BsGUIVector2Field.cpp 2.8 KB

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  1. #include "BsGUIVector2Field.h"
  2. #include "BsGUILayoutX.h"
  3. #include "BsGUILayoutY.h"
  4. #include "BsGUILabel.h"
  5. #include "BsGUIFloatField.h"
  6. #include "BsBuiltinResources.h"
  7. #include "BsCGUIWidget.h"
  8. #include "BsGUIMouseEvent.h"
  9. #include "BsGUISpace.h"
  10. #include "BsCGUIWidget.h"
  11. using namespace std::placeholders;
  12. namespace BansheeEngine
  13. {
  14. const UINT32 GUIVector2Field::ELEMENT_LABEL_WIDTH = 10;
  15. GUIVector2Field::GUIVector2Field(const PrivatelyConstruct& dummy, const GUIContent& labelContent,
  16. UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel)
  17. :TGUIField(dummy, labelContent, labelWidth, style, dimensions, withLabel),
  18. mFieldX(nullptr), mFieldY(nullptr)
  19. {
  20. mFieldX = GUIFloatField::create(HString(L"X"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  21. mFieldY = GUIFloatField::create(HString(L"Y"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  22. mFieldX->onValueChanged.connect(std::bind(&GUIVector2Field::valueChanged, this, _1));
  23. mFieldY->onValueChanged.connect(std::bind(&GUIVector2Field::valueChanged, this, _1));
  24. mFieldX->onConfirm.connect(std::bind(&GUIVector2Field::inputConfirmed, this));
  25. mFieldY->onConfirm.connect(std::bind(&GUIVector2Field::inputConfirmed, this));
  26. mLayout->removeElement(mLabel);
  27. GUILayout* layout = mLayout->addNewElement<GUILayoutY>();
  28. layout->addElement(mLabel);
  29. mLabel->resetDimensions();
  30. GUILayout* elementLayout = layout->addNewElement<GUILayoutX>();
  31. elementLayout->addElement(mFieldX);
  32. elementLayout->addElement(mFieldY);
  33. }
  34. Vector2 GUIVector2Field::getValue() const
  35. {
  36. Vector2 value;
  37. value.x = mFieldX->getValue();
  38. value.y = mFieldY->getValue();
  39. return value;
  40. }
  41. void GUIVector2Field::setValue(const Vector2& value)
  42. {
  43. mFieldX->setValue(value.x);
  44. mFieldY->setValue(value.y);
  45. }
  46. bool GUIVector2Field::hasInputFocus() const
  47. {
  48. return mFieldX->hasInputFocus() || mFieldY->hasInputFocus();
  49. }
  50. void GUIVector2Field::setTint(const Color& color)
  51. {
  52. if (mLabel != nullptr)
  53. mLabel->setTint(color);
  54. mFieldX->setTint(color);
  55. mFieldY->setTint(color);
  56. }
  57. void GUIVector2Field::valueChanged(float newValue)
  58. {
  59. onValueChanged(getValue());
  60. }
  61. void GUIVector2Field::inputConfirmed()
  62. {
  63. onConfirm();
  64. }
  65. void GUIVector2Field::styleUpdated()
  66. {
  67. if (mLabel != nullptr)
  68. mLabel->setStyle(getSubStyleName(getLabelStyleType()));
  69. mFieldX->setStyle(getSubStyleName(getFloatFieldStyleType()));
  70. mFieldY->setStyle(getSubStyleName(getFloatFieldStyleType()));
  71. }
  72. const String& GUIVector2Field::getGUITypeName()
  73. {
  74. static String typeName = "GUIVector2Field";
  75. return typeName;
  76. }
  77. const String& GUIVector2Field::getFloatFieldStyleType()
  78. {
  79. static String LABEL_STYLE_TYPE = "EditorFloatField";
  80. return LABEL_STYLE_TYPE;
  81. }
  82. }