Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem 13 anni fa
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GL 1e81bf9e05 13 anni fa
GLX 1e81bf9e05 13 anni fa
OSX 1e81bf9e05 13 anni fa
gtk 1e81bf9e05 13 anni fa
CmGLContext.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 anni fa
CmGLFrameBufferObject.h f31858229c GL with new depth stencil works 13 anni fa
CmGLGpuBuffer.h e090e96915 CoreGpuObject 13 anni fa
CmGLGpuParamBlock.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 anni fa
CmGLGpuProgramManager.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 anni fa
CmGLHardwareBufferManager.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 anni fa
CmGLIndexBuffer.h e090e96915 CoreGpuObject 13 anni fa
CmGLMultiRenderTexture.h 34662227f0 Made multirender textures immutable 13 anni fa
CmGLOcclusionQuery.h 656d3e7b07 Renamed all of the hardware buffers 13 anni fa
CmGLPixelBuffer.h 656d3e7b07 Renamed all of the hardware buffers 13 anni fa
CmGLPixelFormat.h f31858229c GL with new depth stencil works 13 anni fa
CmGLPrerequisites.h 3e47d2941c Finalized removing all raw pointers from RenderSystem 13 anni fa
CmGLRenderSystem.h 3e47d2941c Finalized removing all raw pointers from RenderSystem 13 anni fa
CmGLRenderSystemFactory.h e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 anni fa
CmGLRenderTexture.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 anni fa
CmGLRenderWindowManager.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 anni fa
CmGLSLProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 anni fa
CmGLSupport.h afc811967c Modified window creation parameters so they're more intuitive 13 anni fa
CmGLTexture.h 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 anni fa
CmGLTextureManager.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 anni fa
CmGLVertexBuffer.h e090e96915 CoreGpuObject 13 anni fa
CmWin32Context.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 anni fa
CmWin32GLSupport.h afc811967c Modified window creation parameters so they're more intuitive 13 anni fa
CmWin32Prerequisites.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 anni fa
CmWin32Window.h 5eeed8897c Refactored how are render targets handled in all of the render systems 13 anni fa