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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsCollider.h"
- #include "BsVector3.h"
- #include "BsQuaternion.h"
- namespace BansheeEngine
- {
- /** @addtogroup Physics
- * @{
- */
- /** Collider with box geometry. */
- class BS_CORE_EXPORT BoxCollider : public Collider
- {
- public:
- BoxCollider();
- /** Sets the extents (half size) of the geometry of the box. */
- virtual void setExtents(const Vector3& extents) = 0;
- /** Gets the extents (half size) of the geometry of the box. */
- virtual Vector3 getExtents() const = 0;
- /**
- * Creates a new box collider.
- *
- * @param[in] extents Extents (half size) of the box.
- * @param[in] position Center of the box.
- * @param[in] rotation Rotation of the box.
- */
- static SPtr<BoxCollider> create(const Vector3& extents = Vector3::ZERO,
- const Vector3& position = Vector3::ZERO, const Quaternion& rotation = Quaternion::IDENTITY);
- };
- /** @} */
- }
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