| 1234567891011121314151617181920212223242526272829303132333435363738 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsGpuParamBlockBuffer.h"
- namespace BansheeEngine
- {
- /** @addtogroup D3D11
- * @{
- */
- /** DirectX 11 implementation of a parameter block buffer (constant buffer in DX11 lingo). */
- class BS_D3D11_EXPORT D3D11GpuParamBlockBufferCore : public GpuParamBlockBufferCore
- {
- public:
- D3D11GpuParamBlockBufferCore(UINT32 size, GpuParamBlockUsage usage);
- ~D3D11GpuParamBlockBufferCore();
- /** @copydoc GpuParamBlockBufferCore::writeToGPU */
- void writeToGPU(const UINT8* data) override;
- /** @copydoc GpuParamBlockBufferCore::readFromGPU */
- void readFromGPU(UINT8* data) const override;
- /** Returns internal DX11 buffer object. */
- ID3D11Buffer* getD3D11Buffer() const;
- protected:
- /** @copydoc GpuParamBlockBufferCore::initialize */
- virtual void initialize() override;
- private:
- D3D11HardwareBuffer* mBuffer;
- };
- /** @} */
- }
|