Roadmap
The focus right now is to implement the most critical missing features:
- Animation (skeletal, blend shapes, generic script variables)
Planned for Q3 2016 release.
Quickly to follow will be:
- Ports for Linux & Mac
- Vulkan (and possibly DX12) implementation
- Physically based renderer
- Website for the community
Planned for Q2 2017 release (Version 1.0 beta).
There are many more features planned, but these are without a specific timeline or order:
- Mobile render API (likely Vulkan, possibly Metal for iOS)
- Android/iOS/WP ports
- High level networking (replication, RPCs)
- Dynamic global illumination (+ other high fidelity graphical improvements)
- Occlussion culling
- Terrain
- Effects/Particle editor
- AI (pathfinding, navmesh)
- VR support
- Cinematics editor
- Unified shading language
- Visual shader editor
- More specialized editor tools for 2D games
- Script debugging
- Level of detail
- XBONE/PS4 ports
- BSP brushes for level prototyping
- And more to be decided later...
Implementation times for each of those roughly ranges from 1-4 months.
More contributors mean we can add more of these features quicker. Consider contributing!