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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsVulkanPrerequisites.h"
- #include "BsGpuPipelineState.h"
- namespace BansheeEngine
- {
- /** @addtogroup Vulkan
- * @{
- */
- /** Vulkan implementation of a GPU pipeline state. */
- class VulkanGpuPipelineStateCore : public GpuPipelineStateCore
- {
- public:
- ~VulkanGpuPipelineStateCore();
- protected:
- friend class VulkanRenderStateCoreManager;
- VulkanGpuPipelineStateCore(const PIPELINE_STATE_CORE_DESC& desc, GpuDeviceFlags deviceMask);
- };
- /** @} */
- }
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