Marko Pintera d19ac30b58 VAO management to OpenGL (untested) il y a 11 ans
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Win32 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
BsThreadPolicy.cpp 11c7630162 Core thread now runs using the thread pool il y a 11 ans
CmApplication.cpp e84b8463ef Shut down core thread after resource, game and core object managers are shut down il y a 11 ans
CmBindableGpuParamBlock.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmBindableGpuParams.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmBlendState.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmCPUProfiler.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmCommandQueue.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmComponent.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmCoreObject.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) il y a 11 ans
CmCoreObjectManager.cpp 4782475448 VertexDeclaration is now immutable il y a 11 ans
CmCoreThread.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmCoreThreadAccessor.cpp 75b0d168ec OpenGL finally works again il y a 11 ans
CmDefaultRenderQueue.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmDeferredCallManager.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmDepthStencilState.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmEventQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmFont.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmFontImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmFontManager.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmGameObject.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmGameObjectHandle.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmGameObjectManager.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmGpuBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmGpuBufferView.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmGpuParam.cpp b60ea8260c All render systems work after shader refactor il y a 11 ans
CmGpuParamBlock.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmGpuParamBlockBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmGpuParams.cpp b237180972 More documentation il y a 11 ans
CmGpuProgInclude.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) il y a 11 ans
CmGpuProgIncludeImporter.cpp e73983da31 Moved everything to new Path system il y a 11 ans
CmGpuProgram.cpp 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now il y a 11 ans
CmGpuProgramImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmGpuProgramImporter.cpp 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now il y a 11 ans
CmGpuProgramManager.cpp b60ea8260c All render systems work after shader refactor il y a 11 ans
CmGpuProgramParams.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmGpuResource.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmGpuResourceData.cpp 644f28f7db Fixed GpuResourceData assignment so ownership is not incorrectly transfered il y a 11 ans
CmHardwareBufferManager.cpp 4782475448 VertexDeclaration is now immutable il y a 11 ans
CmImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmImporter.cpp e73983da31 Moved everything to new Path system il y a 11 ans
CmIndexBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmIndexData.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmInput.cpp 59cb02050e More documentation il y a 11 ans
CmMaterial.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmMaterialRTTI.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmMesh.cpp 75b0d168ec OpenGL finally works again il y a 11 ans
CmMeshBase.cpp 2a6fb1a9be More documentation il y a 11 ans
CmMeshData.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmMeshHeap.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmMeshManager.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) il y a 11 ans
CmMeshRTTI.h 75b0d168ec OpenGL finally works again il y a 11 ans
CmMultiRenderTexture.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmOSInputHandler.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmOcclusionQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmPass.cpp 59cb02050e More documentation il y a 11 ans
CmPixelBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmPixelData.cpp 644f28f7db Fixed GpuResourceData assignment so ownership is not incorrectly transfered il y a 11 ans
CmPixelUtil.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) il y a 12 ans
CmPlatform.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmPlatformWndProc.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmProfiler.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmQueryManager.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmRasterizerState.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmRenderQueue.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmRenderStateManager.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) il y a 11 ans
CmRenderSystem.cpp 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now il y a 11 ans
CmRenderSystemCapabilities.cpp 75b0d168ec OpenGL finally works again il y a 11 ans
CmRenderSystemManager.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmRenderTarget.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmRenderTexture.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmRenderWindow.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmRenderWindowManager.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmRenderer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmRendererManager.cpp 927fb6c3e5 More documentation il y a 11 ans
CmResource.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmResourceHandle.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmResourceManifest.cpp e73983da31 Moved everything to new Path system il y a 11 ans
CmResources.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmSamplerState.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmSceneManager.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmSceneObject.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmShader.cpp d343891707 More documentation il y a 11 ans
CmSpecificImporter.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmTechnique.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmTextData.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmTexture.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) il y a 11 ans
CmTextureManager.cpp 75b0d168ec OpenGL finally works again il y a 11 ans
CmTextureView.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmTimerQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmTransientMesh.cpp 75b0d168ec OpenGL finally works again il y a 11 ans
CmUUID.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CmVertexBuffer.cpp d19ac30b58 VAO management to OpenGL (untested) il y a 11 ans
CmVertexData.cpp 4782475448 VertexDeclaration is now immutable il y a 11 ans
CmVertexDataDesc.cpp 4782475448 VertexDeclaration is now immutable il y a 11 ans
CmVertexDeclaration.cpp 4782475448 VertexDeclaration is now immutable il y a 11 ans
CmViewport.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
CmWin32FolderMonitor.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans