CMakeLists.txt 11 KB

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  1. cmake_minimum_required (VERSION 3.6.1)
  2. project (Banshee)
  3. # Version
  4. set (BS_VERSION_MAJOR 0)
  5. set (BS_VERSION_MINOR 3)
  6. # Configuration types
  7. if(CMAKE_CONFIGURATION_TYPES) # Multiconfig generator?
  8. set(CMAKE_CONFIGURATION_TYPES "Debug;OptimizedDebug;Release;" CACHE INTERNAL "")
  9. else()
  10. if(NOT CMAKE_BUILD_TYPE)
  11. message("Defaulting to release build.")
  12. set(CMAKE_BUILD_TYPE Release CACHE INTERNAL "")
  13. endif()
  14. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY HELPSTRING "Choose the type of build")
  15. # Set the valid options for cmake-gui drop-down list
  16. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug OptimizedDebug Release)
  17. endif()
  18. if(${CMAKE_SIZEOF_VOID_P} EQUAL 8)
  19. set(BS_64BIT true)
  20. endif()
  21. # Options
  22. set(AUDIO_MODULE "OpenAudio" CACHE STRING "Audio backend to use.")
  23. set_property(CACHE AUDIO_MODULE PROPERTY STRINGS OpenAudio FMOD)
  24. set(PHYSICS_MODULE "PhysX" CACHE STRING "Physics backend to use.")
  25. set_property(CACHE PHYSICS_MODULE PROPERTY STRINGS PhysX)
  26. set(INPUT_MODULE "OIS" CACHE STRING "Input backend to use.")
  27. set_property(CACHE INPUT_MODULE PROPERTY STRINGS OIS)
  28. if(WIN32)
  29. set(RENDER_API_MODULE "DirectX 11" CACHE STRING "Render API to use.")
  30. set_property(CACHE RENDER_API_MODULE PROPERTY STRINGS "DirectX 11" "DirectX 9" "OpenGL")
  31. else()
  32. set(RENDER_API_MODULE "OpenGL" CACHE STRING "Render API to use.")
  33. set_property(CACHE RENDER_API_MODULE PROPERTY STRINGS "OpenGL")
  34. endif()
  35. set(RENDERER_MODULE "RenderBeast" CACHE STRING "Renderer backend to use.")
  36. set_property(CACHE RENDERER_MODULE PROPERTY STRINGS RenderBeast)
  37. set(BUILD_EDITOR ON CACHE BOOL "If true both the engine and the editor will be built.")
  38. mark_as_advanced(CMAKE_INSTALL_PREFIX)
  39. # External code
  40. set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/CMake/Modules/")
  41. # Global compile & linker flags
  42. ## Compiler-agnostic settings
  43. ### Target at least C++11
  44. set(CMAKE_CXX_STANDARD 11)
  45. ## Compiler-specific settings
  46. if(MSVC)
  47. # Linker
  48. set(BS_LINKER_FLAGS_COMMON "/DYNAMICBASE /NOLOGO")
  49. set(BS_LINKER_FLAGS_DEBUG "${BS_LINKER_FLAGS_COMMON} /DEBUG")
  50. set(BS_LINKER_FLAGS_OPTIMIZEDDEBUG "${BS_LINKER_FLAGS_COMMON} /LTCG:incremental /INCREMENTAL:NO /OPT:REF /DEBUG")
  51. set(BS_LINKER_FLAGS_RELEASE "${BS_LINKER_FLAGS_COMMON} /LTCG /INCREMENTAL:NO /OPT:REF")
  52. if(BS_64BIT)
  53. set(BS_LINKER_FLAGS_OPTIMIZEDDEBUG "${BS_LINKER_FLAGS_OPTIMIZEDDEBUG} /OPT:ICF")
  54. set(BS_LINKER_FLAGS_RELEASE "${BS_LINKER_FLAGS_RELEASE} /OPT:ICF")
  55. endif()
  56. set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/DLL ${BS_LINKER_FLAGS_DEBUG}")
  57. set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "/DLL ${BS_LINKER_FLAGS_DEBUG}")
  58. set(CMAKE_EXE_LINKER_FLAGS_DEBUG ${BS_LINKER_FLAGS_DEBUG})
  59. set(CMAKE_SHARED_LINKER_FLAGS_OPTIMIZEDDEBUG "/DLL ${BS_LINKER_FLAGS_OPTIMIZEDDEBUG}")
  60. set(CMAKE_MODULE_LINKER_FLAGS_OPTIMIZEDDEBUG "/DLL ${BS_LINKER_FLAGS_OPTIMIZEDDEBUG}")
  61. set(CMAKE_EXE_LINKER_FLAGS_OPTIMIZEDDEBUG ${BS_LINKER_FLAGS_OPTIMIZEDDEBUG})
  62. set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "/DLL ${BS_LINKER_FLAGS_RELEASE}")
  63. set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "/DLL ${BS_LINKER_FLAGS_RELEASE}")
  64. set(CMAKE_EXE_LINKER_FLAGS_RELEASE ${BS_LINKER_FLAGS_RELEASE})
  65. # Compiler
  66. set(BS_COMPILER_FLAGS_COMMON "/GS- /W3 /GR- /WX- /nologo /bigobj /wd\"4577\"")
  67. set(CMAKE_CXX_FLAGS "/DWIN32 /D_WINDOWS")
  68. set(CMAKE_CXX_FLAGS_DEBUG "${BS_COMPILER_FLAGS_COMMON} /Gm /Od /RTC1 /MDd")
  69. if(BS_64BIT) # Debug edit and continue for 64-bit
  70. set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /ZI")
  71. else() # Normal debug for 32-bit
  72. set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Zi")
  73. endif()
  74. set(CMAKE_CXX_FLAGS_OPTIMIZEDDEBUG "${BS_COMPILER_FLAGS_COMMON} /GL /Gy /Zi /Gm /O2 /Oi /MD")
  75. set(CMAKE_CXX_FLAGS_RELEASE "${BS_COMPILER_FLAGS_COMMON} /GL /Gy /O2 /Oi /MD")
  76. # Global defines
  77. add_definitions(-D_HAS_EXCEPTIONS=0)
  78. elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
  79. # Note: Optionally add -ffunction-sections, -fdata-sections, but with linker option --gc-sections
  80. set(BS_COMPILER_FLAGS_COMMON "-fpic -fno-exceptions -fno-strict-aliasing -fno-rtti -fno-ms-compatibility -fms-extensions")
  81. set(CMAKE_CXX_FLAGS_DEBUG "${BS_COMPILER_FLAGS_COMMON} -g -O0")
  82. set(CMAKE_CXX_FLAGS_OPTIMIZEDDEBUG "${BS_COMPILER_FLAGS_COMMON} -gline-tables-only -O2")
  83. set(CMAKE_CXX_FLAGS_RELEASE "${BS_COMPILER_FLAGS_COMMON} -g0 -O2")
  84. elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
  85. set(BS_COMPILER_FLAGS_COMMON "-fpic -fno-exceptions -fno-strict-aliasing -fno-rtti")
  86. set(CMAKE_CXX_FLAGS_DEBUG "${BS_COMPILER_FLAGS_COMMON} -g -O0")
  87. set(CMAKE_CXX_FLAGS_OPTIMIZEDDEBUG "${BS_COMPILER_FLAGS_COMMON} -gline-tables-only -O2")
  88. set(CMAKE_CXX_FLAGS_RELEASE "${BS_COMPILER_FLAGS_COMMON} -g0 -O2")
  89. else()
  90. # TODO_OTHER_COMPILERS_GO_HERE
  91. endif()
  92. # Output
  93. set(CMAKE_BINARY_DIR "${PROJECT_SOURCE_DIR}/../Build/${CMAKE_GENERATOR}/")
  94. if(BS_64BIT)
  95. set(BS_OUTPUT_DIR_PREFIX x64)
  96. else()
  97. set(BS_OUTPUT_DIR_PREFIX x86)
  98. endif()
  99. set(BS_BINARY_OUTPUT_DIR ${PROJECT_SOURCE_DIR}/../bin/${BS_OUTPUT_DIR_PREFIX})
  100. set(BS_LIBRARY_OUTPUT_DIR ${PROJECT_SOURCE_DIR}/../lib/${BS_OUTPUT_DIR_PREFIX})
  101. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BS_BINARY_OUTPUT_DIR}/Debug)
  102. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_OPTIMIZEDDEBUG ${BS_BINARY_OUTPUT_DIR}/OptimizedDebug)
  103. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BS_BINARY_OUTPUT_DIR}/Release)
  104. set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${BS_BINARY_OUTPUT_DIR}/Debug)
  105. set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_OPTIMIZEDDEBUG ${BS_BINARY_OUTPUT_DIR}/OptimizedDebug)
  106. set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${BS_BINARY_OUTPUT_DIR}/Release)
  107. set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${BS_LIBRARY_OUTPUT_DIR}/Debug)
  108. set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_OPTIMIZEDDEBUG ${BS_LIBRARY_OUTPUT_DIR}/OptimizedDebug)
  109. set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${BS_LIBRARY_OUTPUT_DIR}/Release)
  110. if(WIN32)
  111. set(BS_LIBRARY_EXTENSION ".lib")
  112. else()
  113. set(BS_LIBRARY_EXTENSION ".a")
  114. endif()
  115. function(add_library_per_config target_name lib_name release_name debug_name)
  116. add_library(${lib_name} STATIC IMPORTED)
  117. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_DEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${debug_name}${BS_LIBRARY_EXTENSION})
  118. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
  119. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_RELEASE ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
  120. target_link_libraries(${target_name} PRIVATE ${lib_name})
  121. endfunction()
  122. function(add_library_per_config_multi target_name lib_name file_name release_name debug_name)
  123. add_library(${lib_name} STATIC IMPORTED)
  124. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_DEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${debug_name}${BS_LIBRARY_EXTENSION})
  125. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
  126. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_RELEASE ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
  127. target_link_libraries(${target_name} PRIVATE ${lib_name})
  128. endfunction()
  129. function(add_engine_dependencies target_name)
  130. if(RENDER_API_MODULE MATCHES "DirectX 11")
  131. add_dependencies(${target_name} BansheeD3D11RenderAPI)
  132. elseif(RENDER_API_MODULE MATCHES "DirectX 9")
  133. add_dependencies(${target_name} BansheeD3D9RenderAPI)
  134. else()
  135. add_dependencies(${target_name} BansheeGLRenderAPI)
  136. endif()
  137. if(AUDIO_MODULE MATCHES "FMOD")
  138. add_dependencies(${target_name} BansheeFMOD)
  139. else() # Default to OpenAudio
  140. add_dependencies(${target_name} BansheeOpenAudio)
  141. endif()
  142. add_dependencies(${target_name} BansheeMono BansheeSL BansheeOISInput BansheePhysX RenderBeast SBansheeEngine)
  143. endfunction()
  144. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  145. # Sub-directories
  146. ## Layers
  147. add_subdirectory(BansheeUtility)
  148. add_subdirectory(BansheeCore)
  149. add_subdirectory(BansheeEngine)
  150. if(BUILD_EDITOR OR MSVC)
  151. add_subdirectory(BansheeEditor)
  152. endif()
  153. ## Plugins
  154. ### If using MSVC include all plugins in the solution (which ones actually build is controlled by dependencies)
  155. if(MSVC)
  156. add_subdirectory(BansheeD3D11RenderAPI)
  157. add_subdirectory(BansheeD3D9RenderAPI)
  158. add_subdirectory(BansheeGLRenderAPI)
  159. add_subdirectory(BansheeFMOD)
  160. add_subdirectory(BansheeOpenAudio)
  161. else() # Otherwise include only chosen ones
  162. if(RENDER_API_MODULE MATCHES "DirectX 11")
  163. add_subdirectory(BansheeD3D11RenderAPI)
  164. elseif(RENDER_API_MODULE MATCHES "DirectX 9")
  165. add_subdirectory(BansheeD3D9RenderAPI)
  166. else()
  167. add_subdirectory(BansheeGLRenderAPI)
  168. endif()
  169. if(AUDIO_MODULE MATCHES "FMOD")
  170. add_subdirectory(BansheeFMOD)
  171. else() # Default to OpenAudio
  172. add_subdirectory(BansheeOpenAudio)
  173. endif()
  174. endif()
  175. add_subdirectory(RenderBeast)
  176. add_subdirectory(BansheeOISInput)
  177. add_subdirectory(BansheePhysX)
  178. add_subdirectory(BansheeFBXImporter)
  179. add_subdirectory(BansheeFontImporter)
  180. add_subdirectory(BansheeFreeImgImporter)
  181. add_subdirectory(BansheeMono)
  182. add_subdirectory(BansheeSL)
  183. ## Script interop
  184. add_subdirectory(SBansheeEngine)
  185. if(BUILD_EDITOR OR MSVC)
  186. add_subdirectory(SBansheeEditor)
  187. endif()
  188. ## Executables
  189. add_subdirectory(Game)
  190. add_subdirectory(ExampleProject)
  191. if(BUILD_EDITOR OR MSVC)
  192. add_subdirectory(BansheeEditorExec)
  193. endif()
  194. ## Managed projects
  195. if(MSVC)
  196. include_external_msproject(MBansheeEngine ${PROJECT_SOURCE_DIR}/MBansheeEngine/MBansheeEngine.csproj)
  197. add_dependencies(Game MBansheeEngine)
  198. set_property(TARGET MBansheeEngine PROPERTY FOLDER Script)
  199. if(BUILD_EDITOR)
  200. include_external_msproject(MBansheeEditor ${PROJECT_SOURCE_DIR}/MBansheeEditor/MBansheeEditor.csproj)
  201. add_dependencies(BansheeEditorExec MBansheeEngine MBansheeEditor)
  202. set_property(TARGET MBansheeEditor PROPERTY FOLDER Script)
  203. set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT BansheeEditorExec)
  204. endif()
  205. else()
  206. # TODO - Use Mono compiler to build the managed code as a pre-build step
  207. endif()
  208. # Config file
  209. ## Set names of libraries used in the config file
  210. if(RENDER_API_MODULE MATCHES "DirectX 11")
  211. set(RENDER_API_MODULE_LIB BansheeD3D11RenderAPI)
  212. elseif(RENDER_API_MODULE MATCHES "DirectX 9")
  213. set(RENDER_API_MODULE_LIB BansheeD3D9RenderAPI)
  214. else()
  215. set(RENDER_API_MODULE_LIB BansheeGLRenderAPI)
  216. endif()
  217. if(AUDIO_MODULE MATCHES "FMOD")
  218. set(AUDIO_MODULE_LIB BansheeFMOD)
  219. else() # Default to OpenAudio
  220. set(AUDIO_MODULE_LIB BansheeOpenAudio)
  221. endif()
  222. set(RENDERER_MODULE_LIB RenderBeast)
  223. set(INPUT_MODULE_LIB BansheeOISInput)
  224. set(PHYSICS_MODULE_LIB BansheePhysX)
  225. ## Generate config file
  226. configure_file("${PROJECT_SOURCE_DIR}/CMake/BsEngineConfig.h.in" "${PROJECT_SOURCE_DIR}/BansheeEngine/Include/BsEngineConfig.h")