BearishSun a393b43fc3 Hooked up color picker to the color field 10 éve
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Win32 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 éve
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 éve
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 éve
BsCoreApplication.cpp 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 éve
BsCoreObject.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 éve
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 éve
BsCoreObjectManager.cpp a393b43fc3 Hooked up color picker to the color field 10 éve
BsCoreRenderer.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 éve
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown 10 éve
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFont.cpp 098f8865e1 Font C# interface 10 éve
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFontManager.cpp 098f8865e1 Font C# interface 10 éve
BsGameObject.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsGameObjectHandle.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsGameObjectManager.cpp 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 éve
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 éve
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 éve
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsGpuParams.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsGpuProgram.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsHString.cpp d293414daf Support for multiple StringTables 10 éve
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 éve
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 éve
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsImporter.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 éve
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsInput.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsMaterial.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 éve
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 éve
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsMesh.cpp 3882f40373 Added bounds meshes to lights in the renderer 10 éve
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 éve
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 éve
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 éve
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 éve
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 éve
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 éve
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPass.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 éve
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 éve
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPrefab.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 éve
BsPrefabDiff.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsPrefabImporter.cpp 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 éve
BsPrefabUtility.cpp 1f31bf9385 Documentation 10 éve
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 éve
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 éve
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 éve
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets 10 éve
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 éve
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 éve
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 éve
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 éve
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 éve
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 éve
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 éve
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 éve
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 éve
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 éve
BsResources.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 éve
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 éve
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 éve
BsSceneObject.cpp 97382096d8 Fixed stack trace so it works on other machines 10 éve
BsShader.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 éve
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 éve
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 éve
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily 10 éve
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 éve
BsTechnique.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 éve
BsTextData.cpp 7a6945b210 Added ScriptCode inspector 10 éve
BsTexture.cpp d90ea6b4a0 .exe icon replacement finalized and working 10 éve
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance 10 éve
BsTextureManager.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 éve
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 éve
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 éve
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 éve
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 éve
BsViewport.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 éve