BsD3D11GpuParamBlockBuffer.h 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsD3D11Prerequisites.h"
  5. #include "BsGpuParamBlockBuffer.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup D3D11
  9. * @{
  10. */
  11. /** DirectX 11 implementation of a parameter block buffer (constant buffer in DX11 lingo). */
  12. class BS_D3D11_EXPORT D3D11GpuParamBlockBufferCore : public GpuParamBlockBufferCore
  13. {
  14. public:
  15. D3D11GpuParamBlockBufferCore(UINT32 size, GpuParamBlockUsage usage);
  16. ~D3D11GpuParamBlockBufferCore();
  17. /** @copydoc GpuParamBlockBufferCore::writeToGPU */
  18. void writeToGPU(const UINT8* data) override;
  19. /** @copydoc GpuParamBlockBufferCore::readFromGPU */
  20. void readFromGPU(UINT8* data) const override;
  21. /** Returns internal DX11 buffer object. */
  22. ID3D11Buffer* getD3D11Buffer() const;
  23. protected:
  24. /** @copydoc GpuParamBlockBufferCore::initialize */
  25. virtual void initialize() override;
  26. private:
  27. D3D11HardwareBuffer* mBuffer;
  28. };
  29. /** @} */
  30. }