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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- namespace BansheeEngine
- {
- /** @addtogroup Audio
- * @{
- */
- /** Provides various utility functionality relating to audio. */
- class BS_CORE_EXPORT AudioUtility
- {
- public:
- /**
- * Converts a set of audio samples using multiple channels into a set of mono samples.
- *
- * @param[in] input A set of input samples. Per-channels samples should be interleaved. Size of each sample
- * is determined by @p bitDepth. Total size of the buffer should be @p numSamples *
- * @p numChannels * @p bitDepth / 8.
- * @param[out] output Pre-allocated buffer to store the mono samples. Should be of @p numSamples *
- * @p bitDepth / 8 size.
- * @param[in] bitDepth Size of a single sample in bits.
- * @param[in] numSamples Number of samples per a single channel.
- * @param[in] numChannels Number of channels in the input data.
- */
- static void convertToMono(const UINT8* input, UINT8* output, UINT32 bitDepth, UINT32 numSamples, UINT32 numChannels);
- /**
- * Converts a set of audio samples of a certain bit depth to a new bit depth.
- *
- * @param[in] input A set of input samples. Total size of the buffer should be @p numSamples *
- * @p inBitDepth / 8.
- * @param[in] inBitDepth Size of a single sample in the @p input array, in bits.
- * @param[out] output Pre-allocated buffer to store the output samples in. Total size of the buffer should be
- * @p numSamples * @p outBitDepth / 8.
- * @param[in] outBitDepth Size of a single sample in the @p output array, in bits.
- * @param[in] numSamples Total number of samples to process.
- */
- static void convertBitDepth(const UINT8* input, UINT32 inBitDepth, UINT8* output, UINT32 outBitDepth, UINT32 numSamples);
- /**
- * Converts a set of audio samples of a certain bit depth to a set of floating point samples in range [-1, 1].
- *
- * @param[in] input A set of input samples. Total size of the buffer should be @p numSamples *
- * @p inBitDepth / 8. All input samples should be signed integers.
- * @param[in] inBitDepth Size of a single sample in the @p input array, in bits.
- * @param[out] output Pre-allocated buffer to store the output samples in. Total size of the buffer should be
- * @p numSamples * sizeof(float).
- * @param[in] numSamples Total number of samples to process.
- */
- static void convertToFloat(const UINT8* input, UINT32 inBitDepth, float* output, UINT32 numSamples);
- /**
- * Converts a 24-bit signed integer into a 32-bit signed integer.
- *
- * @param[in] input 24-bit signed integer as an array of 3 bytes.
- * @return 32-bit signed integer.
- */
- static INT32 convert24To32Bits(const UINT8* input);
- };
- /** @} */
- }
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