BearishSun 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI %!s(int64=10) %!d(string=hai) anos
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Include f801e0445c Slightly better error reporting from BSLFX importer %!s(int64=10) %!d(string=hai) anos
Source 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI %!s(int64=10) %!d(string=hai) anos
BansheeSL.vcxproj 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
BansheeSL.vcxproj.filters 634dccf9e0 BansheeSL: Refactored code, added a proper importer %!s(int64=10) %!d(string=hai) anos
BsLexerFX.c 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
BsLexerFX.h 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
BsLexerFX.l 71598ef68e Add "transparent" flag to shaders %!s(int64=10) %!d(string=hai) anos
BsParserFX.c 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
BsParserFX.h 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
BsParserFX.y 71598ef68e Add "transparent" flag to shaders %!s(int64=10) %!d(string=hai) anos