#3d #game-engine #engine #gamedev

Marko Pintera d19ac30b58 VAO management to OpenGL (untested) 11 anos atrás
BansheeEditor 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 anos atrás
BansheeEditorExec cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode 11 anos atrás
BansheeEngine 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 anos atrás
BansheeForwardRenderer 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anos atrás
BansheeMono 4782475448 VertexDeclaration is now immutable 11 anos atrás
BansheeOctreeSM 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anos atrás
CamelotCore d19ac30b58 VAO management to OpenGL (untested) 11 anos atrás
CamelotD3D11RenderSystem d19ac30b58 VAO management to OpenGL (untested) 11 anos atrás
CamelotD3D9Renderer d19ac30b58 VAO management to OpenGL (untested) 11 anos atrás
CamelotFBXImporter 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anos atrás
CamelotFontImporter 75b0d168ec OpenGL finally works again 11 anos atrás
CamelotFreeImgImporter 75b0d168ec OpenGL finally works again 11 anos atrás
CamelotGLRenderer d19ac30b58 VAO management to OpenGL (untested) 11 anos atrás
CamelotOISInput c454e2d14f VS 2013 port stage 1 11 anos atrás
CamelotUtility 7689bd6785 Shared ptr construction now forwards arguments directly 11 anos atrás
MBansheeEditor ae856ed0f4 WIP UndoRedo group system 11 anos atrás
MBansheeEngine 27d6c98bb2 Fixed various issues with Inspector element areas 11 anos atrás
SBansheeEditor 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 anos atrás
SBansheeEngine 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 anos atrás
.gitignore cbacc12172 Removed a bunch of obsolete files, or files that shouldn't be versioned 11 anos atrás
BansheeEngine.sln 400f46a477 Added a spin lock 11 anos atrás
BoostPort.txt d19ac30b58 VAO management to OpenGL (untested) 11 anos atrás
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout 12 anos atrás
Dependencies.txt c454e2d14f VS 2013 port stage 1 11 anos atrás
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 anos atrás
EditorWindowDock.txt 053df91815 Better modal window test case 11 anos atrás
GameObjectSerialization.txt 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 anos atrás
Inspector.txt 927fb6c3e5 More documentation 11 anos atrás
MonoIntegrationGuide.txt 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anos atrás
Notes.txt 7689bd6785 Shared ptr construction now forwards arguments directly 11 anos atrás
Opts.txt 99f545b06f Added frame allocator 12 anos atrás
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anos atrás
ProjectLibrary.txt 942eb008db EditorWidgetManager 11 anos atrás
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anos atrás
ResourceBundles.txt e51cbce52c Started work on scripting 12 anos atrás
SpriteTexture.txt c58b45571a Added managed HString 12 anos atrás
TODO.txt 17204b8447 Serializing SerializableObject works 11 anos atrás
TODODoc.txt cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode 11 anos atrás
TaskScheduler.txt 3c9025d574 Added a ThreadPool (untested 11 anos atrás
TransformUpdatesAndRenderer.txt 3d06f8271c SerializableObjects are no serialized properly 11 anos atrás
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) 12 anos atrás
UndoRedo.txt 88c83017de Started work on undo/redo system 12 anos atrás