#3d #game-engine #engine #gamedev

Marko Pintera d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 lat temu
CamelotClient d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 lat temu
CamelotD3D11RenderSystem 89658aa9eb All shaders are loaded from files 13 lat temu
CamelotD3D9Renderer 89658aa9eb All shaders are loaded from files 13 lat temu
CamelotFBXImporter ba5f1c9453 Added GpuProgram importer 13 lat temu
CamelotForwardRenderer 5700fec8d0 Removed mActiveViewport from render system 13 lat temu
CamelotFreeImgImporter ba5f1c9453 Added GpuProgram importer 13 lat temu
CamelotGLRenderer 89658aa9eb All shaders are loaded from files 13 lat temu
CamelotOISInput 19e874a87d Material serialization (untested) 13 lat temu
CamelotRenderer d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 lat temu
CamelotUtility d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 lat temu
CamelotRenderer.sln 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 lat temu
Dependencies.txt d71ac4d2a8 OIS works 13 lat temu
TODODoc.txt f7fc8e84ca Determining struct stride a bit better 13 lat temu