Marko Pintera 8fa8ac5145 Added managed GUIContent il y a 12 ans
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans
Win32 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans
CmApplication.h 3e75d9cf94 Added WIP OS drag and drop functionality il y a 12 ans
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations il y a 12 ans
CmBindableGpuParams.h 99f545b06f Added frame allocator il y a 12 ans
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler il y a 12 ans
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmCommandQueue.h bbded86fda Added gpu params for basic data types il y a 12 ans
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers il y a 12 ans
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager il y a 12 ans
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" il y a 12 ans
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmCoreThread.h 99f545b06f Added frame allocator il y a 12 ans
CmCoreThreadAccessor.h 99f545b06f Added frame allocator il y a 12 ans
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling il y a 12 ans
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret il y a 12 ans
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking il y a 12 ans
CmEventQuery.h 7214304ace Added Timer queries il y a 12 ans
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting il y a 12 ans
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee il y a 12 ans
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes il y a 12 ans
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers il y a 12 ans
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters il y a 12 ans
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types il y a 12 ans
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer il y a 12 ans
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmGpuParams.h 99f545b06f Added frame allocator il y a 12 ans
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking il y a 12 ans
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting il y a 12 ans
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking il y a 12 ans
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing il y a 12 ans
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread il y a 12 ans
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData il y a 12 ans
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates il y a 12 ans
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers il y a 12 ans
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better il y a 12 ans
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting il y a 12 ans
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmInput.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
CmInputFwd.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer il y a 12 ans
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting il y a 12 ans
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData il y a 12 ans
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmMesh.h d7cf519627 Started work on MeshHeap and transient meshes il y a 12 ans
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created il y a 12 ans
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes il y a 12 ans
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap il y a 12 ans
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes il y a 12 ans
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap il y a 12 ans
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes il y a 12 ans
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) il y a 12 ans
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmPass.h 538bcedd0c Bit more renames il y a 12 ans
CmPassRTTI.h 1eafbaa11b More new alloc system porting il y a 12 ans
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting il y a 12 ans
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class il y a 12 ans
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) il y a 12 ans
CmPlatform.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
CmPrerequisites.h fde4ac7233 Mono scripting start and first Script class il y a 12 ans
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results il y a 12 ans
CmQueryManager.h 7214304ace Added Timer queries il y a 12 ans
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) il y a 12 ans
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmRawInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems il y a 12 ans
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems il y a 12 ans
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmRenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap il y a 12 ans
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once il y a 12 ans
CmRenderSystemFactory.h ea7362503f Added wide strings il y a 12 ans
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) il y a 12 ans
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI il y a 12 ans
CmRenderWindow.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) il y a 12 ans
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material il y a 12 ans
CmRendererFactory.h ea7362503f Added wide strings il y a 12 ans
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmResourceHandle.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use il y a 12 ans
CmResourceHandleRTTI.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use il y a 12 ans
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmResources.h fde4ac7233 Mono scripting start and first Script class il y a 12 ans
CmResourcesRTTI.h 8f95f0a87d More allocation porting il y a 12 ans
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmSceneObject.h 759af58353 Quaternions refactored il y a 12 ans
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes il y a 12 ans
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting il y a 12 ans
CmTextData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
CmTexture.h 8fa8ac5145 Added managed GUIContent il y a 12 ans
CmTextureManager.h 8fa8ac5145 Added managed GUIContent il y a 12 ans
CmTextureRTTI.h 5fa7bee5a7 Refactored Math il y a 12 ans
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmTimerQuery.h 7214304ace Added Timer queries il y a 12 ans
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems il y a 12 ans
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color il y a 12 ans
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap il y a 12 ans
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData il y a 12 ans
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality il y a 12 ans
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans