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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsGpuProgram.h"
- #include <cstdint>
- #define CAPS_CATEGORY_SIZE INT64_C(8)
- #define BS_CAPS_BITSHIFT (INT64_C(64) - CAPS_CATEGORY_SIZE)
- #define CAPS_CATEGORY_MASK (((INT64_C(1) << CAPS_CATEGORY_SIZE) - INT64_C(1)) << BS_CAPS_BITSHIFT)
- #define BS_CAPS_VALUE(cat, val) ((cat << BS_CAPS_BITSHIFT) | (INT64_C(1) << val))
- #define MAX_BOUND_VERTEX_BUFFERS 32
- namespace BansheeEngine
- {
- /** @addtogroup RenderAPI-Internal
- * @{
- */
- /** Categories of render API capabilities. */
- enum CapabilitiesCategory : UINT64
- {
- CAPS_CATEGORY_COMMON = 0,
- CAPS_CATEGORY_D3D9 = 1,
- CAPS_CATEGORY_GL = 2,
- CAPS_CATEGORY_D3D11 = 3,
- CAPS_CATEGORY_COUNT = 32 /**< Maximum number of categories. */
- };
- /** Enum describing the different hardware capabilities we can check for. */
- enum Capabilities : UINT64
- {
- RSC_AUTOMIPMAP = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 0), /**< Supports generating mipmaps in hardware. */
- RSC_ANISOTROPY = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 1), /**< Supports anisotropic texture filtering. */
- RSC_CUBEMAPPING = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 2), /**< Supports cube mapping. */
- RSC_TWO_SIDED_STENCIL = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 3), /**< Supports separate stencil updates for both front and back faces. */
- RSC_STENCIL_WRAP = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 4), /**< Supports wrapping the stencil value at the range extremes. */
- RSC_HWOCCLUSION = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 5), /**< Supports hardware occlusion queries. */
- RSC_USER_CLIP_PLANES = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 6), /**< Supports user clipping planes. */
- RSC_VERTEX_FORMAT_UBYTE4 = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 7), /**< Supports the VET_UBYTE4 vertex element type. */
- RSC_INFINITE_FAR_PLANE = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 8), /**< Supports infinite far plane projection. */
- RSC_HWRENDER_TO_TEXTURE = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 9), /**< Supports hardware render-to-texture. */
- RSC_TEXTURE_FLOAT = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 10), /**< Supports float textures and render targets. */
- RSC_NON_POWER_OF_2_TEXTURES = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 11), /**< Supports non-power of two textures. */
- RSC_TEXTURE_3D = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 12), /**< Supports 3d (volume) textures. */
- RSC_POINT_SPRITES = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 13), /**< Supports basic point sprite rendering. */
- RSC_POINT_EXTENDED_PARAMETERS = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 14), /**< Supports extra point parameters (minsize, maxsize, attenuation). */
- RSC_VERTEX_TEXTURE_FETCH = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 15), /**< Supports vertex texture fetch. */
- RSC_MIPMAP_LOD_BIAS = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 16), /**< Supports mipmap LOD biasing. */
- RSC_GEOMETRY_PROGRAM = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 17), /**< Supports hardware geometry programs. */
- RSC_TEXTURE_COMPRESSION = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 18), /**< Supports compressed textures. */
- RSC_TEXTURE_COMPRESSION_DXT = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 19), /**< Supports compressed textures in the DXT/ST3C formats. */
- RSC_TEXTURE_COMPRESSION_VTC = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 20), /**< Supports compressed textures in the VTC format. */
- RSC_TEXTURE_COMPRESSION_PVRTC = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 21), /**< Supports compressed textures in the PVRTC format. */
- RSC_MRT_DIFFERENT_BIT_DEPTHS = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 22), /**< Supports multiple render targets with different bit depths. */
- RSC_ALPHA_TO_COVERAGE = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 23), /**< Supports Alpha to Coverage. */
- RSC_ADVANCED_BLEND_OPERATIONS = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 24), /**< Supports blend operations like subtract, min, max. */
- RSC_SHADER_SUBROUTINE = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 25), /**< Supports dynamic shader linking. */
- RSC_HWOCCLUSION_ASYNCHRONOUS = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 26), /**< Support for async occlusion queries. */
- RSC_HWRENDER_TO_VERTEX_BUFFER = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 27), /**< Supports rendering to vertex buffers. */
- RSC_TESSELLATION_PROGRAM = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 28), /**< Supports hardware tessellation programs. */
- RSC_COMPUTE_PROGRAM = BS_CAPS_VALUE(CAPS_CATEGORY_COMMON, 29), /**< Supports hardware compute programs. */
- // ***** DirectX 9 specific caps *****
- RSC_PERSTAGECONSTANT = BS_CAPS_VALUE(CAPS_CATEGORY_D3D9, 0), /**< Are per stage constants supported. */
- // ***** GL Specific caps *****
- RSC_FBO = BS_CAPS_VALUE(CAPS_CATEGORY_GL, 0), /**< Support for Frame Buffer Objects. */
- RSC_PBUFFER = BS_CAPS_VALUE(CAPS_CATEGORY_GL, 1), /**< Support for PBuffers. */
- };
- /** Holds data about render system driver version. */
- struct BS_CORE_EXPORT DriverVersion
- {
- int major;
- int minor;
- int release;
- int build;
- DriverVersion()
- {
- major = minor = release = build = 0;
- }
- /** Returns the driver version as a single string. */
- String toString() const
- {
- StringStream str;
- str << major << "." << minor << "." << release << "." << build;
- return str.str();
- }
- /** Parses a string in the major.minor.release.build format and stores the version numbers. */
- void fromString(const String& versionString)
- {
- Vector<BansheeEngine::String> tokens = StringUtil::split(versionString, ".");
- if(!tokens.empty())
- {
- major = parseINT32(tokens[0]);
- if (tokens.size() > 1)
- minor = parseINT32(tokens[1]);
- if (tokens.size() > 2)
- release = parseINT32(tokens[2]);
- if (tokens.size() > 3)
- build = parseINT32(tokens[3]);
- }
- }
- };
- /** Types of GPU vendors. */
- enum GPUVendor
- {
- GPU_UNKNOWN = 0,
- GPU_NVIDIA = 1,
- GPU_AMD = 2,
- GPU_INTEL = 3,
- GPU_VENDOR_COUNT = 4
- };
- /**
- * Holds information about render hardware and driver capabilities and allows you to easily set and query those
- * capabilities.
- */
- class BS_CORE_EXPORT RenderAPICapabilities
- {
- public:
- RenderAPICapabilities ();
- virtual ~RenderAPICapabilities ();
- /** Sets the current driver version. */
- void setDriverVersion(const DriverVersion& version)
- {
- mDriverVersion = version;
- }
-
- /** Returns current driver version. */
- DriverVersion getDriverVersion() const
- {
- return mDriverVersion;
- }
- /** Returns vendor of the currently used GPU. */
- GPUVendor getVendor() const
- {
- return mVendor;
- }
- /** Sets the GPU vendor. */
- void setVendor(GPUVendor v)
- {
- mVendor = v;
- }
- /** Parses a vendor string and returns an enum with the vendor if parsed succesfully. */
- static GPUVendor vendorFromString(const String& vendorString);
- /** Converts a vendor enum to a string. */
- static String vendorToString(GPUVendor v);
- /** Sets the maximum number of texture units per pipeline stage. */
- void setNumTextureUnits(GpuProgramType type, UINT16 num)
- {
- mNumTextureUnitsPerStage[type] = num;
- }
- /** Sets the maximum number of texture units in all pipeline stages. */
- void setNumCombinedTextureUnits(UINT16 num)
- {
- mNumCombinedTextureUnits = num;
- }
- /** Sets the maximum number of GPU param block buffers per pipeline stage. */
- void setNumGpuParamBlockBuffers(GpuProgramType type, UINT16 num)
- {
- mNumGpuParamBlocksPerStage[type] = num;
- }
- /** Sets the maximum number of GPU param block buffers in all pipeline stages. */
- void setNumCombinedGpuParamBlockBuffers(UINT16 num)
- {
- mNumCombinedUniformBlocks = num;
- }
- /** Sets maximum stencil buffer depth in bits. */
- void setStencilBufferBitDepth(UINT16 num)
- {
- mStencilBufferBitDepth = num;
- }
- /** Sets maximum number of bound vertex buffers. */
- void setMaxBoundVertexBuffers(UINT32 num)
- {
- mMaxBoundVertexBuffers = num;
- }
- /** Sets maximum number of simultaneously set render targets. */
- void setNumMultiRenderTargets(UINT16 num)
- {
- mNumMultiRenderTargets = num;
- }
- /** Returns the number of texture units supported per pipeline stage. */
- UINT16 getNumTextureUnits(GpuProgramType type) const
- {
- auto iterFind = mNumTextureUnitsPerStage.find(type);
- if(iterFind != mNumTextureUnitsPerStage.end())
- return iterFind->second;
- else
- return 0;
- }
- /** Returns the number of texture units supported in all pipeline stages. */
- UINT16 getNumCombinedTextureUnits() const
- {
- return mNumCombinedTextureUnits;
- }
- /** Returns the maximum number of bound GPU program param block buffers per pipeline stage. */
- UINT16 getNumGpuParamBlockBuffers(GpuProgramType type) const
- {
- auto iterFind = mNumGpuParamBlocksPerStage.find(type);
- if(iterFind != mNumGpuParamBlocksPerStage.end())
- return iterFind->second;
- else
- return 0;
- }
- /** Returns the maximum number of bound GPU program param block buffers in all pipeline stages. */
- UINT16 getNumCombinedGpuParamBlockBuffers() const
- {
- return mNumCombinedUniformBlocks;
- }
- /** Returns the maximum number of bits available for the stencil buffer. */
- UINT16 getStencilBufferBitDepth() const
- {
- return mStencilBufferBitDepth;
- }
- /** Returns the maximum number of vertex buffers that can be bound at once. */
- UINT32 getMaxBoundVertexBuffers() const
- {
- return mMaxBoundVertexBuffers;
- }
- /** Returns the maximum number of render targets we can render to simultaneously. */
- UINT16 getNumMultiRenderTargets() const
- {
- return mNumMultiRenderTargets;
- }
- /** Sets a capability flag indicating this capability is supported. */
- void setCapability(const Capabilities c)
- {
- UINT64 index = (CAPS_CATEGORY_MASK & c) >> BS_CAPS_BITSHIFT;
- mCapabilities[index] |= (c & ~CAPS_CATEGORY_MASK);
- }
- /** Remove a capability flag indicating this capability is not supported (default). */
- void unsetCapability(const Capabilities c)
- {
- UINT64 index = (CAPS_CATEGORY_MASK & c) >> BS_CAPS_BITSHIFT;
- mCapabilities[index] &= (~c | CAPS_CATEGORY_MASK);
- }
- /** Checks is the specified capability supported. */
- bool hasCapability(const Capabilities c) const
- {
- UINT64 index = (CAPS_CATEGORY_MASK & c) >> BS_CAPS_BITSHIFT;
- return (mCapabilities[index] & (c & ~CAPS_CATEGORY_MASK)) != 0;
- }
- /** Adds a shader profile to the list of render-system specific supported profiles. */
- void addShaderProfile(const String& profile)
- {
- mSupportedShaderProfiles.insert(profile);
- }
- /** Adds a mapping between GPU program profile enum and render-system specific profile name. */
- void addGpuProgramProfile(GpuProgramProfile gpuProgProfile, const String& rsSpecificProfile)
- {
- mGenericToSpecificShaderProfileMap[gpuProgProfile] = rsSpecificProfile;
- }
- /** Returns true if the provided profile is supported. */
- bool isShaderProfileSupported(const String& profile) const
- {
- return (mSupportedShaderProfiles.end() != mSupportedShaderProfiles.find(profile));
- }
- /** Returns a set of all supported shader profiles. */
- const Set<String>& getSupportedShaderProfiles() const
- {
- return mSupportedShaderProfiles;
- }
- /**
- * Converts a generic GpuProgramProfile identifier into a render-system specific one. Returns an empty string if
- * conversion cannot be done.
- */
- String gpuProgProfileToRSSpecificProfile(GpuProgramProfile gpuProgProfile) const
- {
- auto iterFind = mGenericToSpecificShaderProfileMap.find(gpuProgProfile);
- if(mGenericToSpecificShaderProfileMap.end() != iterFind)
- {
- return iterFind->second;
- }
- return "";
- }
- /** Gets the number of floating-point constants vertex programs support. */
- UINT16 getVertexProgramConstantFloatCount() const
- {
- return mVertexProgramConstantFloatCount;
- }
- /** Gets the number of integer constants vertex programs support. */
- UINT16 getVertexProgramConstantIntCount() const
- {
- return mVertexProgramConstantIntCount;
- }
- /** Gets the number of boolean constants vertex programs support. */
- UINT16 getVertexProgramConstantBoolCount() const
- {
- return mVertexProgramConstantBoolCount;
- }
- /** Gets the number of floating-point constants geometry programs support. */
- UINT16 getGeometryProgramConstantFloatCount() const
- {
- return mGeometryProgramConstantFloatCount;
- }
- /** Gets the number of integer constants geometry programs support. */
- UINT16 getGeometryProgramConstantIntCount() const
- {
- return mGeometryProgramConstantIntCount;
- }
- /** Gets the number of boolean constants geometry programs support. */
- UINT16 getGeometryProgramConstantBoolCount() const
- {
- return mGeometryProgramConstantBoolCount;
- }
- /** Gets the number of floating-point constants fragment programs support. */
- UINT16 getFragmentProgramConstantFloatCount() const
- {
- return mFragmentProgramConstantFloatCount;
- }
- /** Gets the number of integer constants fragment programs support. */
- UINT16 getFragmentProgramConstantIntCount() const
- {
- return mFragmentProgramConstantIntCount;
- }
-
- /** Gets the number of boolean constants fragment programs support. */
- UINT16 getFragmentProgramConstantBoolCount() const
- {
- return mFragmentProgramConstantBoolCount;
- }
- /** Sets the current GPU device name. */
- void setDeviceName(const String& name)
- {
- mDeviceName = name;
- }
- /** Gets the current GPU device name. */
- String getDeviceName() const
- {
- return mDeviceName;
- }
- /** Sets the number of floating-point constants vertex programs support. */
- void setVertexProgramConstantFloatCount(UINT16 c)
- {
- mVertexProgramConstantFloatCount = c;
- }
- /** Sets the number of integer constants vertex programs support. */
- void setVertexProgramConstantIntCount(UINT16 c)
- {
- mVertexProgramConstantIntCount = c;
- }
- /** Sets the number of boolean constants vertex programs support. */
- void setVertexProgramConstantBoolCount(UINT16 c)
- {
- mVertexProgramConstantBoolCount = c;
- }
- /** Sets the number of floating-point constants geometry programs support. */
- void setGeometryProgramConstantFloatCount(UINT16 c)
- {
- mGeometryProgramConstantFloatCount = c;
- }
- /** Sets the number of integer constants geometry programs support. */
- void setGeometryProgramConstantIntCount(UINT16 c)
- {
- mGeometryProgramConstantIntCount = c;
- }
- /** Sets the number of boolean constants geometry programs support. */
- void setGeometryProgramConstantBoolCount(UINT16 c)
- {
- mGeometryProgramConstantBoolCount = c;
- }
- /** Sets the number of floating-point constants fragment programs support. */
- void setFragmentProgramConstantFloatCount(UINT16 c)
- {
- mFragmentProgramConstantFloatCount = c;
- }
- /** Sets the number of integer constants fragment programs support. */
- void setFragmentProgramConstantIntCount(UINT16 c)
- {
- mFragmentProgramConstantIntCount = c;
- }
- /** Sets the number of boolean constants fragment programs support. */
- void setFragmentProgramConstantBoolCount(UINT16 c)
- {
- mFragmentProgramConstantBoolCount = c;
- }
- /** Sets the maximum point screen size in pixels. */
- void setMaxPointSize(float s)
- {
- mMaxPointSize = s;
- }
- /** Gets the maximum point screen size in pixels. */
- float getMaxPointSize(void) const
- {
- return mMaxPointSize;
- }
- /** Sets the number of vertices a single geometry program run can emit. */
- void setGeometryProgramNumOutputVertices(int numOutputVertices)
- {
- mGeometryProgramNumOutputVertices = numOutputVertices;
- }
- /** Gets the number of vertices a single geometry program run can emit. */
- int getGeometryProgramNumOutputVertices(void) const
- {
- return mGeometryProgramNumOutputVertices;
- }
- /** Get the identifier of the render system from which these capabilities were generated. */
- StringID getRenderAPIName() const
- {
- return mRenderAPIName;
- }
- /** Set the identifier of the render system from which these capabilities were generated. */
- void setRenderAPIName(const StringID& rs)
- {
- mRenderAPIName = rs;
- }
- private:
- /** Initializes vendor enum -> vendor name mappings. */
- static void initVendorStrings();
- private:
- static Vector<String> msGPUVendorStrings;
- DriverVersion mDriverVersion;
- GPUVendor mVendor = GPU_UNKNOWN;
- // The number of texture units available per stage
- Map<GpuProgramType, UINT16> mNumTextureUnitsPerStage;
- // Total number of texture units available
- UINT16 mNumCombinedTextureUnits = 0;
- // The number of uniform blocks available per stage
- Map<GpuProgramType, UINT16> mNumGpuParamBlocksPerStage;
- // Total number of uniform blocks available
- UINT16 mNumCombinedUniformBlocks = 0;
- // The stencil buffer bit depth
- UINT16 mStencilBufferBitDepth = 0;
- // Maximum number of vertex buffers we can bind at once
- UINT32 mMaxBoundVertexBuffers = 0;
- // Stores the capabilities flags.
- UINT32 mCapabilities[CAPS_CATEGORY_COUNT];
- // The name of the device as reported by the render system
- String mDeviceName;
- // The identifier associated with the render API for which these capabilities are valid
- StringID mRenderAPIName;
- // The number of floating-point constants vertex programs support
- UINT16 mVertexProgramConstantFloatCount = 0;
- // The number of integer constants vertex programs support
- UINT16 mVertexProgramConstantIntCount = 0;
- // The number of boolean constants vertex programs support
- UINT16 mVertexProgramConstantBoolCount = 0;
- // The number of floating-point constants geometry programs support
- UINT16 mGeometryProgramConstantFloatCount = 0;
- // The number of integer constants vertex geometry support
- UINT16 mGeometryProgramConstantIntCount = 0;
- // The number of boolean constants vertex geometry support
- UINT16 mGeometryProgramConstantBoolCount = 0;
- // The number of floating-point constants fragment programs support
- UINT16 mFragmentProgramConstantFloatCount = 0;
- // The number of integer constants fragment programs support
- UINT16 mFragmentProgramConstantIntCount = 0;
- // The number of boolean constants fragment programs support
- UINT16 mFragmentProgramConstantBoolCount = 0;
- // The number of simultaneous render targets supported
- UINT16 mNumMultiRenderTargets = 0;
- // The maximum point size in pixels
- float mMaxPointSize = 0.0f;
- // The number of vertices a geometry program can emit in a single run
- UINT32 mGeometryProgramNumOutputVertices = 0;
- // The list of supported shader profiles
- Set<String> mSupportedShaderProfiles;
- // Allows us to convert a generic shader profile to a render-system specific one
- UnorderedMap<GpuProgramProfile, String> mGenericToSpecificShaderProfileMap;
- };
- /** @} */
- }
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