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- #include "BsGizmoManager.h"
- #include "BsMesh.h"
- #include "BsAABox.h"
- #include "BsSphere.h"
- #include "BsVertexDataDesc.h"
- #include "BsDrawHelper3D.h"
- #include "BsMeshHeap.h"
- #include "BsCamera.h"
- #include "BsSpriteTexture.h"
- #include "BsCoreThread.h"
- #include "BsBuiltinEditorResources.h"
- #include "BsMaterial.h"
- #include "BsGpuParams.h"
- #include "BsRenderSystem.h"
- #include "BsRenderer.h"
- #include "BsTransientMesh.h"
- namespace BansheeEngine
- {
- const UINT32 GizmoManager::VERTEX_BUFFER_GROWTH = 4096;
- const UINT32 GizmoManager::INDEX_BUFFER_GROWTH = 4096 * 2;
- const UINT32 GizmoManager::SPHERE_QUALITY = 1;
- const float GizmoManager::MAX_ICON_RANGE = 500.0f;
- const UINT32 GizmoManager::OPTIMAL_ICON_SIZE = 64;
- const float GizmoManager::ICON_TEXEL_WORLD_SIZE = 0.05f;
- GizmoManager::GizmoManager(const HCamera& camera)
- :mTotalRequiredSolidIndices(0), mTotalRequiredSolidVertices(0),
- mTotalRequiredWireVertices(0), mTotalRequiredWireIndices(0), mCamera(camera), mPickable(false)
- {
- mSolidVertexDesc = bs_shared_ptr<VertexDataDesc>();
- mSolidVertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
- mSolidVertexDesc->addVertElem(VET_FLOAT3, VES_NORMAL);
- mSolidVertexDesc->addVertElem(VET_COLOR, VES_COLOR);
- mWireVertexDesc = bs_shared_ptr<VertexDataDesc>();
- mWireVertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
- mWireVertexDesc->addVertElem(VET_COLOR, VES_COLOR);
- mIconVertexDesc = bs_shared_ptr<VertexDataDesc>();
- mIconVertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
- mIconVertexDesc->addVertElem(VET_FLOAT2, VES_TEXCOORD);
- mIconVertexDesc->addVertElem(VET_COLOR, VES_COLOR, 0);
- mIconVertexDesc->addVertElem(VET_COLOR, VES_COLOR, 1);
- mSolidMeshHeap = MeshHeap::create(VERTEX_BUFFER_GROWTH, INDEX_BUFFER_GROWTH, mSolidVertexDesc);
- mWireMeshHeap = MeshHeap::create(VERTEX_BUFFER_GROWTH, INDEX_BUFFER_GROWTH, mWireVertexDesc);
- mIconMeshHeap = MeshHeap::create(VERTEX_BUFFER_GROWTH, INDEX_BUFFER_GROWTH, mIconVertexDesc);
- mSolidMaterial.material = BuiltinEditorResources::instance().createSolidGizmoMat();
- mWireMaterial.material = BuiltinEditorResources::instance().createWireGizmoMat();
- mIconMaterial.material = BuiltinEditorResources::instance().createIconGizmoMat();
- mSolidMaterial.proxy = mSolidMaterial.material->_createProxy();
- mWireMaterial.proxy = mWireMaterial.material->_createProxy();
- mIconMaterial.proxy = mIconMaterial.material->_createProxy();
- gCoreAccessor().queueCommand(std::bind(&GizmoManager::initializeCore, this));
- }
- GizmoManager::~GizmoManager()
- {
- if (mSolidMesh != nullptr)
- mSolidMeshHeap->dealloc(mSolidMesh);
- if (mWireMesh != nullptr)
- mWireMeshHeap->dealloc(mWireMesh);
- if (mIconMesh != nullptr)
- mIconMeshHeap->dealloc(mIconMesh);
- }
- void GizmoManager::initializeCore()
- {
- THROW_IF_NOT_CORE_THREAD;
- // TODO - Make a better interface when dealing with parameters through proxies?
- {
- MaterialProxyPtr proxy = mWireMaterial.proxy;
- GpuParamsPtr vertParams = proxy->params[proxy->passes[0].vertexProgParamsIdx];
- vertParams->getParam("matViewProj", mWireMaterial.mViewProj);
- }
- {
- MaterialProxyPtr proxy = mSolidMaterial.proxy;
- GpuParamsPtr vertParams = proxy->params[proxy->passes[0].vertexProgParamsIdx];
- vertParams->getParam("matViewProj", mSolidMaterial.mViewProj);
- vertParams->getParam("matViewIT", mSolidMaterial.mViewIT);
- }
- {
- MaterialProxyPtr proxy = mIconMaterial.proxy;
- GpuParamsPtr vertParams = proxy->params[proxy->passes[0].vertexProgParamsIdx];
- vertParams->getParam("matViewProj", mIconMaterial.mViewProj);
- GpuParamsPtr fragParams = proxy->params[proxy->passes[0].fragmentProgParamsIdx];
- fragParams->getTextureParam("mainTexture", mIconMaterial.mTexture);
- }
- }
- void GizmoManager::startGizmo(const HSceneObject& gizmoParent)
- {
- mActiveSO = gizmoParent;
- }
- void GizmoManager::endGizmo()
- {
- mActiveSO = nullptr;
- }
- void GizmoManager::setColor(const Color& color)
- {
- mColor = color;
- }
- void GizmoManager::setTransform(const Matrix4& transform)
- {
- mTransform = transform;
- }
- void GizmoManager::drawCube(const Vector3& position, const Vector3& extents)
- {
- mSolidCubeData.push_back(CubeData());
- CubeData& cubeData = mSolidCubeData.back();
- cubeData.position = position;
- cubeData.extents = extents;
- cubeData.color = mColor;
- cubeData.transform = mTransform;
- cubeData.sceneObject = mActiveSO;
- cubeData.pickable = mPickable;
- mTotalRequiredSolidVertices += 24;
- mTotalRequiredSolidIndices += 36;
- }
- void GizmoManager::drawSphere(const Vector3& position, float radius)
- {
- mSolidSphereData.push_back(SphereData());
- SphereData& sphereData = mSolidSphereData.back();
- sphereData.position = position;
- sphereData.radius = radius;
- sphereData.color = mColor;
- sphereData.transform = mTransform;
- sphereData.sceneObject = mActiveSO;
- sphereData.pickable = mPickable;
- UINT32 numVertices, numIndices;
- DrawHelper3D::getNumElementsSphere(SPHERE_QUALITY, numVertices, numIndices);
- mTotalRequiredSolidVertices += numVertices;
- mTotalRequiredSolidIndices += numIndices;
- }
- void GizmoManager::drawWireCube(const Vector3& position, const Vector3& extents)
- {
- mWireCubeData.push_back(CubeData());
- CubeData& cubeData = mWireCubeData.back();
- cubeData.position = position;
- cubeData.extents = extents;
- cubeData.color = mColor;
- cubeData.transform = mTransform;
- cubeData.sceneObject = mActiveSO;
- cubeData.pickable = mPickable;
- mTotalRequiredWireVertices += 8;
- mTotalRequiredWireIndices += 24;
- }
- void GizmoManager::drawWireSphere(const Vector3& position, float radius)
- {
- mWireSphereData.push_back(SphereData());
- SphereData& sphereData = mWireSphereData.back();
- sphereData.position = position;
- sphereData.radius = radius;
- sphereData.color = mColor;
- sphereData.transform = mTransform;
- sphereData.sceneObject = mActiveSO;
- sphereData.pickable = mPickable;
- UINT32 numVertices, numIndices;
- DrawHelper3D::getNumElementsWireSphere(SPHERE_QUALITY, numVertices, numIndices);
- mTotalRequiredWireVertices += numVertices;
- mTotalRequiredWireIndices += numIndices;
- }
- void GizmoManager::drawLine(const Vector3& start, const Vector3& end)
- {
- mLineData.push_back(LineData());
- LineData& lineData = mLineData.back();
- lineData.start = start;
- lineData.end = end;
- lineData.color = mColor;
- lineData.transform = mTransform;
- lineData.sceneObject = mActiveSO;
- lineData.pickable = mPickable;
- mTotalRequiredWireVertices += 2;
- mTotalRequiredWireIndices += 2;
- }
- void GizmoManager::drawFrustum(const Vector3& position, float aspect, Degree FOV, float near, float far)
- {
- mFrustumData.push_back(FrustumData());
- FrustumData& frustumData = mFrustumData.back();
- frustumData.position = position;
- frustumData.aspect = aspect;
- frustumData.FOV = FOV;
- frustumData.near = near;
- frustumData.far = far;
- frustumData.color = mColor;
- frustumData.transform = mTransform;
- frustumData.sceneObject = mActiveSO;
- frustumData.pickable = mPickable;
- mTotalRequiredWireVertices += 8;
- mTotalRequiredWireIndices += 36;
- }
- void GizmoManager::drawIcon(Vector3 position, HSpriteTexture image, bool fixedScale)
- {
- mIconData.push_back(IconData());
- IconData& iconData = mIconData.back();
- iconData.position = position;
- iconData.texture = image;
- iconData.fixedScale = fixedScale;
- iconData.color = mColor;
- iconData.transform = mTransform;
- iconData.sceneObject = mActiveSO;
- iconData.pickable = mPickable;
- }
- void GizmoManager::update()
- {
- buildSolidMesh();
- buildWireMesh();
- IconRenderDataVecPtr iconRenderData = buildIconMesh();
- // TODO - This must be rendered while Scene view is being rendered
- Matrix4 viewMat = mCamera->getViewMatrix();
- Matrix4 projMat = mCamera->getProjectionMatrix();
- ViewportPtr viewport = mCamera->getViewport();
- gCoreAccessor().queueCommand(std::bind(&GizmoManager::coreRenderSolidGizmos,
- this, viewMat, projMat, mSolidMesh->_createProxy(0)));
- gCoreAccessor().queueCommand(std::bind(&GizmoManager::coreRenderWireGizmos,
- this, viewMat, projMat, mWireMesh->_createProxy(0)));
- RectI screenArea = mCamera->getViewport()->getArea();
- gCoreAccessor().queueCommand(std::bind(&GizmoManager::coreRenderIconGizmos,
- this, screenArea, mIconMesh->_createProxy(0), iconRenderData));
- }
- void GizmoManager::clearGizmos()
- {
- mSolidCubeData.clear();
- mWireCubeData.clear();
- mSolidSphereData.clear();
- mWireSphereData.clear();
- mLineData.clear();
- mFrustumData.clear();
- mIconData.clear();
- mTotalRequiredSolidVertices = 0;
- mTotalRequiredSolidIndices = 0;
- mTotalRequiredWireVertices = 0;
- mTotalRequiredWireIndices = 0;
- }
- void GizmoManager::buildSolidMesh()
- {
- MeshDataPtr meshData = bs_shared_ptr<MeshData>(mTotalRequiredSolidVertices, mTotalRequiredSolidIndices, mSolidVertexDesc);
- UINT32 curVertexOffset = 0;
- UINT32 curIndexOffet = 0;
- auto positionIter = meshData->getVec3DataIter(VES_POSITION);
- auto normalIter = meshData->getVec3DataIter(VES_NORMAL);
- auto colorIter = meshData->getDWORDDataIter(VES_COLOR);
- for (auto& cubeData : mSolidCubeData)
- {
- AABox box(cubeData.position - cubeData.extents, cubeData.position + cubeData.extents);
- DrawHelper3D::instance().solidAABox(box, meshData, curVertexOffset, curIndexOffet); // TODO - These should be static methods
- Matrix4 transformIT = cubeData.transform.inverseAffine().transpose();
- RGBA color = cubeData.color.getAsRGBA();
- UINT32 numVertices = 24;
- for (UINT32 i = 0; i < numVertices; i++)
- {
- Vector3 worldPos = cubeData.transform.multiply3x4(positionIter.getValue());
- Vector3 worldNormal = transformIT.multiply3x4(normalIter.getValue());
-
- positionIter.addValue(worldPos);
- normalIter.addValue(worldNormal);
- colorIter.addValue(color);
- }
- curVertexOffset += numVertices;
- curIndexOffet += 36;
- }
- UINT32 numSphereVertices, numSphereIndices;
- DrawHelper3D::getNumElementsSphere(SPHERE_QUALITY, numSphereVertices, numSphereIndices);
- for (auto& sphereData : mSolidSphereData)
- {
- Sphere sphere(sphereData.position, sphereData.radius);
- DrawHelper3D::instance().solidSphere(sphere, meshData, curVertexOffset, curIndexOffet, SPHERE_QUALITY);
- Matrix4 transformIT = sphereData.transform.inverseAffine().transpose();
- RGBA color = sphereData.color.getAsRGBA();
- for (UINT32 i = 0; i < numSphereVertices; i++)
- {
- Vector3 worldPos = sphereData.transform.multiply3x4(positionIter.getValue());
- Vector3 worldNormal = transformIT.multiply3x4(normalIter.getValue());
- positionIter.addValue(worldPos);
- normalIter.addValue(worldNormal);
- colorIter.addValue(color);
- }
- curVertexOffset += numSphereVertices;
- curIndexOffet += numSphereIndices;
- }
- if (mSolidMesh != nullptr)
- mSolidMeshHeap->dealloc(mSolidMesh);
- mSolidMesh = mSolidMeshHeap->alloc(meshData, DOT_TRIANGLE_LIST);
- }
- void GizmoManager::buildWireMesh()
- {
- MeshDataPtr meshData = bs_shared_ptr<MeshData>(mTotalRequiredWireVertices, mTotalRequiredWireIndices, mWireVertexDesc);
- UINT32 curVertexOffset = 0;
- UINT32 curIndexOffet = 0;
- auto positionIter = meshData->getVec3DataIter(VES_POSITION);
- auto colorIter = meshData->getDWORDDataIter(VES_COLOR);
- for (auto& cubeData : mWireCubeData)
- {
- AABox box(cubeData.position - cubeData.extents, cubeData.position + cubeData.extents);
- DrawHelper3D::instance().wireAABox(box, meshData, curVertexOffset, curIndexOffet); // TODO - These should be static methods
- RGBA color = cubeData.color.getAsRGBA();
- UINT32 numVertices = 8;
- for (UINT32 i = 0; i < numVertices; i++)
- {
- Vector3 worldPos = cubeData.transform.multiply3x4(positionIter.getValue());
- positionIter.addValue(worldPos);
- colorIter.addValue(color);
- }
- curVertexOffset += numVertices;
- curIndexOffet += 24;
- }
- UINT32 numSphereVertices, numSphereIndices;
- DrawHelper3D::getNumElementsWireSphere(SPHERE_QUALITY, numSphereVertices, numSphereIndices);
- for (auto& sphereData : mWireSphereData)
- {
- Sphere sphere(sphereData.position, sphereData.radius);
- DrawHelper3D::instance().wireSphere(sphere, meshData, curVertexOffset, curIndexOffet, SPHERE_QUALITY);
- RGBA color = sphereData.color.getAsRGBA();
- for (UINT32 i = 0; i < numSphereVertices; i++)
- {
- Vector3 worldPos = sphereData.transform.multiply3x4(positionIter.getValue());
- positionIter.addValue(worldPos);
- colorIter.addValue(color);
- }
- curVertexOffset += numSphereVertices;
- curIndexOffet += numSphereIndices;
- }
- for (auto& lineData : mLineData)
- {
- DrawHelper3D::instance().pixelLine(lineData.start, lineData.end, meshData, curVertexOffset, curIndexOffet);
- RGBA color = lineData.color.getAsRGBA();
- for (UINT32 i = 0; i < 2; i++)
- {
- Vector3 worldPos = lineData.transform.multiply3x4(positionIter.getValue());
- positionIter.addValue(worldPos);
- colorIter.addValue(color);
- }
- curVertexOffset += 2;
- curIndexOffet += 2;
- }
- for (auto& frustumData : mFrustumData)
- {
- DrawHelper3D::instance().wireFrustum(frustumData.aspect, frustumData.FOV, frustumData.near,
- frustumData.far, meshData, curVertexOffset, curIndexOffet);
- RGBA color = frustumData.color.getAsRGBA();
- for (UINT32 i = 0; i < 8; i++)
- {
- Vector3 worldPos = frustumData.transform.multiply3x4(positionIter.getValue());
- positionIter.addValue(worldPos);
- colorIter.addValue(color);
- }
- curVertexOffset += 8;
- curIndexOffet += 24;
- }
- if (mWireMesh != nullptr)
- mWireMeshHeap->dealloc(mWireMesh);
- mWireMesh = mWireMeshHeap->alloc(meshData, DOT_LINE_LIST);
- }
- GizmoManager::IconRenderDataVecPtr GizmoManager::buildIconMesh()
- {
- mSortedIconData.clear();
-
- if (mIconData.size() > mSortedIconData.size())
- mSortedIconData.resize(mIconData.size());
- UINT32 i = 0;
- for (auto& iconData : mIconData)
- {
- Vector3 viewPoint = mCamera->worldToViewPoint(iconData.position);
- float distance = -viewPoint.z;
- if (distance < mCamera->getNearClipDistance()) // Ignore behind clip plane
- continue;
- if (distance > MAX_ICON_RANGE) // Ignore too far away
- continue;
- if (!iconData.texture) // Ignore missing texture
- continue;
- SortedIconData& sortedIconData = mSortedIconData[i];
- sortedIconData.iconIdx = i;
- sortedIconData.distance = distance;
- sortedIconData.screenPosition = mCamera->viewToScreenPoint(viewPoint);
- i++;
- }
- UINT32 actualNumIcons = i;
- // Sort back to front first, then by texture
- std::sort(mSortedIconData.begin(), mSortedIconData.begin() + actualNumIcons,
- [&](const SortedIconData& a, const SortedIconData& b)
- {
- if (a.distance == b.distance)
- {
- HSpriteTexture texA = mIconData[a.iconIdx].texture->getTexture();
- HSpriteTexture texB = mIconData[b.iconIdx].texture->getTexture();
- if (texA == texB)
- return a.iconIdx < b.iconIdx;
- return texA->getInternalID() < texB->getInternalID();
- }
- else
- return a.distance > b.distance;
- });
- MeshDataPtr meshData = bs_shared_ptr<MeshData>(actualNumIcons * 4, actualNumIcons * 6, mIconVertexDesc);
- auto positionIter = meshData->getVec3DataIter(VES_POSITION);
- auto texcoordIter = meshData->getVec2DataIter(VES_TEXCOORD);
- auto normalColorIter = meshData->getDWORDDataIter(VES_COLOR, 0);
- auto fadedColorIter = meshData->getDWORDDataIter(VES_COLOR, 1);
- UINT32* indices = meshData->getIndices32();
- float cameraScale = 1.0f;
- if (mCamera->getProjectionType() == PT_ORTHOGRAPHIC)
- cameraScale = mCamera->getViewport()->getHeight() / mCamera->getOrthoWindowHeight();
- else
- {
- Radian vertFOV(Math::tan(mCamera->getHorzFOV() * 0.5f));
- cameraScale = (mCamera->getViewport()->getHeight() * 0.5f) / vertFOV.valueRadians();
- }
- IconRenderDataVecPtr iconRenderData = bs_shared_ptr<IconRenderDataVec>();
- UINT32 lastTextureIdx = 0;
- HTexture curTexture;
- // Note: This assumes the meshes will be rendered using the same camera
- // properties as when they are created
- for (i = 0; i < actualNumIcons; i++)
- {
- SortedIconData& sortedIconData = mSortedIconData[i];
- IconData& iconData = mIconData[sortedIconData.iconIdx];
- if (curTexture != iconData.texture)
- {
- UINT32 numIconsPerTexture = i - lastTextureIdx;
- if (numIconsPerTexture > 0)
- {
- iconRenderData->push_back(IconRenderData());
- IconRenderData& renderData = iconRenderData->back();
- renderData.count = numIconsPerTexture;
- renderData.texture = curTexture;
- }
- lastTextureIdx = i;
- curTexture = iconData.texture;
- }
- UINT32 iconWidth = iconData.texture->getWidth();
- UINT32 iconHeight = iconData.texture->getHeight();
- limitIconSize(iconWidth, iconHeight);
- Color normalColor, fadedColor;
- calculateIconColors(iconData.color, *mCamera.get(), iconHeight, iconData.fixedScale, normalColor, fadedColor);
- Vector3 position(sortedIconData.screenPosition.x, sortedIconData.screenPosition.y, sortedIconData.distance);
- // TODO - Does the depth need to be corrected since it was taken from a projective camera (probably)?
- float halfWidth = iconWidth * 0.5f;
- float halfHeight = iconHeight * 0.5f;
- if (!iconData.fixedScale)
- {
- float iconScale = 1.0f;
- if (mCamera->getProjectionType() == PT_ORTHOGRAPHIC)
- iconScale = cameraScale;
- else
- iconScale = cameraScale / sortedIconData.distance;
- halfWidth *= iconScale;
- halfHeight *= iconScale;
- }
- Vector3 positions[4];
- positions[0] = position + Vector3(-halfWidth, -halfHeight, 0.0f);
- positions[1] = position + Vector3(halfWidth, -halfHeight, 0.0f);
- positions[2] = position + Vector3(-halfWidth, halfHeight, 0.0f);
- positions[3] = position + Vector3(halfWidth, halfHeight, 0.0f);
- Vector2 uvs[4];
- uvs[0] = iconData.texture->transformUV(Vector2(0.0f, 0.0f));
- uvs[1] = iconData.texture->transformUV(Vector2(1.0f, 0.0f));
- uvs[2] = iconData.texture->transformUV(Vector2(0.0f, 1.0f));
- uvs[3] = iconData.texture->transformUV(Vector2(1.0f, 1.0f));
- for (UINT32 j = 0; j < 4; j++)
- {
- positionIter.addValue(positions[j]);
- texcoordIter.addValue(uvs[j]);
- normalColorIter.addValue(normalColor.getAsRGBA());
- fadedColorIter.addValue(fadedColor.getAsRGBA());
- }
- UINT32 vertOffset = i * 4;
- indices[0] = vertOffset + 0;
- indices[1] = vertOffset + 1;
- indices[2] = vertOffset + 2;
- indices[3] = vertOffset + 1;
- indices[4] = vertOffset + 3;
- indices[5] = vertOffset + 2;
- indices += 6;
- }
- if (mIconMesh != nullptr)
- mIconMeshHeap->dealloc(mIconMesh);
- mIconMesh = mIconMeshHeap->alloc(meshData, DOT_TRIANGLE_LIST);
- return iconRenderData;
- }
- void GizmoManager::limitIconSize(UINT32& width, UINT32& height)
- {
- if (width <= OPTIMAL_ICON_SIZE && height <= OPTIMAL_ICON_SIZE)
- return;
- float relWidth = OPTIMAL_ICON_SIZE / width;
- float relHeight = OPTIMAL_ICON_SIZE / height;
- float scale = std::min(relWidth, relHeight);
- width = Math::roundToInt(width * scale);
- height = Math::roundToInt(height * scale);
- }
- void GizmoManager::calculateIconColors(const Color& tint, const Camera& camera,
- UINT32 iconHeight, bool fixedScale, Color& normalColor, Color& fadedColor)
- {
- normalColor = tint;
- if (!fixedScale)
- {
- float iconToScreenRatio = iconHeight / (float)camera.getViewport()->getHeight();
- if (iconToScreenRatio > 0.3f)
- {
- float alpha = 1.0f - Math::lerp01(iconToScreenRatio, 0.3f, 1.0f);
- normalColor.a *= alpha;
- }
- else if (iconToScreenRatio < 0.1f)
- {
- float alpha = Math::lerp01(iconToScreenRatio, 0.0f, 0.1f);
- normalColor.a *= alpha;
- }
- }
- fadedColor = normalColor;
- fadedColor.a *= 0.2f;
- }
- void GizmoManager::coreRenderSolidGizmos(Matrix4 viewMatrix, Matrix4 projMatrix, MeshProxyPtr meshProxy)
- {
- THROW_IF_NOT_CORE_THREAD;
- Matrix4 viewProjMat = projMatrix * viewMatrix;
- Matrix4 viewIT = viewMatrix.inverse().transpose();
- mSolidMaterial.mViewProj.set(viewProjMat);
- mSolidMaterial.mViewIT.set(viewIT);
- Renderer::setPass(*mSolidMaterial.proxy, 0);
- Renderer::draw(*meshProxy);
- }
- void GizmoManager::coreRenderWireGizmos(Matrix4 viewMatrix, Matrix4 projMatrix, MeshProxyPtr meshProxy)
- {
- THROW_IF_NOT_CORE_THREAD;
- Matrix4 viewProjMat = projMatrix * viewMatrix;
- Matrix4 viewIT = viewMatrix.inverse().transpose();
- mWireMaterial.mViewProj.set(viewProjMat);
- Renderer::setPass(*mWireMaterial.proxy, 0);
- Renderer::draw(*meshProxy);
- }
- void GizmoManager::coreRenderIconGizmos(RectI screenArea, MeshProxyPtr meshProxy, IconRenderDataVecPtr renderData)
- {
- RenderSystem& rs = RenderSystem::instance();
- MeshBasePtr mesh;
- // TODO: Instead of this lock consider just storing all needed data in MeshProxy and not referencing Mesh at all?
- if (!meshProxy->mesh.expired())
- mesh = meshProxy->mesh.lock();
- else
- return;
- std::shared_ptr<VertexData> vertexData = mesh->_getVertexData();
- rs.setVertexDeclaration(vertexData->vertexDeclaration);
- auto vertexBuffers = vertexData->getBuffers();
- VertexBufferPtr vertBuffers[1] = { vertexBuffers.begin()->second };
- rs.setVertexBuffers(0, vertBuffers, 1);
- IndexBufferPtr indexBuffer = mesh->_getIndexBuffer();
- rs.setIndexBuffer(indexBuffer);
- rs.setDrawOperation(DOT_TRIANGLE_LIST);
- // Set up ortho matrix
- Matrix4 projMat;
- float left = screenArea.x + rs.getHorizontalTexelOffset();
- float right = screenArea.x + screenArea.width + rs.getHorizontalTexelOffset();
- float top = screenArea.y + rs.getVerticalTexelOffset();
- float bottom = screenArea.y + screenArea.height + rs.getVerticalTexelOffset();
- float near = rs.getMinimumDepthInputValue();
- float far = rs.getMaximumDepthInputValue();
- projMat.makeProjectionOrtho(left, right, top, bottom, near, far);
- mIconMaterial.mViewProj.set(projMat);
- for (UINT32 passIdx = 0; passIdx < 2; passIdx++)
- {
- Renderer::setPass(*mIconMaterial.proxy, passIdx);
- UINT32 curIndexOffset = 0;
- for (auto curRenderData : *renderData)
- {
- mIconMaterial.mTexture.set(curRenderData.texture);
- rs.drawIndexed(curIndexOffset, curRenderData.count * 6, 0, curRenderData.count * 4);
- curIndexOffset += curRenderData.count * 6;
- }
- }
- mesh->_notifyUsedOnGPU();
- }
- }
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