BsVulkanGpuBuffer.h 1.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "BsGpuBuffer.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup Vulkan
  9. * @{
  10. */
  11. /** DirectX 11 implementation of a generic GPU buffer. */
  12. class VulkanGpuBufferCore : public GpuBufferCore
  13. {
  14. public:
  15. ~VulkanGpuBufferCore();
  16. /** @copydoc GpuBufferCore::lock */
  17. void* lock(UINT32 offset, UINT32 length, GpuLockOptions options) override;
  18. /** @copydoc GpuBufferCore::unlock */
  19. void unlock() override;
  20. /** @copydoc GpuBufferCore::readData */
  21. void readData(UINT32 offset, UINT32 length, void* pDest) override;
  22. /** @copydoc GpuBufferCore::writeData */
  23. void writeData(UINT32 offset, UINT32 length, const void* pSource,
  24. BufferWriteType writeFlags = BWT_NORMAL) override;
  25. /** @copydoc GpuBufferCore::copyData */
  26. void copyData(GpuBufferCore& srcBuffer, UINT32 srcOffset,
  27. UINT32 dstOffset, UINT32 length, bool discardWholeBuffer = false) override;
  28. protected:
  29. friend class VulkanHardwareBufferCoreManager;
  30. VulkanGpuBufferCore(const GPU_BUFFER_DESC& desc, GpuDeviceFlags deviceMask);
  31. /** @copydoc GpuBufferCore::createView */
  32. GpuBufferView* createView() override;
  33. /** @copydoc GpuBufferCore::destroyView */
  34. void destroyView(GpuBufferView* view) override;
  35. /** @copydoc GpuBufferCore::initialize */
  36. void initialize() override;
  37. private:
  38. };
  39. /** @} */
  40. }