roadmap.md 1.3 KB

Roadmap

The focus right now is to implement the most critical missing features:

  • Animation (skeletal, blend shapes, generic script variables)

Planned for Q3 2016 release.


Quickly to follow will be:

  • Ports for Linux & Mac
  • Vulkan (and possibly DX12) implementation
  • Physically based renderer
  • Website for the community

Planned for Q2 2017 release (Version 1.0 beta).


There are many more features planned, but these are without a specific timeline or order:

  • Mobile render API (likely Vulkan, possibly Metal for iOS)
  • Android/iOS/WP ports
  • High level networking (replication, RPCs)
  • Dynamic global illumination (+ other high fidelity graphical improvements)
  • Occlussion culling
  • Terrain
  • Effects/Particle editor
  • AI (pathfinding, navmesh)
  • VR support
  • Cinematics editor
  • Unified shading language
  • Visual shader editor
  • More specialized editor tools for 2D games
  • Script debugging
  • Level of detail
  • XBONE/PS4 ports
  • BSP brushes for level prototyping
  • And more to be decided later...

Implementation times for each of those roughly ranges from 1-4 months.

More contributors mean we can add more of these features quicker. Consider contributing!