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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsIReflectable.h"
- namespace BansheeEngine
- {
- /** @addtogroup Resources-Internal
- * @{
- */
- /**
- * Serializable class that contains UUID <-> file path mapping for resources.
- *
- * @note
- * This class allows you to reference resources between sessions. At the end of a session save the resource manifest,
- * and then restore it at the start of a new session. This way ensures that resource UUIDs stay consistent and anything
- * referencing them can find the resources.
- * @note
- * Thread safe.
- */
- class BS_CORE_EXPORT ResourceManifest : public IReflectable
- {
- struct ConstructPrivately {};
- public:
- explicit ResourceManifest(const ConstructPrivately& dummy);
- ResourceManifest(const String& name);
- /** Returns an unique name of the resource manifest. */
- const String& getName() const { return mName; }
- /** Registers a new resource in the manifest. */
- void registerResource(const String& uuid, const Path& filePath);
- /** Removes a resource from the manifest. */
- void unregisterResource(const String& uuid);
- /**
- * Attempts to find a resource with the provided UUID and outputs the path to the resource if found. Returns true
- * if UUID was found, false otherwise.
- */
- bool uuidToFilePath(const String& uuid, Path& filePath) const;
- /**
- * Attempts to find a resource with the provided path and outputs the UUID to the resource if found. Returns true
- * if path was found, false otherwise.
- */
- bool filePathToUUID(const Path& filePath, String& outUUID) const;
- /** Checks if provided UUID exists in the manifest. */
- bool uuidExists(const String& uuid) const;
- /** Checks if the provided path exists in the manifest. */
- bool filePathExists(const Path& filePath) const;
- /**
- * Saves the resource manifest to the specified location.
- *
- * @param[in] manifest Manifest to save.
- * @param[in] path Full pathname of the file to save the manifest in.
- * @param[in] relativePath If not empty, all pathnames in the manifest will be stored as if relative to this
- * path.
- */
- static void save(const SPtr<ResourceManifest>& manifest, const Path& path, const Path& relativePath);
- /**
- * Loads the resource manifest from the specified location.
- *
- * @param[in] path Full pathname of the file to load the manifest from.
- * @param[in] relativePath If not empty, all loaded pathnames will have this path prepended.
- */
- static SPtr<ResourceManifest> load(const Path& path, const Path& relativePath);
- /** Creates a new empty resource manifest. Provided name should be unique among manifests. */
- static SPtr<ResourceManifest> create(const String& name);
- private:
- String mName;
- UnorderedMap<String, Path> mUUIDToFilePath;
- UnorderedMap<Path, String> mFilePathToUUID;
- /************************************************************************/
- /* RTTI */
- /************************************************************************/
- /** Creates a new empty resource manifest. */
- static SPtr<ResourceManifest> createEmpty();
- public:
- friend class ResourceManifestRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const override;
- };
- /** @} */
- }
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