BearishSun d2434ca7dd GUITimeline display extra ticks beyond visible range to avoid pop-in issues as range changes il y a 9 ans
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BansheeCore 27905e224e Properly apply scale animation curves il y a 9 ans
BansheeD3D11RenderAPI fc4942d1a6 Minor fixes to skeletal animation code and more work on GUITimeline il y a 9 ans
BansheeD3D9RenderAPI cde0fbf269 Fixing documentation errors il y a 9 ans
BansheeEditor 59cf546be9 Float/int fields now properly clamp values reported by events to their supported range (if any) il y a 9 ans
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging il y a 9 ans
BansheeEngine cde0fbf269 Fixing documentation errors il y a 9 ans
BansheeFBXImporter 27b6f848f2 Added animation editor window icons il y a 9 ans
BansheeFMOD cde0fbf269 Fixing documentation errors il y a 9 ans
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library il y a 9 ans
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library il y a 9 ans
BansheeGLRenderAPI cde0fbf269 Fixing documentation errors il y a 9 ans
BansheeMono ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work il y a 9 ans
BansheeOISInput bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library il y a 9 ans
BansheeOpenAudio cde0fbf269 Fixing documentation errors il y a 9 ans
BansheePhysX bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library il y a 9 ans
BansheeSL 996963f172 Fixing "release" builds il y a 9 ans
BansheeUtility c8f410651d Skeletal animation up and running il y a 9 ans
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work il y a 9 ans
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization il y a 9 ans
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work il y a 9 ans
MBansheeEditor d2434ca7dd GUITimeline display extra ticks beyond visible range to avoid pop-in issues as range changes il y a 9 ans
MBansheeEngine 472f4c82b3 Properly render skinned mesh even when no animation is running il y a 9 ans
RenderBeast 472f4c82b3 Properly render skinned mesh even when no animation is running il y a 9 ans
SBansheeEditor 27b6f848f2 Added animation editor window icons il y a 9 ans
SBansheeEngine 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues il y a 9 ans
CMakeLists.txt 996963f172 Fixing "release" builds il y a 9 ans