Marko Pintera cfffeaa859 More work on gizmos 11 лет назад
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BsBuiltinEditorResources.cpp cfffeaa859 More work on gizmos 11 лет назад
BsCmdRecordSO.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 лет назад
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDockManager.cpp 17d906d731 SceneGrid renders (but doesn't look pretty) 11 лет назад
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
BsEditorApplication.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 лет назад
BsEditorWidget.cpp 17d906d731 SceneGrid renders (but doesn't look pretty) 11 лет назад
BsEditorWidgetContainer.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 лет назад
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
BsEditorWidgetManager.cpp e4d4e884c9 Handle abort signal instead of exit 11 лет назад
BsEditorWindow.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 лет назад
BsEditorWindowBase.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit 11 лет назад
BsGUIColor.cpp b0236b0eb1 Added support for GUI sub-styles 11 лет назад
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields 11 лет назад
BsGUIComponentFoldout.cpp 55d19e7973 Added GUIFoldout to InspectableArray/List/Object 11 лет назад
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields 11 лет назад
BsGUIFieldBase.cpp b0236b0eb1 Added support for GUI sub-styles 11 лет назад
BsGUIFloatField.cpp d1f33eb36a Tested remaining inspector fields 11 лет назад
BsGUIFoldout.cpp 5bd0616417 Fixed an issue with GUI manager where meshes were not getting released properly 11 лет назад
BsGUIIntField.cpp e21240a94f Don't update inspectable fields while they're being edited 11 лет назад
BsGUIMenuBar.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 лет назад
BsGUIResourceTreeView.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsGUISceneTreeView.cpp 0e027b8351 Scene picking WIP (untested) 11 лет назад
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
BsGUITabbedTitleBar.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 лет назад
BsGUITextField.cpp c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet 11 лет назад
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles 11 лет назад
BsGUITreeView.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 лет назад
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 лет назад
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 лет назад
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 лет назад
BsGUIWindowDropArea.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGUIWindowFrame.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGUIWindowFrameWidget.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 лет назад
BsGizmoManager.cpp cfffeaa859 More work on gizmos 11 лет назад
BsMainEditorWindow.cpp 830c1f5fe8 Added a debug model in Scene view 11 лет назад
BsProjectLibrary.cpp 4ee72a455c ProjectLibrary::create added and working 11 лет назад
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 лет назад
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 лет назад
BsSceneCameraController.cpp 17d906d731 SceneGrid renders (but doesn't look pretty) 11 лет назад
BsSceneEditorWidget.cpp 41dd303914 DirectX 9 reading from render target works 11 лет назад
BsSceneGrid.cpp c010d2c9fc Added a bunch of new mesh creation methods (untested) 11 лет назад
BsScenePicking.cpp cfffeaa859 More work on gizmos 11 лет назад
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
DbgEditorWidget1.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 лет назад
DbgEditorWidget2.cpp c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet 11 лет назад