NativeRenderable.cs 4.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /** @cond INTEROP */
  8. /// <summary>
  9. /// Wrapper around the native Renderable class.
  10. /// <see cref="Renderable"/>
  11. /// </summary>
  12. internal class NativeRenderable : ScriptObject
  13. {
  14. internal Mesh Mesh
  15. {
  16. get
  17. {
  18. return mesh;
  19. }
  20. set
  21. {
  22. mesh = value;
  23. IntPtr meshPtr = IntPtr.Zero;
  24. if (mesh != null)
  25. meshPtr = mesh.GetCachedPtr();
  26. Internal_SetMesh(mCachedPtr, meshPtr);
  27. }
  28. }
  29. internal Bounds GetBounds(SceneObject parent)
  30. {
  31. AABox box;
  32. Sphere sphere;
  33. Internal_GetBounds(mCachedPtr, parent.mCachedPtr, out box, out sphere);
  34. return new Bounds(box, sphere);
  35. }
  36. internal UInt64 Layers
  37. {
  38. get { return Internal_GetLayers(mCachedPtr); }
  39. set { Internal_SetLayers(mCachedPtr, value); }
  40. }
  41. private Material[] materials = new Material[1];
  42. private Mesh mesh;
  43. public NativeRenderable(SceneObject sceneObject)
  44. {
  45. IntPtr sceneObjPtr = IntPtr.Zero;
  46. if (sceneObject != null)
  47. sceneObjPtr = sceneObject.GetCachedPtr();
  48. Internal_Create(this, sceneObjPtr);
  49. }
  50. internal Material[] Materials
  51. {
  52. get
  53. {
  54. if (materials == null)
  55. return null;
  56. Material[] copy = new Material[materials.Length];
  57. Array.Copy(materials, copy, materials.Length);
  58. return copy;
  59. }
  60. set
  61. {
  62. materials = new Material[value.Length];
  63. Array.Copy(value, materials, value.Length);
  64. Internal_SetMaterials(mCachedPtr, value);
  65. }
  66. }
  67. internal Material GetMaterial(int index = 0)
  68. {
  69. return materials[index];
  70. }
  71. internal void SetMaterial(Material material, int index = 0)
  72. {
  73. materials[index] = material;
  74. IntPtr materialPtr = IntPtr.Zero;
  75. if (material != null)
  76. materialPtr = material.GetCachedPtr();
  77. Internal_SetMaterial(mCachedPtr, materialPtr, index);
  78. }
  79. internal void UpdateTransform(SceneObject sceneObject)
  80. {
  81. Internal_UpdateTransform(mCachedPtr, sceneObject.mCachedPtr);
  82. }
  83. internal void OnDestroy()
  84. {
  85. Internal_OnDestroy(mCachedPtr);
  86. }
  87. [MethodImpl(MethodImplOptions.InternalCall)]
  88. private static extern void Internal_Create(NativeRenderable instance, IntPtr parentSO);
  89. [MethodImpl(MethodImplOptions.InternalCall)]
  90. private static extern void Internal_UpdateTransform(IntPtr thisPtr, IntPtr parentSO);
  91. [MethodImpl(MethodImplOptions.InternalCall)]
  92. private static extern void Internal_SetMesh(IntPtr thisPtr, IntPtr mesh);
  93. [MethodImpl(MethodImplOptions.InternalCall)]
  94. private static extern void Internal_GetBounds(IntPtr thisPtr, IntPtr parentSO, out AABox box, out Sphere sphere);
  95. [MethodImpl(MethodImplOptions.InternalCall)]
  96. private static extern UInt64 Internal_GetLayers(IntPtr thisPtr);
  97. [MethodImpl(MethodImplOptions.InternalCall)]
  98. private static extern void Internal_SetLayers(IntPtr thisPtr, UInt64 layers);
  99. [MethodImpl(MethodImplOptions.InternalCall)]
  100. private static extern void Internal_SetMaterial(IntPtr thisPtr, IntPtr material, int index);
  101. [MethodImpl(MethodImplOptions.InternalCall)]
  102. private static extern void Internal_SetMaterials(IntPtr thisPtr, Material[] materials);
  103. [MethodImpl(MethodImplOptions.InternalCall)]
  104. private static extern void Internal_OnDestroy(IntPtr thisPtr);
  105. }
  106. /** @endcond */
  107. }