BsTextureRTTI.h 5.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsTexture.h"
  7. #include "BsMath.h"
  8. #include "BsCoreThread.h"
  9. #include "BsRenderAPI.h"
  10. #include "BsTextureManager.h"
  11. #include "BsPixelData.h"
  12. namespace BansheeEngine
  13. {
  14. /** @cond RTTI */
  15. /** @addtogroup RTTI-Impl-Core
  16. * @{
  17. */
  18. class BS_CORE_EXPORT TextureRTTI : public RTTIType<Texture, Resource, TextureRTTI>
  19. {
  20. private:
  21. BS_BEGIN_RTTI_MEMBERS
  22. BS_RTTI_MEMBER_PLAIN(mSize, 0)
  23. BS_RTTI_MEMBER_PLAIN_NAMED(height, mProperties.mDesc.height, 2)
  24. BS_RTTI_MEMBER_PLAIN_NAMED(width, mProperties.mDesc.width, 3)
  25. BS_RTTI_MEMBER_PLAIN_NAMED(depth, mProperties.mDesc.depth, 4)
  26. BS_RTTI_MEMBER_PLAIN_NAMED(numMips, mProperties.mDesc.numMips, 5)
  27. BS_RTTI_MEMBER_PLAIN_NAMED(hwGamma, mProperties.mDesc.hwGamma, 6)
  28. BS_RTTI_MEMBER_PLAIN_NAMED(numSamples, mProperties.mDesc.numSamples, 7)
  29. BS_RTTI_MEMBER_PLAIN_NAMED(type, mProperties.mDesc.type, 9)
  30. BS_RTTI_MEMBER_PLAIN_NAMED(format, mProperties.mDesc.format, 10)
  31. BS_END_RTTI_MEMBERS
  32. INT32& getUsage(Texture* obj) { return obj->mProperties.mDesc.usage; }
  33. void setUsage(Texture* obj, INT32& val)
  34. {
  35. // Render target and depth stencil texture formats are for in-memory use only
  36. // and don't make sense when serialized
  37. if (val == TU_DEPTHSTENCIL || val == TU_RENDERTARGET)
  38. obj->mProperties.mDesc.usage = TU_STATIC;
  39. else
  40. obj->mProperties.mDesc.usage = val;
  41. }
  42. #define BS_ADD_PLAINFIELD(name, id, parentType) \
  43. addPlainField(#name, id##, &##parentType##::get##name, &##parentType##::Set##name);
  44. SPtr<PixelData> getPixelData(Texture* obj, UINT32 idx)
  45. {
  46. UINT32 face = (size_t)Math::floor(idx / (float)(obj->mProperties.getNumMipmaps() + 1));
  47. UINT32 mipmap = idx % (obj->mProperties.getNumMipmaps() + 1);
  48. UINT32 subresourceIdx = obj->mProperties.mapToSubresourceIdx(face, mipmap);
  49. SPtr<PixelData> pixelData = obj->mProperties.allocateSubresourceBuffer(subresourceIdx);
  50. obj->readSubresource(gCoreAccessor(), subresourceIdx, pixelData);
  51. gCoreAccessor().submitToCoreThread(true);
  52. return pixelData;
  53. }
  54. void setPixelData(Texture* obj, UINT32 idx, SPtr<PixelData> data)
  55. {
  56. Vector<SPtr<PixelData>>* pixelData = any_cast<Vector<SPtr<PixelData>>*>(obj->mRTTIData);
  57. (*pixelData)[idx] = data;
  58. }
  59. UINT32 getPixelDataArraySize(Texture* obj)
  60. {
  61. return obj->mProperties.getNumFaces() * (obj->mProperties.getNumMipmaps() + 1);
  62. }
  63. void setPixelDataArraySize(Texture* obj, UINT32 size)
  64. {
  65. Vector<SPtr<PixelData>>* pixelData = any_cast<Vector<SPtr<PixelData>>*>(obj->mRTTIData);
  66. pixelData->resize(size);
  67. }
  68. public:
  69. TextureRTTI()
  70. :mInitMembers(this)
  71. {
  72. addPlainField("mUsage", 11, &TextureRTTI::getUsage, &TextureRTTI::setUsage);
  73. addReflectablePtrArrayField("mPixelData", 12, &TextureRTTI::getPixelData, &TextureRTTI::getPixelDataArraySize,
  74. &TextureRTTI::setPixelData, &TextureRTTI::setPixelDataArraySize, RTTI_Flag_SkipInReferenceSearch);
  75. }
  76. void onDeserializationStarted(IReflectable* obj, const UnorderedMap<String, UINT64>& params) override
  77. {
  78. Texture* texture = static_cast<Texture*>(obj);
  79. texture->mRTTIData = bs_new<Vector<SPtr<PixelData>>>();
  80. }
  81. void onDeserializationEnded(IReflectable* obj, const UnorderedMap<String, UINT64>& params) override
  82. {
  83. Texture* texture = static_cast<Texture*>(obj);
  84. if(texture->mRTTIData.empty())
  85. return;
  86. TextureProperties& texProps = texture->mProperties;
  87. // Update pixel format if needed as it's possible the original texture was saved using some other render API
  88. // that has an unsupported format.
  89. PixelFormat originalFormat = texProps.getFormat();
  90. PixelFormat validFormat = TextureManager::instance().getNativeFormat(
  91. texProps.getTextureType(), texProps.getFormat(), texProps.getUsage(), texProps.isHardwareGammaEnabled());
  92. Vector<SPtr<PixelData>>* pixelData = any_cast<Vector<SPtr<PixelData>>*>(texture->mRTTIData);
  93. if (originalFormat != validFormat)
  94. {
  95. texProps.mDesc.format = validFormat;
  96. for (size_t i = 0; i < pixelData->size(); i++)
  97. {
  98. SPtr<PixelData> origData = pixelData->at(i);
  99. SPtr<PixelData> newData = PixelData::create(origData->getWidth(), origData->getHeight(), origData->getDepth(), validFormat);
  100. PixelUtil::bulkPixelConversion(*origData, *newData);
  101. (*pixelData)[i] = newData;
  102. }
  103. }
  104. // A bit clumsy initializing with already set values, but I feel its better than complicating things and storing the values
  105. // in mRTTIData.
  106. texture->initialize();
  107. for(size_t i = 0; i < pixelData->size(); i++)
  108. {
  109. UINT32 face = (size_t)Math::floor(i / (float)(texProps.getNumMipmaps() + 1));
  110. UINT32 mipmap = i % (texProps.getNumMipmaps() + 1);
  111. UINT32 subresourceIdx = texProps.mapToSubresourceIdx(face, mipmap);
  112. texture->writeSubresource(gCoreAccessor(), subresourceIdx, pixelData->at(i), false);
  113. }
  114. bs_delete(pixelData);
  115. texture->mRTTIData = nullptr;
  116. }
  117. const String& getRTTIName() override
  118. {
  119. static String name = "Texture";
  120. return name;
  121. }
  122. UINT32 getRTTIId() override
  123. {
  124. return TID_Texture;
  125. }
  126. SPtr<IReflectable> newRTTIObject() override
  127. {
  128. return TextureManager::instance()._createEmpty();
  129. }
  130. };
  131. /** @} */
  132. /** @endcond */
  133. }