| 123456789101112131415161718192021222324252627282930313233343536 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsPrerequisites.h"
- #if (BS_PLATFORM == BS_PLATFORM_WIN32) && !defined(__MINGW32__)
- # ifdef BS_SL_EXPORTS
- # define BS_SL_EXPORT __declspec(dllexport)
- # else
- # if defined( __MINGW32__ )
- # define BS_SL_EXPORT
- # else
- # define BS_SL_EXPORT __declspec(dllimport)
- # endif
- # endif
- #elif defined ( BS_GCC_VISIBILITY )
- # define BS_SL_EXPORT __attribute__ ((visibility("default")))
- #else
- # define BS_SL_EXPORTS
- #endif
- /** @addtogroup Plugins
- * @{
- */
- /** @defgroup BansheeSL BansheeSL
- * Implementation of the Banshee Shading Language.
- */
- /** @} */
- namespace BansheeEngine
- {
- extern const char* SystemName;
- }
|