BsProjectLibrary.h 20 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsEditorPrerequisites.h"
  5. #include "Utility/BsModule.h"
  6. #include "Threading/BsAsyncOp.h"
  7. namespace bs
  8. {
  9. /** @addtogroup Library
  10. * @{
  11. */
  12. /**
  13. * Project library is the primary location for interacting with all the resources in the current project. A complete
  14. * hierarchy of resources is provided which can be interacted with by importing new ones, deleting them, moving,
  15. * renaming and similar.
  16. */
  17. class BS_ED_EXPORT ProjectLibrary : public Module<ProjectLibrary>
  18. {
  19. public:
  20. struct LibraryEntry;
  21. struct FileEntry;
  22. struct DirectoryEntry;
  23. /** Types of elements in the library, either a file or a folder. */
  24. enum class LibraryEntryType
  25. {
  26. File,
  27. Directory
  28. };
  29. /** A generic library entry that may be a file or a folder depending on its type. */
  30. struct LibraryEntry
  31. {
  32. LibraryEntry();
  33. LibraryEntry(const Path& path, const String& name, DirectoryEntry* parent, LibraryEntryType type);
  34. LibraryEntryType type; /**< Specific type of this entry. */
  35. Path path; /**< Absolute path to the entry. */
  36. String elementName; /**< Name of the entry. */
  37. size_t elementNameHash = 0; /**< Hash of @p elementName, used for faster comparisons. */
  38. DirectoryEntry* parent = nullptr; /**< Folder this entry is located in. */
  39. };
  40. /** A library entry representing a file. Each file can have one or multiple resources. */
  41. struct FileEntry : public LibraryEntry
  42. {
  43. FileEntry() = default;
  44. FileEntry(const Path& path, const String& name, DirectoryEntry* parent);
  45. SPtr<ProjectFileMeta> meta; /**< Meta file containing various information about the resource(s). */
  46. std::time_t lastUpdateTime = 0; /**< Timestamp of when we last imported the resource. */
  47. };
  48. /** A library entry representing a folder that contains other entries. */
  49. struct DirectoryEntry : public LibraryEntry
  50. {
  51. DirectoryEntry() = default;
  52. DirectoryEntry(const Path& path, const String& name, DirectoryEntry* parent);
  53. Vector<USPtr<LibraryEntry>> mChildren; /**< Child files or folders. */
  54. };
  55. public:
  56. ProjectLibrary();
  57. ~ProjectLibrary();
  58. /**
  59. * Checks if any resources at the specified path have been modified, added or deleted, and updates the internal
  60. * hierarchy accordingly. Automatically imports dirty resources.
  61. *
  62. * @param[in] path Absolute path of the file or folder to check. If a folder is provided all its children will
  63. * be checked recursively.
  64. * @return Returns the number of resources that were queued for import during this call.
  65. */
  66. UINT32 checkForModifications(const Path& path);
  67. /** Returns the root library entry that references the entire library hierarchy. */
  68. const USPtr<DirectoryEntry>& getRootEntry() const { return mRootEntry; }
  69. /**
  70. * Attempts to a find a library entry at the specified path.
  71. *
  72. * @param[in] path Path to the entry, either absolute or relative to resources folder.
  73. * @return Found entry, or null if not found. Value returned by this method is transient, it may be
  74. * destroyed on any following ProjectLibrary call.
  75. */
  76. USPtr<LibraryEntry> findEntry(const Path& path) const;
  77. /**
  78. * Checks whether the provided path points to a sub-resource. Sub-resource is any resource that is not the primary
  79. * resource in the file.
  80. */
  81. bool isSubresource(const Path& path) const;
  82. /**
  83. * Attempts to a find a meta information for a resource at the specified path.
  84. *
  85. * @param[in] path Path to the entry, either absolute or relative to resources folder. If a sub-resource within
  86. * a file is needed, append the name of the subresource to the path
  87. * (for example mymesh.fbx/my_animation).
  88. * @return Found meta information for the resource, or null if not found.
  89. */
  90. SPtr<ProjectResourceMeta> findResourceMeta(const Path& path) const;
  91. /**
  92. * Searches the library for a pattern and returns all entries matching it.
  93. *
  94. * @param[in] pattern Pattern to search for. Use wildcard * to match any character(s).
  95. * @return A list of entries matching the pattern. Values returned by this method are transient, they may be
  96. * destroyed on any following ProjectLibrary call.
  97. */
  98. Vector<USPtr<LibraryEntry>> search(const String& pattern);
  99. /**
  100. * Searches the library for a pattern, but only among specific resource types.
  101. *
  102. * @param[in] pattern Pattern to search for. Use wildcard * to match any character(s).
  103. * @param[in] typeIds RTTI type IDs of the resource types we're interested in searching.
  104. * @return A list of entries matching the pattern. Values returned by this method are transient, they may be
  105. * destroyed on any following ProjectLibrary call.
  106. */
  107. Vector<USPtr<LibraryEntry>> search(const String& pattern, const Vector<UINT32>& typeIds);
  108. /**
  109. * Returns resource path based on its UUID.
  110. *
  111. * @param[in] uuid UUID of the resource to look for.
  112. * @return Absolute path to the resource.
  113. */
  114. Path uuidToPath(const UUID& uuid) const;
  115. /**
  116. * Registers a new resource in the library.
  117. *
  118. * @param[in] resource Resource instance to add to the library. A copy of the resource will be saved at the
  119. * provided path.
  120. * @param[in] path Path where where to store the resource. Absolute or relative to the resources folder.
  121. */
  122. void createEntry(const HResource& resource, const Path& path);
  123. /**
  124. * Creates a new folder in the library.
  125. *
  126. * @param[in] path Path where where to store the folder. Absolute or relative to the resources folder.
  127. */
  128. void createFolderEntry(const Path& path);
  129. /** Updates a resource that is already in the library. */
  130. void saveEntry(const HResource& resource);
  131. /**
  132. * Moves a library entry from one path to another.
  133. *
  134. * @param[in] oldPath Source path of the entry, absolute or relative to resources folder.
  135. * @param[in] newPath Destination path of the entry, absolute or relative to resources folder.
  136. * @param[in] overwrite If an entry already exists at the destination path, should it be overwritten.
  137. */
  138. void moveEntry(const Path& oldPath, const Path& newPath, bool overwrite = true);
  139. /**
  140. * Copies a library entry from one path to another.
  141. *
  142. * @param[in] oldPath Source path of the entry, absolute or relative to resources folder.
  143. * @param[in] newPath Destination path of the entry, absolute or relative to resources folder.
  144. * @param[in] overwrite If an entry already exists at the destination path, should it be overwritten.
  145. */
  146. void copyEntry(const Path& oldPath, const Path& newPath, bool overwrite = true);
  147. /**
  148. * Deletes an entry from the library.
  149. *
  150. * @param[in] path Path of the entry, absolute or relative to resources folder.
  151. */
  152. void deleteEntry(const Path& path);
  153. /**
  154. * Triggers a reimport of a resource using the provided import options, if needed.
  155. *
  156. * @param[in] path Path to the resource to reimport, absolute or relative to resources folder.
  157. * @param[in] importOptions Optional import options to use when importing the resource. Caller must ensure the
  158. * import options are of the correct type for the resource in question. If null is
  159. * provided default import options are used.
  160. * @param[in] forceReimport Should the resource be reimported even if no changes are detected. This should be
  161. * true if import options changed since last import.
  162. * @param[in] synchronous If true the import will happen synchronously on the calling thread. If false
  163. * the import operation will be queued for execution on a worker thread. You
  164. * then must call _finishQueuedImports() after the worker thread finishes to
  165. * actually finish the import.
  166. */
  167. void reimport(const Path& path, const SPtr<ImportOptions>& importOptions = nullptr, bool forceReimport = false,
  168. bool synchronous = false);
  169. /**
  170. * Checks how far along is the import for the specified file.
  171. *
  172. * @param[in] path Path to the resource to check the progress for, absolute or relative to the resources
  173. * folder.
  174. * @return Reports 1 if the file is fully imported. Reports 0 if the import has not started or the
  175. * file isn't even queued for import. Reports >= 0 if the file is in process of being
  176. * imported. Note that not all importers support fine grained progress reporting, in which
  177. * case the import progress will be reported as a binary 0 or 1.
  178. */
  179. float getImportProgress(const Path& path) const;
  180. /**
  181. * Cancels any queued import tasks. Note that you must call _finishQueuedImports() for the import state to be
  182. * updated. If the import task has already started you will need to wait until it finishes as there is no way to
  183. * stop running tasks. If the provided file entry isn't being imported, or has already finished imported, the
  184. * function does nothing.
  185. */
  186. void cancelImport();
  187. /**
  188. * Determines if this resource will always be included in the build, regardless if it's being referenced or not.
  189. *
  190. * @param[in] path Path to the resource to modify, absolute or relative to resources folder.
  191. * @param[in] force True if we want the resource to be included in the build, false otherwise.
  192. */
  193. void setIncludeInBuild(const Path& path, bool force);
  194. /**
  195. * Assigns a non-specific user data object to the resource at the specified path.
  196. *
  197. * @param[in] path Path to the resource to modify, absolute or relative to resources folder.
  198. * @param[in] userData User data to assign to the resource, which can later be retrieved from the resource's
  199. * meta-data as needed.
  200. */
  201. void setUserData(const Path& path, const SPtr<IReflectable>& userData);
  202. /**
  203. * Finds all top-level resource entries that should be included in a build. Values returned by this method are
  204. * transient, they may be destroyed on any following ProjectLibrary call.
  205. */
  206. Vector<USPtr<FileEntry>> getResourcesForBuild() const;
  207. /**
  208. * Loads a resource at the specified path, synchronously.
  209. *
  210. * @param[in] path Path of the resource, absolute or relative to resources folder. If a sub-resource within
  211. * a file is needed, append the name of the subresource to the path
  212. * (for example mymesh.fbx/my_animation).
  213. * @return Loaded resource, or null handle if one is not found.
  214. */
  215. HResource load(const Path& path);
  216. /** Returns the path to the project's resource folder where all the assets are stored. */
  217. const Path& getResourcesFolder() const { return mResourcesFolder; }
  218. /** Returns the number of resources currently queued for import. */
  219. UINT32 getInProgressImportCount() const { return (UINT32)mQueuedImports.size(); }
  220. /**
  221. * Saves all the project library data so it may be restored later, at the default save location in the project
  222. * folder. Project must be loaded when calling this.
  223. */
  224. void saveLibrary();
  225. /**
  226. * Loads previously saved project library data from the default save location in the project folder. Nothing is
  227. * loaded if it doesn't exist.Project must be loaded when calling this.
  228. */
  229. void loadLibrary();
  230. /** Clears all library data. */
  231. void unloadLibrary();
  232. /** Triggered whenever an entry is removed from the library. Path provided is absolute. */
  233. Event<void(const Path&)> onEntryRemoved;
  234. /** Triggered whenever an entry is added to the library. Path provided is absolute. */
  235. Event<void(const Path&)> onEntryAdded;
  236. /** Triggered when a resource is being (re)imported. Path provided is absolute. */
  237. Event<void(const Path&)> onEntryImported;
  238. /** @name Internal
  239. * @{
  240. */
  241. /** Returns the resource manifest managed by the project library. */
  242. const SPtr<ResourceManifest>& _getManifest() const { return mResourceManifest; }
  243. /**
  244. * Iterates over any queued import operations, checks if they have finished and finalizes them. This should be
  245. * called on a regular basis (e.g. every frame).
  246. *
  247. * @param[in] wait If true the method will block until all imports finish.
  248. */
  249. void _finishQueuedImports(bool wait = false);
  250. /** @} */
  251. static const Path RESOURCES_DIR;
  252. static const Path INTERNAL_RESOURCES_DIR;
  253. private:
  254. /** Name/resource pair for a single imported resource. */
  255. struct QueuedImportResource
  256. {
  257. QueuedImportResource(String name, SPtr<Resource> resource, const UUID& uuid)
  258. :name(std::move(name)), resource(std::move(resource)), uuid(uuid)
  259. { }
  260. String name;
  261. SPtr<Resource> resource;
  262. UUID uuid;
  263. };
  264. /** Information about an asynchronously queued import. */
  265. struct QueuedImport
  266. {
  267. Path filePath;
  268. SPtr<Task> importTask;
  269. SPtr<ImportOptions> importOptions;
  270. Vector<QueuedImportResource> resources;
  271. bool pruneMetas = false;
  272. bool canceled = false;
  273. bool native = false;
  274. std::time_t timestamp = 0;
  275. };
  276. /**
  277. * Common code for adding a new resource entry to the library.
  278. *
  279. * @param[in] parent Parent of the new entry.
  280. * @param[in] filePath Absolute path to the resource.
  281. * @param[in] importOptions Optional import options to use when importing the resource. Caller must ensure the
  282. * import options are of the correct type for the resource in question. If null is
  283. * provided default import options are used.
  284. * @param[in] forceReimport Should the resource be reimported even if we detect no changes. This should be true
  285. * if import options changed since last import.
  286. * @param[in] synchronous If true the import will happen synchronously on the calling thread. If false
  287. * the import operation will be queued for execution on a worker thread. You
  288. * then must call _finishQueuedImports() after the worker thread finishes to
  289. * actually finish the import.
  290. * @return Newly added resource entry.
  291. */
  292. USPtr<FileEntry> addResourceInternal(DirectoryEntry* parent, const Path& filePath,
  293. const SPtr<ImportOptions>& importOptions = nullptr, bool forceReimport = false, bool synchronous = false);
  294. /**
  295. * Common code for adding a new folder entry to the library.
  296. *
  297. * @param[in] parent Parent of the new entry.
  298. * @param[in] dirPath Absolute path to the directory.
  299. * @return Newly added directory entry.
  300. */
  301. USPtr<DirectoryEntry> addDirectoryInternal(DirectoryEntry* parent, const Path& dirPath);
  302. /**
  303. * Common code for deleting a resource from the library. This code only removes the library entry, not the actual
  304. * resource file.
  305. *
  306. * @param[in] resource Entry to delete.
  307. */
  308. void deleteResourceInternal(USPtr<FileEntry> resource);
  309. /**
  310. * Common code for deleting a directory from the library. This code only removes the library entry, not the actual
  311. * directory.
  312. *
  313. * @param[in] directory Entry to delete.
  314. */
  315. void deleteDirectoryInternal(USPtr<DirectoryEntry> directory);
  316. /**
  317. * Triggers a reimport of a resource using the provided import options, if needed. Doesn't import dependencies.
  318. *
  319. * @param[in] fileEntry File entry of the resource to reimport.
  320. * @param[in] importOptions Optional import options to use when importing the resource. Caller must ensure
  321. * the import options are of the correct type for the resource in question. If null
  322. * is provided default import options are used.
  323. * @param[in] forceReimport Should the resource be reimported even if we detect no changes. This should be
  324. * true if import options changed since last import.
  325. * @param[in] pruneResourceMetas Determines should resource meta data for resources that no longer exist within
  326. * the file be deleted. Default behaviour is to keep these alive so that if their
  327. * resources are eventually restored, references to them will remain valid. If you
  328. * feel that you need to clear this data, set this to true but be aware that you
  329. * might need to re-apply those references.
  330. * @param[in] synchronous If true the import will happen synchronously on the calling thread. If false
  331. * the import operation will be queued for execution on a worker thread. You
  332. * then must call _finishQueuedImports() after the worker thread finishes to
  333. * actually finish the import.
  334. * @return Returns true if the resource was queued for import (or imported, if
  335. * synchronous), false otherwise.
  336. */
  337. bool reimportResourceInternal(FileEntry* fileEntry, const SPtr<ImportOptions>& importOptions = nullptr,
  338. bool forceReimport = false, bool pruneResourceMetas = false, bool synchronous = false);
  339. /**
  340. * Creates a full hierarchy of directory entries up to the provided directory, if any are needed.
  341. *
  342. * @param[in] fullPath Absolute path to a directory we are creating the hierarchy to.
  343. * @param[out] newHierarchyRoot First directory entry that already existed in our hierarchy.
  344. * @param[out] newHierarchyLeaf Leaf entry corresponding to the exact entry at \p fullPath.
  345. */
  346. void createInternalParentHierarchy(const Path& fullPath, DirectoryEntry** newHierarchyRoot,
  347. DirectoryEntry** newHierarchyLeaf);
  348. /** Checks has a file been modified since the last import. */
  349. bool isUpToDate(FileEntry* file) const;
  350. /** Checks is the resource a native engine resource that doesn't require importing. */
  351. bool isNative(const Path& path) const;
  352. /**
  353. * Returns a path to a .meta file based on the resource path.
  354. *
  355. * @param[in] path Absolute path to the resource.
  356. * @return Path to the .meta file.
  357. */
  358. Path getMetaPath(const Path& path) const;
  359. /** Checks does the path represent a .meta file. */
  360. bool isMeta(const Path& fullPath) const;
  361. /**
  362. * Returns a set of resource paths that are dependent on the provided resource entry. (for example a shader file
  363. * might be dependent on shader include file).
  364. */
  365. Vector<Path> getImportDependencies(const FileEntry* entry);
  366. /** Registers any import dependencies for the specified resource. */
  367. void addDependencies(const FileEntry* entry);
  368. /** Removes any import dependencies for the specified resource. */
  369. void removeDependencies(const FileEntry* entry);
  370. /** Finds dependants resource for the specified resource entry and reimports them. */
  371. void reimportDependants(const Path& entryPath);
  372. /** Makes all library entry paths relative to the current resources folder. */
  373. void makeEntriesRelative();
  374. /**
  375. * Makes all library entry paths absolute by appending them to the current resources folder. Entries must have
  376. * previously been made relative by calling makeEntriesRelative().
  377. */
  378. void makeEntriesAbsolute();
  379. /** Deletes all library entries. */
  380. void clearEntries();
  381. /**
  382. * Finalizes a queued import operation if the import task has finished (or immediately if no task is present).
  383. *
  384. * @param[in] fileEntry File entry for which the import is running.
  385. * @param[in] import Structure containing information about the import.
  386. * @param[in] wait If true waits until the asynchronous import task finishes before returning. Not
  387. * relevant if the import task is not present (synchronous import).
  388. * @return True if the import was finalized. Will be false if the async import task has not
  389. * yet finished and @p wait is false.
  390. */
  391. bool finishQueuedImport(FileEntry* fileEntry, const QueuedImport& import, bool wait);
  392. /**
  393. * Checks if there are any queued imports queued for the provided file entry, and if there are waits until they
  394. * finish before returning.s
  395. */
  396. void waitForQueuedImport(FileEntry* fileEntry);
  397. static const char* LIBRARY_ENTRIES_FILENAME;
  398. static const char* RESOURCE_MANIFEST_FILENAME;
  399. SPtr<ResourceManifest> mResourceManifest;
  400. USPtr<DirectoryEntry> mRootEntry;
  401. Path mProjectFolder;
  402. Path mResourcesFolder;
  403. bool mIsLoaded;
  404. Mutex mQueuedImportMutex;
  405. UnorderedMap<FileEntry*, SPtr<QueuedImport>> mQueuedImports;
  406. UnorderedMap<Path, Vector<Path>> mDependencies;
  407. UnorderedMap<UUID, Path> mUUIDToPath;
  408. };
  409. /** Provides easy access to ProjectLibrary. */
  410. BS_ED_EXPORT ProjectLibrary& gProjectLibrary();
  411. /** @} */
  412. }