Marko Pintera cf1081eeeb More documentation 11 lat temu
..
Win32 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
BsCommonStructs.h d57adc4344 Added custom UUID generation in order to replace boost 11 lat temu
BsGPUProfiler.h b349c98754 Work on GPUProfiler 11 lat temu
BsProfilerFwd.h b349c98754 Work on GPUProfiler 11 lat temu
BsRenderStats.h b349c98754 Work on GPUProfiler 11 lat temu
BsThreadPolicy.h b95193a9b4 Added start/shutdown policy to ThreadPool 11 lat temu
CmApplication.h 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 lat temu
CmBindableGpuParamBlock.h 05fffba579 More documentation 11 lat temu
CmBindableGpuParams.h 05fffba579 More documentation 11 lat temu
CmBlendState.h 86c5ca2934 More documentation 11 lat temu
CmBlendStateRTTI.h e9202db0e5 Replaced boost::any with BansheeEngine::Any 11 lat temu
CmCPUProfiler.h b349c98754 Work on GPUProfiler 11 lat temu
CmCommandQueue.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmCommonEnums.h d19ac30b58 VAO management to OpenGL (untested) 11 lat temu
CmComponent.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmComponentRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmCoreObject.h 7689bd6785 Shared ptr construction now forwards arguments directly 11 lat temu
CmCoreObjectManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmCoreThread.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmCoreThreadAccessor.h 59cb02050e More documentation 11 lat temu
CmDefaultRenderQueue.h 927fb6c3e5 More documentation 11 lat temu
CmDeferredCallManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmDepthStencilState.h 86c5ca2934 More documentation 11 lat temu
CmDepthStencilStateRTTI.h e9202db0e5 Replaced boost::any with BansheeEngine::Any 11 lat temu
CmDrawOps.h cf1081eeeb More documentation 11 lat temu
CmEventQuery.h 87c63a50e6 Added Occlusion queries 11 lat temu
CmFolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 lat temu
CmFont.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmFontDesc.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmFontImportOptions.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmFontImportOptionsRTTI.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmFontManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmFontRTTI.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmGameObject.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmGameObjectHandle.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmGameObjectHandleRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmGameObjectManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmGameObjectRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmGpuBuffer.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmGpuBufferView.h 35243f5eba Updating documentation added in previous commit 11 lat temu
CmGpuParam.h b60ea8260c All render systems work after shader refactor 11 lat temu
CmGpuParamBlock.h b237180972 More documentation 11 lat temu
CmGpuParamBlockBuffer.h b237180972 More documentation 11 lat temu
CmGpuParamDesc.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmGpuParams.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmGpuProgInclude.h 2a6fb1a9be More documentation 11 lat temu
CmGpuProgIncludeImporter.h e73983da31 Moved everything to new Path system 11 lat temu
CmGpuProgram.h 4ac20c7df5 More documentation 11 lat temu
CmGpuProgramImportOptions.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmGpuProgramImportOptionsRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmGpuProgramImporter.h e73983da31 Moved everything to new Path system 11 lat temu
CmGpuProgramManager.h 4ac20c7df5 More documentation 11 lat temu
CmGpuProgramRTTI.h b237180972 More documentation 11 lat temu
CmGpuResource.h 2a6fb1a9be More documentation 11 lat temu
CmGpuResourceData.h 644f28f7db Fixed GpuResourceData assignment so ownership is not incorrectly transfered 11 lat temu
CmGpuResourceDataRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmGpuResourceRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmHardwareBuffer.h d19ac30b58 VAO management to OpenGL (untested) 11 lat temu
CmHardwareBufferManager.h 4ac20c7df5 More documentation 11 lat temu
CmImportOptions.h 4584a86530 More documentation 11 lat temu
CmImportOptionsRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmImporter.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmIndexBuffer.h 6a28795343 More documentation 11 lat temu
CmIndexData.h 6a28795343 More documentation 11 lat temu
CmInput.h c454e2d14f VS 2013 port stage 1 11 lat temu
CmInputFwd.h 0c1054455e Refactored importer & input to make it clearer which methods are internal 11 lat temu
CmMaterial.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmMaterialManager.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 lat temu
CmMaterialManager.h 59cb02050e More documentation 11 lat temu
CmMaterialRTTI.h 4ac20c7df5 More documentation 11 lat temu
CmMesh.h 75b0d168ec OpenGL finally works again 11 lat temu
CmMeshBase.h 75b0d168ec OpenGL finally works again 11 lat temu
CmMeshBaseRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmMeshData.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmMeshDataRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmMeshHeap.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmMeshManager.h 7efb8dcfcd More documentation 11 lat temu
CmMultiRenderTexture.h 7efb8dcfcd More documentation 11 lat temu
CmOSInputHandler.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmOcclusionQuery.h 87c63a50e6 Added Occlusion queries 11 lat temu
CmPass.h 59cb02050e More documentation 11 lat temu
CmPassRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmPixelBuffer.h 134a6a2a82 More documentation 11 lat temu
CmPixelData.h 644f28f7db Fixed GpuResourceData assignment so ownership is not incorrectly transfered 11 lat temu
CmPixelDataRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmPixelUtil.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmPixelVolume.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmPlatform.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmPlatformWndProc.h 0c1054455e Refactored importer & input to make it clearer which methods are internal 11 lat temu
CmPrerequisites.h cf1081eeeb More documentation 11 lat temu
CmProfiler.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmQueryManager.h 87c63a50e6 Added Occlusion queries 11 lat temu
CmRasterizerState.h 134a6a2a82 More documentation 11 lat temu
CmRasterizerStateRTTI.h e9202db0e5 Replaced boost::any with BansheeEngine::Any 11 lat temu
CmRawInputHandler.h c454e2d14f VS 2013 port stage 1 11 lat temu
CmRenderOperation.h 927fb6c3e5 More documentation 11 lat temu
CmRenderQueue.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmRenderStateManager.h b349c98754 Work on GPUProfiler 11 lat temu
CmRenderSystem.h b349c98754 Work on GPUProfiler 11 lat temu
CmRenderSystemCapabilities.h cf1081eeeb More documentation 11 lat temu
CmRenderSystemFactory.h cf1081eeeb More documentation 11 lat temu
CmRenderSystemManager.h cf1081eeeb More documentation 11 lat temu
CmRenderTarget.h cf1081eeeb More documentation 11 lat temu
CmRenderTexture.h cf1081eeeb More documentation 11 lat temu
CmRenderWindow.h cf1081eeeb More documentation 11 lat temu
CmRenderWindowManager.h cf1081eeeb More documentation 11 lat temu
CmRenderer.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmRendererFactory.h 927fb6c3e5 More documentation 11 lat temu
CmRendererManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmResource.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmResourceHandle.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmResourceHandleRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmResourceManifest.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmResourceManifestRTTI.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmResourceRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmResources.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmSamplerState.h cf1081eeeb More documentation 11 lat temu
CmSamplerStateRTTI.h e9202db0e5 Replaced boost::any with BansheeEngine::Any 11 lat temu
CmSceneManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmSceneObject.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmSceneObjectRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmShader.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmShaderRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmSpecificImporter.h e73983da31 Moved everything to new Path system 11 lat temu
CmSubMesh.h cf1081eeeb More documentation 11 lat temu
CmTechnique.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmTechniqueRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmTextData.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmTexture.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmTextureManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmTextureRTTI.h 75b0d168ec OpenGL finally works again 11 lat temu
CmTextureView.h cf1081eeeb More documentation 11 lat temu
CmTimerQuery.h 87c63a50e6 Added Occlusion queries 11 lat temu
CmTransientMesh.h 75b0d168ec OpenGL finally works again 11 lat temu
CmUUID.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmVertexBuffer.h d19ac30b58 VAO management to OpenGL (untested) 11 lat temu
CmVertexData.h 4782475448 VertexDeclaration is now immutable 11 lat temu
CmVertexDataDesc.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 lat temu
CmVertexDataDescRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
CmVertexDeclaration.h 4782475448 VertexDeclaration is now immutable 11 lat temu
CmVertexDeclarationRTTI.h 4782475448 VertexDeclaration is now immutable 11 lat temu
CmViewport.h c454e2d14f VS 2013 port stage 1 11 lat temu
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 lat temu
CmWin32FolderMonitor.h c454e2d14f VS 2013 port stage 1 11 lat temu
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu