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- # Source files and their filters
- include(CMakeSources.cmake)
- # Packages
- if(RENDER_API_MODULE MATCHES "Vulkan")
- find_package(Vulkan)
- find_package(glslang)
- endif()
- # Includes
- set(BansheeVulkanRenderAPI_INC
- "Include"
- "../BansheeUtility/Include"
- "../BansheeCore/Include"
- ${Vulkan_INCLUDE_DIR}
- ${glslang_INCLUDE_DIR})
- if(WIN32)
- set(BansheeVulkanRenderAPI_INC ${BansheeVulkanRenderAPI_INC} "Source/Win32")
- else()
- # TODO_OTHER_PLATFORMS_GO_HERE
- endif()
-
- include_directories(${BansheeVulkanRenderAPI_INC})
-
- # Target
- add_library(BansheeVulkanRenderAPI SHARED ${BS_BANSHEEVULKANRENDERAPI_SRC})
- # Libraries
- ## External libs: Vulkan, glslang
- add_package_library(BansheeVulkanRenderAPI Vulkan)
- add_package_library(BansheeVulkanRenderAPI glslang)
- ## Local libs
- target_link_libraries(BansheeVulkanRenderAPI PRIVATE BansheeUtility BansheeCore)
- # IDE specific
- set_property(TARGET BansheeVulkanRenderAPI PROPERTY FOLDER Plugins)
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