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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsPrefab.h"
- #include "BsSceneObject.h"
- namespace BansheeEngine
- {
- /** @cond RTTI */
- /** @addtogroup RTTI-Impl-Core
- * @{
- */
- class BS_CORE_EXPORT PrefabRTTI : public RTTIType < Prefab, Resource, PrefabRTTI >
- {
- private:
- BS_BEGIN_RTTI_MEMBERS
- BS_RTTI_MEMBER_PLAIN(mHash, 1)
- //BS_RTTI_MEMBER_PLAIN(mNextLinkId, 2)
- BS_RTTI_MEMBER_PLAIN(mUUID, 3)
- BS_RTTI_MEMBER_PLAIN(mIsScene, 4)
- BS_END_RTTI_MEMBERS
- SPtr<SceneObject> getSceneObject(Prefab* obj) { return obj->mRoot.getInternalPtr(); }
- void setSceneObject(Prefab* obj, SPtr<SceneObject> value) { obj->mRoot = value->getHandle(); }
- public:
- PrefabRTTI()
- :mInitMembers(this)
- {
- addReflectablePtrField("mRoot", 0, &PrefabRTTI::getSceneObject, &PrefabRTTI::setSceneObject);
- }
- void onDeserializationStarted(IReflectable* ptr, const UnorderedMap<String, UINT64>& params) override
- {
- // Make sure external IDs are broken because we do some ID matching when dealing with prefabs and keeping
- // the invalid external references could cause it to match invalid objects in case they end up having the
- // same ID.
- GameObjectManager::instance().setDeserializationMode(GODM_UseNewIds | GODM_BreakExternal);
- }
- const String& getRTTIName() override
- {
- static String name = "Prefab";
- return name;
- }
- UINT32 getRTTIId() override
- {
- return TID_Prefab;
- }
- SPtr<IReflectable> newRTTIObject() override
- {
- return Prefab::createEmpty();
- }
- };
- /** @} */
- /** @endcond */
- }
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