string=hai) anos
CamelotUtility d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class %!s(int64=12) %!d(string=hai) anos
BansheeEngine.sln 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CSharpWrap.txt 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
Dependencies.txt eecdc1b68e Made all GUI textures relative to the bin folder %!s(int64=12) %!d(string=hai) anos
DrawHelper.txt 200d516c80 Added AABox debug draw rendering %!s(int64=12) %!d(string=hai) anos
EditorWindowDock.txt ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. %!s(int64=12) %!d(string=hai) anos
Notes.txt c477bb4e76 Working scroll view (only vertical) %!s(int64=12) %!d(string=hai) anos
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
TODO.txt ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. %!s(int64=12) %!d(string=hai) anos
TODODoc.txt 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI %!s(int64=13) %!d(string=hai) anos
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI %!s(int64=13) %!d(string=hai) anos